ST4 - Emperor Tweak

Anyone still here ?


Ted
 
"I hate to see a good game die..."
Isn't there a song by that name? If not, there should be!

I'll step in if you'll have me. I'm in ST3, but that is finishing up soon in a cataclysmic Modern Armor blitz for domination.
 
Nice to see ya again RJ,

Count yourself in :)

I'll work out a roster as soon as a couple more players sign up. Ideally I'd like an additional 3 players plus 1 reserve.


Ted
 
Sorry -- I've been sick for the past week, and have had limited 'net access. I didn't think this would be worth playing with only two players anyway.

Now that we've got a third, though, I can pick up the game and play 10 turns. I'll do so if there are no objections -- should be done by tomorrow evening sometime.
 
Just to make it clear, I've got it and will play this evening. I may not be able to post the save until tomorrow evening, however.

Reports of the demise of this SG may yet prove to be exaggerated!
 
IT: Swap Dijon to aqueduct (stuck at size 6). Swap Bayonne to pike. Rush temple in Port St. Louis for 232g; this will give us additional vision in addition to expanding borders. Sell Banking to Spain for Printing Press + 6gpt + 6g. (Incidentally, did you know that the Spanish AI is programmed to NEVER build banks, at least as of a couple versions ago? This is deliberate; don't know why.)

We've been doing Navigation at lone scientist for 19 turns and still no sign of it from the AI, which is unusual.

800 AD (1) The Chinese land a lone rider next to New Canton. It's injured -- I didn't realized the AI would launch an amphibious invasion with an injured unit. I lose one knight killing the rider. :( Port St. Louis temple -> courthouse. India begins Magellan in Madras. Speaking of Navigation, it is now available! The trading commences.

Incense + Ivory + 5gpt + 18g to Gandhi for Navigation. :D
Incense + Ivory + 8gpt + 2g to Abu for Saltpeter. :D
Incense + Ivory + 3g to Cathy for Spices + 19gpt.
22gpt to Gandhi for Gems.
31gpt to Abu for Dyes.
31gpt to Abu for Wines.

All the new luxuries enable me to cancel the luxury tax. I also start upgrading our troops. I put our lone scientist back to work for now. I swap Lyons to Magellan's Voyage, due in 2.

810 AD (2) Tours cathedral -> knight. Bayonne pike -> musket. Brest marketplace -> walls.

820 AD (3) Lyons MAGELLAN'S VOYAGE [dance] -> knight. Rheims knight -> knight. Some of our troops begin to move towards the almighty empire of the Mongols. :satan: Rush temple in New Canton for 148g.

830 AD (4) Paris knight -> catapult. Marseilles barracks -> knight. New Canton temple -> walls. I declare WAR upon the Mongols.

840 AD (5) A stack of about 15 Mongol spears and archers enters our territory. Paris catapult -> knight. Besancon cathedral -> courthouse. A musketeer scores a kill amd promotes, and the French Golden Age commences! :band: Rush courthouse in Poitiers for 148g, and in Amiens for 140g.

850 AD (6) The Mongol stack continues to advance. Poitiers courthouse -> aqueduct. Rouen courthouse -> caravel. Amiens courthouse -> granary. Brest walls -> library. I get 1 elite victory this turn.

860 AD (7) Paris knight -> knight. Strasbourg riots. :smoke: Lyons knight -> knight. Rheims knight -> musket. Tours knight -> musket. Grenoble/Cherbourg aqueduct -> marketplace. Bayonne musket -> harbor. A couple of AI's begin Shakespeare's Theater.

870 AD (8) China and Russia sign peace. Temujin asks for a peace treaty. Sadly for him, the French people refuse to surrender to the Mongols. :rotfl: Marseilles knight -> courthouse. Toulouse aqueduct -> granary. Most of Temujin's stack-of-not-exactly-doom is now history. Rush temple in Bordeaux for 132g; rush aqueduct in Dijon for 220g; rush granary in Amiens for 200g; rush marketplace in Strasbourg for 172g.

