obsolete
Deity
Guess thats your strat, and you're bias against cottages, but they aren't synonymous with lightbulbing. I NEVER NEVER NEVER waste GP on lightbulbing, but I do find cottages extreamly powerfull with a financial civ early on. I suppose if you decide to keep representation during the late game that a farm enables you to run another scientist giving +6 beakers, but still, 8 commerce from that town before modifiers is about +24 beakers not to mention that +1h with US (which after a certain point far outwieghs rep, unless theres nothing to worthwhile to build)
I'm also surprised you like building Oxford/Ironworks in your capital not getting national epic, yes NE gives that +1 Ga pollution, but I rarely have artists arrive my capital when I JUST build NE in it and save the parth, broadway, Rock'n roll, taj'mahal, etc for my other other cities. +100% GP rate is HUGE early in the game, especially with all those wonders, its like having 18 turns for a GP cut down to 12 turns (with the parthenon). If I do end up having a few Great Artists, I just burn em on golden ages (esp since you can start your 1st golden age with just 1 GP). You don't get Ironworks/oxford till later on (when you have a few other decent cities to build one of em in anyways) and a bonus earlier in the game >>> then later in the game. I dont use national part often (the game is already won or lost by the time it comes availible, and I usually cottage down all the forests anyways), and the whole concept of a GP farm outside your captial is forgien to me, since I wonderspam my captial from the getgo.
Oxford is pretty optimal when coupled with IronWorks in a SSE/WE system. You are hitting two birds with one stone in a very big way here. I used to couple the NE with the IW here back in some older games, but have resorted to Oxford instead. The G*s that arrive are a little less, but you get a large boost science wise here. The only trick, is to make sure you get at least SIX cities.
Not many believe just yet, but I guarantee you that no more is needed for beating deity with this strategy.
As for the National Park, I think it's one of the most over-rated national wonders too. However, in this game I was actually able to use it perfectly with the secondary capital. Coupling that with NE was optimal. Usually I only have one GP farm, but I think with BtS I will end up often having two of them now. There is a small G* penalty for it though.
, though not all the little things that really can make the differens. In my opinion its the knowledge about the little things that determind, if you are able to move up a level or 2...
Did you use Cavalry at all?
Though if it was from a shot after the SoL it was most likely because the system I think selects engineers by default for free specialists, or at least when the city governor is set to production.
. Izzy had founded Buddhism and built the shrine for me and Madrid was an excellent riverside city. Madrid eventually had Wall Street, IronWorks and 5 settled Gpriests and a couple of GMs and the riverside farms were turned to watermills. I can't remember what the total hammer output was and it was probably only half what you achieve in most of your games but I wasn't ever going for a Space victory and an easy Domination was the result. The city became my late game wonder factory (Pentagon, Eiffel Tower etc). I fully appreciated the part Madrid played in my victory but I also had several scientists settled in Athens with Oxford and a 4 monastries (from various religions captured or spread to my cities I didn't found any religions). Having two cities does dilute the hammer effort somewhat but does allow one city to specialise in gold and the other to specialise in beakers. Athens was a good, but not extremely good, hammer producer and built a few wonders. Both Athens and Madrid had plenty of food and often ran 4 food specialists before Biology and many more afterwards. Mercantilism and SoL gave more specialists in the middle game. In that game I tended to think of the food as the road to victory, and much food was turned to GPPs and the settled GPs gave beakers, gold and hammers to build more wonders and so on in similar way to your super city. It was just a weaker version split between two cities.