Locate lines #491-496 in Stability.py:
Code:
iMaxPlotsAbroad = 36
iHandicap = gc.getGame().getHandicapType()
if (iHandicap == 0):
iMaxPlotsAbroad = 40
elif (iHandicap == 2):
iMaxPlotsAbroad = 32
(I just noticed this is new for the latest update, by the way.)
Change that code into:
Code:
iMaxPlotsAbroad = 36
if iPlayer == con.iMongolia:
iMaxPlotsAbroad == [COLOR="Red"]30[/COLOR]
iHandicap = gc.getGame().getHandicapType()
if (iHandicap == 0):
iMaxPlotsAbroad += 4
elif (iHandicap == 2):
iMaxPlotsAbroad -= 4
Change the value 30 to whatever you like the Mongolian tolerance level to be.
If you wanna meddle with other Civs you add another code and change the con.iMongolia variable to something else. You can find the variables for each Civ in Consts.py but don't forget about the con. prefix when using these. (Otherwise just the numerical value is valid also.)
I could make custom expansion mod-mod if anyone thinks they need one. Then it would be easy to alter the value for each individual Civ - by editing a "dictionary" instead of adding any code. But the above method should work if you only wanna re-balance a couple of Civs.
Do you mean make them a playable Civ - or merely to spawn cities for the Native Civilization? (The first option would involve taking out the Native Civilization and turning it into the Iroquois. It would be a pretty huge undertaking, actually, and requires programming. The other option can be done with some Python code in the Barbs.py file - or with the PyScenario utility if you don't wanna do any actual programming.)