880 AD (9) Paris knight -> knight. Strasbourg marketplace -> barracks. Bordeaux temple -> courthouse. Rouen caravel -> caravel. Dijon aqueduct -> granary. Amiens granary -> marketplace. Oops, I forgot to renew the alliance with Russia against China; it is done for 28gpt. Swap Rheims to knight, rush for 64g, and swap to library. I get 1 elite victory this turn. Chemistry shows up among the AI's; I purchase it from India for 50gpt. I begin 90% research on Metallurgy, due in 4 at -342gpt; the hope is to get it first and sell it for big bucks.

890 AD (10) Lyons knight -> harbor. Rheims library -> musket. Tours musket -> catapult. Besancon courthouse -> barracks. Bayonne harbor -> caravel. I capture Ulanbataar at the cost of 1 knight, and the Fledgling Mongols are destroyed! [party] Rush temple in Tabriz for 152g. I ship Navigation to Spain for Music Theory + WM + 3g (why not).

Notes to the next leader:

* We will almost certainly get Metallurgy first; it should get us a windfall of cash from the lead non-China AI civs.

* Smith's is due in 2 in Orleans. Delhi is probably going to get Bach (although China now has a foothold on India's island) and the cascade will then eat Shakespeare. We may want to start up a prebuild for Newton soon, although now is too early.

* Next leader will get to crank a ton of knights, muskets, catapults/cannon, and caravels and mass them in Chartres, which is the best launching point for the attack on China. Paris can just barely make a knight every 2 turns. :D

* A couple of our cities (Marseilles, Rheims) are currently ungarrisoned. This is meant to be temporary; we should keep at least a token garrison everywhere.

* Another MM note: Strasbourg will hit size 12 next turn and should be leveled off.

Download the save here!
 
Nice progress DS :thumbsup:

I can't play today so... Rubberjello if you can take it, go ahead. Otherwise I'll take it tomorrow.


Ted
 
I can't take it until tonight (time of this post +13 hours). So if that is OK I'll take it. But I don't want to come in here and hog your hard-earned Golden Age, so if TedJackson wants to take it, that's fine.
 
Go ahead RJ,

My earliest is +17hrs so I can pick up after you.


Ted
 
Preturn, everything looks good (As is usually the case in a Golden Age!)


900 AD (1) Russian Caravel movement. Paris (Knight->Knight) Tours (Cat->Cat) Tabriz (Harbor->Market) Wow! Did Japan get screwed in starting position, or what? Start moving forces down to Chartres.

910 AD (2) China drops off a Longbow right in front of our Knights on Jungle Island. We build Smith's Trading Co! [dance] Orleans (STC->Bank) Rheims (Musketeer->Musketeer) Marsailles (Courthouse->Bank) Avignon (Bank->Musketeer) Rouen (Caravel->Caravel) Bayonne (Caravel->Knight) Kill Chinese longbow with a knight and get promoted to elite.

920 AD (3) We learn Metallurgy. Military Tradition is set for 6 turns at 50%. Paris (Knight->Knight) Lyons(Harbor-> Bank) Bescancan (Harbor->Bank). Le-tradin' time! Democracy is on the table for some of the price of Metallurgy, but personally, I would rather have more gpt than it. (Let me know if this is the wrong decision! --- I just don't value Democracy hardly at all anymore in SG games.) Metallurgy is a monopoly tech, but judging by the price that Abu and Cathy are willing to pay for it, they have nearly researched it themselves. Gandhi is willing to pay WM, 139 gold, and 115 gpt for first crack at it, so he gets it. The price plunges for Russia and Arabia (for the aforementioned reason, I believe). Russia gets Metallurgy for WM, 53 gold and 14 gpt. Arabia gets it for WM, 106 gold, and 7 gpt. Spain and Japan are broke. Hurry Temple in Ulaanbaater. I decide to go for a more balanced approach to the military buildup. (Thus the number of bank builds. Our invasion of China would be too costly without Cavalry, so that is the timeframe I am shooting for. Launch an invasion of New Shanghai island with 4 Knights and 2 Muskets.

930 AD (4) Strasbourg (Barracks->Knight) Ulaanbaater (Temple->Harbor) Arrgh!! Cathy beats us to New Shanghai! So much for a military chance for me this turn. I'll just set things up for the next leader. Rush Marketplace in Amiens. Sign Abu and Izzy into a dogpile on China for straight-across Military alliances.

