Anybody thats turned on edit rules knows the dire warning that appears. Is it really that unstable? Are there certain areas you change safely and certain things you should avoid?
It's stable, in that it probably won't crash if you know where the files go. If you are only changing rules and vaules of units, there will be no problem (except for making a remarkably unbalanced scenario).
No, there's a number of things that can crash your game, which is why they have the warning. I have a bug in my mod right now that hits sometime in the Middle Ages and I have no idea what's causing it. The game just suddenly crashes to desktop with no warning or message.
But overall it's not that bad. Most errors result from the game not being able to find a graphic file, and it will usually give you a clue when that happens. So you should take that warning seriously and back up your mod as you go along, but don't be to paranoid about it.
If you only change values of existing things (e.g. citizens, civilizations, governments, units, improvements...) it is very stable.
If you want to add things then you nedd to know what you are doing
If you only change values of existing things (e.g. citizens, civilizations, governments, units, improvements...) it is very stable.
If you want to add things then you nedd to know what you are doing
Not really, you just need to back up your previous work then test the additions. 9.5 times out of 10 everything will work out. It's just that the .5 can ruin alot of work.
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