Played 9 turns till 1450AD - stop there as its a round number
Summary
Rushed lots of culture builds - we remain behind Orange in culture, but have moved further ahead of L & D Blues
2 flips - we lost corrupt lighthouse to Pink (original owners) and regained a core city in deathpit from L Blue.
Researched combustion and mass production. We are now making 1100 bpt and motorised transport comes in 2 turns with 5 for flight, 6 for radio and 7 or 8 for fission (7 requires 1200bpt). Thats 20-21 turns before we want our prebuild
Best producer now is ironworks @ 102spt giving 10 turn UN (note palace pre-build is also 1000 shields). Hopefully this game finishes 21 turns from now

.
Despite gifting and trading all other zulus remain furious with us. I think we should do the rop at the last possible moment (co-inciding with mpp), the only other question being do we need to consider switching to despotism (we lose 1 point of attitude for being in republic and would gain 1 if in despotism). Does anyone know if the attitude change is immediate or gradual? Does it really matter if we can get everyone else at war with our UN rival?
Turnlog
1405 Pre turn
Make changes previously described
Do deals
Pink 126gpt + 150g for electronics
Orange 92gpt for electronics
L Blue gift 100g, Get 21gpt + 130g for steel
Yellow gift 100g, Get 16gpt + 160g for steel
D Blue gift 6gpt, get 5gpt + 20g for Corporation
Green gift 6gpt (must be running on deficit as unable to offer anything for tech)
IBT
Renew 14gpt for salt with LBlue
babwe hospital -> cath
ombe temple -> lib (again asign all citizens to specialists)
folozi temple -> lib
mtata Gulf temple -> lib (re-starve with specialists)
mbabwe temple -> lib
bahdading lib ->worker
wana lib -> worker
1410AD
Mine some irrigated tiles in core where food being wasted
Discover some workers on auto
unguin now 0% flip risk
IBT
ironworks temple -> uni
pedi -> lib -> worker
1415AD
cant find all the workers on auto, find 1 irrigating tile I just mined!
with lots of scientists I can just squeeze combustion next turn @ 80%
For some crazy reason civassist alerts lists towns that have shunk as having just grown and vice versa!
IBT
Combustion -> Mass Production
front uni -> cath
Beatya uni -> cath
1420AD
use spare cash to keep rushing culture
Trade rubber and coal to yellow for 47gpt + 72g
IBT
folozi lib -> cath
Lighthouse flips to original owners - pink (minus all its improvements

)
ironworks uni -> cath
vry factory -> cath
kulu uni -> cath
1425AD
find a worker clearing jungle not in any cities radius (2N, 1NE of pedi)
IBT
babwe cath
banago uni -> cath
lots of cultural expansions
1430AD
discover another 2 automated workers
Trade wines to green for 5gpt
Trade spices to yellow for 13gpt
Sell WM netting over 150g
Use money to rush temple in undi (our sole source of incense)
IBT
diamond factory
remote lib -> wealth
undi temple -> lib
ironworks cath -> inf (now 96spt so best site for UN pre-build)
1435AD
MM for mass prod in 1
Add units to ironworks (civassist says req 28 to prevent flip so it gets 28)
IBT
Green Zulu req mpp and rop - I decline - the time is not ripe yet
Mass Production -> Motorised Transport (in 4)
deer lib -> temple
1440AD
Trade pink combustion for WM 66gpt + 100g
Trade orange combustion for 40gpt + 113g
100g gift to D Bue, then steel for 1gpt + 110g
IBT
grapes cath
spices cath -> uni
1445AD
Trade D Blue salt for WM, 8gpt + 20g
IBT
ombe lib -> wealth
mata Gulf lib -> wealth
vry cath -> wealth
deathpit rejoins the fold
1450AD
Tidy up
I have done no trades this turn - selling maps is always an option, we cant get much for our techs at present (37gpt).
Making over 600gpt - can use to rush cultural builds or bribe other zulu ( I think bribe benefit only lasts 20 turns so may want to wait 2 turns)
There is a worker at middle who has nothing to do - probably best to join him and save unit upkeep - I dont suggest marching him back over forign soil as that will not help relations
I'm suspicious thaat the worker irrigating SW of pedi may be automated - I dont recall assigning that task
The Save