940 AD (5) Japan make peace with China. Paris (Knight->Knight) Rheims (Musket->Musket) Rouen (Caravel->Caravel) Amiens (Market->Cannon) Toulouse (Granary->Cannon) Bayonne (Knight->Knight) Rennes (Settler->Barracks)

950 AD (6) Calcutta finishes Shakespeare's. India re-takes Bangalore from the Chinese.

960 AD (7) Our Settler Caravel defends and sinks two attacking Chinese Caravels. Paris (Knight->Knight) Orleans (Bank->Knight) Avignon (Musket->Musket)

970 AD (8) India and Arabia sign a MA against China. Renew ROP with Russia. Strasburg (Knight->Knight) Rheims (Musket->Musket) Marseille (Bank->Knight) Rouen (Caravel->Bank) Toulouse (Caravel-Cannon) Bayonne (Knight->Knight) Brest (Library->Cannon) India completes Bach's. The rest of the world knows Physics. Found New Paris on the New Shanghai island.

980 AD (9) Renew ROP with India and Japan. China comes begging for Peace. No way! Because...... Military Tradition learned. Physics set for learning (temporarily) Tours (Bank->Musket) Pourtiers (Aquaduct- Market) Upgrade 13 knights (already on ships) in Chartres to Cavalry. Hmmm....that didn't work! I was trying to shave a turn off, but the upgrade threw the Cavs off the ships! Live and learn :D What the heck??? Abu and Cathy are not going to pay anything for M.T.? That means they've almost researched it themselves (again!) Argh! I salvage the situation a little. India gets Mil Trad. for Physics, Democracy, WM, 11 gpt, and 145 gold. Russia gets it for Free Artistry, 165 gold, and WM. Abu gets it for 190 gold and 5 gpt. Research set for ToG in 6 turns.

990 AD (10) Paris (Cavalry->Cavalry) Orleans (Cavalry->Palace prebuild for Newtons) Lyons (Bank->Cavalry) Dijon (Granary->Library) Invasion fleet launched south with 13 Cavs, 4 Muskets & 4 Cannons. We have lots of extra cash, we could rush some buildings or rush research of ToG. Hmmm...It appears Sirian's mod can have Caravels traverse Sea squares safely with Astronomy rather than Magnetism? It sure seems that way. I'll risk it with this save, but I have a backup if I'm wrong. The zipped save game file below has two saved games...the one with the "s" is the safe one with movement remaining on the invasion fleet from my last turn.

The Game [dance]
 
Got it

Good moves RJ :thumbsup:


Ted
 
Good to FINALLY see the opening of the long-anticipated invasion! :goodjob:

Once you have Navigation or Magnetism, any ship, even a galley, can safely cross an ocean square; this isn't one of Sirian's changes.

Also, wow, are the AI's researching fast! :eek: Our Golden Age isn't going to last much longer, and once it ends we're not going to be able to profitably out-research the AI until we have more research infrastructure in place. I think we should just go back to buying techs after ToG, build the occasional library amidst all the cavalry and muskets, and only go for the research lead in the Industrial Age once we have factories and universities in place.
 
Pre-flight checks... OK :thumbsup:

Pre-turn
Sign MA vs China with India - they give WM + 10gpt
Sign MA vs China with Japan - we give Ivory
Upgrade Knight on South Island
Upgrade Spear (Paris)

Press button...
Rheims Musket - Cav
Marseilles Cav - Musket

1 - 1000AD
Land troops NW of Yangchow
Upgrade Knight (Chartres)
Stop 4 Workers mining unworkable hills
Hawk WM

IBT
Gems from India expires - we give Ivory + 18gpt to renew
Saltpetre from Arabia expires - they want Incense, Ivory & 95gpt
Spices from Russia expires - we renew for Incense + 6gpt (was Incense + 3gpt)
Spain & China sign Peace Treaty :(
Tours Musket - Cav
Avignon Musket - Cav
Besancon Bank - Cav
Amiens Cannon - Caravel
Bayonne Cav - Cav

2 - 1010AD
Assault on Yangchow
Yangchow falls for no losses - 1 Cav red-lined - we raze it (no hopes of preventing flips)
Sign MA vs China with Spain - we give MT, they give 11gpt +WM
Hawk WM

IBT
Dyes from Arabia expires - we give 38gpt
Ivory to Russia expires - they give 26gpt
Paris Cav - Cav
Strasbourg Cav - Cav
Toulouse Cannon - Cannon

3 - 1020AD
Pillage and advance toward Ningpo (missed irr plain)
Hawk WM

IBT
Wines from Arabia expires - renew for 38gpt
Our marauders rebuff vet Knight
Discover ToG - Magnetism
Lyons Cav - Cav
Rheims Cav - Cav
Marseilles Cav - Cav
Brest Cannon - Cannon
New Canton Walls - Court

4 - 1030AD
Orleans switches to Newton's (8 turns)
Magnetism due in 4 @ -87gpt
We have Monopoly on ToG - keeping it until Newton's complete
Hawk WM

5 - 1040AD
Troops advance and pillage (split into 2 forces now, each 2 Cannon, 2 Musket & 7 Cav)
More troops set sail from Chartres
Hawk WM
Still have monopoly on ToG

IBT
Rebuff vet Knight - Musket promoted
Chinese Longbow kills vet Musket ? :(
Golden Age ends
Paris Cav - University
Bayonne Cav - Lib

6 - 1050AD
Vet Cav vs vet Longbow (2/4) - victory
Troops advance & pillage
Research 60% (4 turns @ +4gpt) due to GA ending
Hawk WM
Russia, Arabia & India have ToG - looks like Russia researched then sold it :(
Sell ToG to Spain for 29gp + 9gpt

IBT
Rebuff vet MDI
Lyons Caravel - Uni
Tours Cav - Uni
Russia, Spain & India start Newton's

7 - 1060AD
Troops advance & pillage
Hawk WM
Russia, Arabia India Magnetism
Buy Magnetism from India for Incense (they give 6gpt as well)
Sell Magnetism to Spain for WM, TM + 14gp + 6gpt
Russia, Arabia & India have Medicine - none will sell
Buy Medicine from India for WM, 990gp + 32gpt

IBT
Rheims Cav - Bank
Besancon Cav - Lib
Arabia starts Newton's

8 - 1070AD
Troops advance & pillage
Toulouse hurries Cannon for 28gp (waste)
Chartres switches to Harbour (upgrade Caravels)
Hawk WM

IBT
Strasbourg Cav - Musket
Marseilles Cav - Musket
Toulouse Cannon - Cannon
China starts Newton's

9 - 1080AD
Troops advance & pillage
Chartres hurries Harbour
Workers spread out round Orleans ready to rail :)
Hawk WM

IBT
MA vs China with Russia expires - we renew for 2gpt
We rebuff vet Knight - red-lines Musket
we rebuff vet Knight - Cav promotes to elite
Chartres Harbour - Explorer
Avignon Cav - Musket

10 - 1090AD
Troops advance & pillage
Upgrade 3 Caravels (Chartres)
Hawk WM

Chinese Pillagers Inc
ST4-1090AD-China.jpg


Notes
I decided on a war of pillaging as the culture gap was so great.
We have enough Cavalry but could do with some more Musketeers
The plan is to completely isolate Bejing (pillaging every tile) and then bombard it down to pop 2 before taking it. If we move all our troops out (after capture) then we can let it flip & retake it (with no roads it will only have 1 spear as defence), rinse & repeat. Meantime the rest of China will be collapsing as with the capital cut off no deals. luxes or strat resources are available :)
I don't know if I need to say this or not but as it's so important I'll will. The Cannon and Muskets move 1 tile toward Bejing each turn, The Cavalry move 1 tile (different tile), pillage then join the Cannon and Muskets
Steam is due in 10 turns - we need to bump up our economy & research capabilites.

The save is > here <
 
I really like playing S.G.s in order to pick up on other's playing styles. Personally, I would have gone for a city razing route until the Chinese learned Nationalism, and then I would have done this Pillaging thing. I'm interested to see how this strat is going to work out! So :goodjob: !
 
Originally posted by Rubberjello
I really like playing S.G.s in order to pick up on other's playing styles. Personally, I would have gone for a city razing route until the Chinese learned Nationalism, and then I would have done this Pillaging thing. I'm interested to see how this strat is going to work out! So :goodjob: !
I generally learn/unlearn something in every SG I play. Like you, I enjoy the different viewpoints and ideas that come up in the course of a game.

I decided on the pillaging strategy because there was no way we would be able to hold onto any cities we captured. So it came down to a choice between razing and pillaging. I went with pillaging to keep our losses and WW to a minimum.


Ted
 
Sorry for the delay. I actually played late on Sunday, but won't get a chance to post the save until later today (it's on a different computer).

Brief summary: 5 Chinese cities captured (including Beijing, on the last turn) and 1 burned to the ground. We should have enough force in place to finish off China over the next 15 turns or so. We discovered Steam Power, and have 2 coal on our island (on just about the last two jungle squares I worked on, go figure), so rails have just gotten started.
 
Sounds like you had fun :)


Ted
 
Inherited turn: I really think universities are too expensive to build right now since we're at war. Swap Paris to cavalry, wasting 4 shields. Swap Lyons and Tours to muskets. Swap Amiens to library (this city will just take too long to build units). Swap Avignon to cannon. We want a settler for a foothold in Chinese territory -- I swap Chartres to it, since a fully corrupt city won't miss the population. Swap Cherbourg to granary. Swap Toulouse to marketplace. Swap Marseilles, Strasbourg, and Rheims to cavalry.

I don't understand why we bought Medicine so soon -- what did we need it for right away? This is the kind of move I did in TH5, to screw over the next player.

Our troops in Chinese territory are a bit too far inland. I really don't think this sort of extensive pillaging campaign is necessary, when we can just capture everything without that much more difficulty. If the Chinese had tons of rifles and didn't have to deal with many many turns of a crushing dogpile, then pillaging would have been great, but IMO it's overkill here.

1100 AD (1) We lose a musket to an attacking longbow. Paris cavalry -> cavalry. Lyons musket -> cavalry. Rouen bank -> cavalry. Bayonne library -> cavalry. Rush settler in Chartres for 116g. I sell Incense to Spain for 10gpt. We now have a treasury of 1g and are making +1gpt. :rolleyes: I pull back our troops in China towards our landing zone. Ack! Some of our units move automatically; please don't leave go-tos at the end of a turn without warning the next player.

1110 AD (2) Tours musket -> worker. Chartres settler -> courthouse. Brest cannon -> cannon. I decided to capture Ningpo, killing 3 muskets and taking it at a cost of 2 cavalry -> worker. It has a barracks and a harbor intact. I capture Xinjian, killing 3 muskets with no losses -> worker. :hammer: It also has a barracks and a harbor. I upgrade 1 caravel to a galleon for 20g. Five galleons of units sail forth from Chartres.

1120 AD (3) We hold off a single attacking rider without difficulty. Rheims cavalry -> bank. Tours worker -> musket. Cherbourg granary -> library. Our galleons dump 19 units on Chinese soil. I decide to take a risk and hole up in our captured Chinese cities -- we've got enough troops in there that the relative flip risk isn't that high. I have to drop our research rate to 50%, as our tech sales from 20 turns ago are now paid off to us in full.

1130 AD (4) The resistance in Xinjian and Ningpo ends (which will cut down flip risk a lot). Avignon cannon -> cathedral. I rush a worker in Xinjian. I found the city of New Orleans for our landing zone on the Chinese island -> temple. Our cavalry sally forth, and capture the city of Chinan without losses, killing 3 muskets -> worker. Sirian's changes are making cavalry conquests harder than usual, as I'm seeing quite a few cavalry retreat, as could be expected. However, our cavalry are still owning the Chinese muskets. :hammer:

1140 AD (5) I renew the alliance with Arabia, straight-up. China lands a rider next to newly captured Chinan, but there is no other Chinese activity. Paris cavalry -> musket. Lyons musket -> worker. Marseilles cavalry -> worker. Xinjian worker -> worker. Besancon library -> worker. I rush a worker in Ningpo.

1150 AD (6) Orleans NEWTON'S UNIVERSITY [dance] -> cathedral. Lyons/Marseilles worker -> cathedral. Poitiers marketplace -> granary. Besancon worker -> cavalry. Dijon library -> cathedral. Bayonne cavalry -> cathedral. The resistance in Chinan ends. Ningpo worker -> settler. Attack on Tientsin: 1 cavalry lost; 1 elite victory; 1 promotion to elite; 2 muskets, 1 pike, and 1 longbow killed. Tientsin razed; I would keep it, but it's not in a good location (on top of wheat) if we rush a palace somewhere nearby. Move cavalry towards Canton. I rush a worker in Xinjian.

1160 AD (7) Strasbourg cavalry -> cathedral. Xinjian worker -> temple. I realize Canton is on a hill, and move more cavalry in. An elite cav kills a wandering pike for another elite victory.

1170 AD (8) Paris musket -> musket. Attack on Canton: 4 cavalry lost, 3 muskets killed. I decide to keep Canton. It comes with a barracks, marketplace, aqueduct, and harbor. Canton happens to be China's only native source of Saltpeter; too bad for China, and hey, we've got our own Saltpeter now. :satan: I rush a worker in Chinan. I move 2 galleons south from Chartres.

1180 AD (9) China and Arabia sign peace. Tours musket -> musket. Ulaanbataar harbor -> courthouse. Chinan worker -> settler. I rush a worker in Ningpo. I advance cavalry towards Beijing; some of these are cavalry that just came off the ships that left Chartres last turn, I had to re-build roads to allow this.

1190 AD (10) India and China sign peace. Steam Power discovered. We have 2 sources of coal, both on our little island. The resistance in Canton ends. Rouen cavalry -> library. Toulouse riots. :smoke: It's just too big, there isn't any war weariness yet. Ningpo worker -> temple. Brest cannon -> cannon. The lead non-China AI's now have Nationalism. Attack on Beijing: 3 cavalry lost (and multiple retreats), 7 muskets killed, 1 elite victory, Beijing captured! And barely, I had to use the last available cavalry to do so. Beijing has a bank, along with the Pyramids and Sun Tzu's Art of War. [dance] :band: [dance] The capture of Beijing also gets us Silks. I move our stack of predominantly redlined cavalry in (a city can't flip right after being captured). Construction of rails commences. :D I sell around Steam Power, which we have a monopoly on: it gets us WM + 213gpt + 17g from Russia, WM + 96gpt + 8g from Arabia, and 37gpt from India. I rush a worker in Canton.

Notes to the next player:

* Beijing will be a significant flip risk starting in AD 1210 -- don't leave a ton of troops there until it is more secure (the inherited turn is safe). The flip risk in the other Chinese cities I captured is minimal.

* All those cathedral builds are in place as war weariness will probably rear its head soon, but they can just be swapped over to military or act as factory prebuilds.

* I did not renew our military alliances -- now that we have China on the ropes, we could perhaps just let them expire and extort stuff from China in a peace treaty. However, not renewing the alliances may let China get Nationalism soon. This is up to the next player; I do think we should renew, because rifles are going to be a pain to deal with, as China still has many cities left.

* I have been rushing workers and settlers out of captured cities to reduce them to size 1 faster and just to get more workers, which we are short on -- this plan should be continued, I think.

* We'd really like a Great Leader so that we can rush a palace in Beijing.

* The next player has the option of researching Industialization at full blast (we can get it in 8 turns at 90% research), or saving up some cash to buy settlers and temples in our newly conquered Chinese lands. Nationalism is on the table, but we don't need it yet, so there's no reason to pay a ton of money for it yet; and in fact buying it now will make it cheaper for China to buy or research.

* A city should go 1 SE of where Tientsin was, once we have a settler with an escort.

* MANY of our units are currently fortified -- sorry Rubberjello if you find this a pain, I do this just as a habit. Most of the fortified units are in Canton, Beijing, Ningpo, and Chartres, and a couple in Xinjian.

Download the save here!
 
Got it. But I may take the full 48 hours as work has got me by the short hairs at this point...:cry:
 
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