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Stabilizing a country using World builder?

Solzhenitsyn

Warlord
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Jul 18, 2012
Messages
133
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An incredibly hospitable gulag
So lets say there is a country you absolutely do NOT want to collapse. They're on the edge of it. It would make the game silly if they collapsed, and there's no reason they should be unstable anyways.
How can you make them more stable? Keep in mind this is another country I'm talking about, not my own.
 
Add the TM in one of their cities.
 
1. Put Courthouses, Jails and Security Bureaus in all cities
2. Delete any of their tiles in other civ's cores
 
Let's see... haven't tried anything like this, but might work.

Fair play:
- trade them luxury goods if any cities are unhappy (temporary stability)
- defend their cities so they don't lose stability, or worse, cities, to barbarians
- gift workers to speed up improving terrain for better economy

World builder:
- give them settlers: settling a city gives 1 stability, I think. You could probably delete the city the next turn.
- place some towns or increase population to boost economy
- give them great people for a golden age (but they'll collapse afterward)
- let them collapse, then give them an army next turn (or maybe you can just give them the cities directly, I don't know). You can delete the army after they've taken back their cities.
- spawn weak barbarians for them to kill, boosting stability by victory
 
- trade them luxury goods if any cities are unhappy (temporary stability)

About that- Does RFC-DoC use the RFC Europe system for happiness? That is, one permanent stability for every two global happiness gained.
 
Huh? No. Why do they do that? Happiness resources are already factored in twice via city happiness and global happiness.
 
Oh, that's what I meant, noticed that I completely misworded it though.
So if I build the Eiffel tower and Hollywood, I'll gain 1 stability (temporary, as in, as long as I have access to Hit Movies)?
 
Not directly, but happiness influences your cities stability. It's not a trivial relationship like "1 stability per happiness resource" though.
 
I think it all depends on the reasons as why they might be collapsing. But the Golden Age idea is the best I could come up with (besides boosting them with troops using the World builder if they were losing a war) to prevent a collapse. Sure, it doesn't work all the time nor ensures long term stability but it's better than nothing :/
 
If the AI civ you're trying to stabilize has a state religion, you could use worldbuilder to make sure that all of their cities have the state religion present.
 
Not directly, but happiness influences your cities stability. It's not a trivial relationship like "1 stability per happiness resource" though.

What is the relationship between happiness and stability? I'm playing an Indonesia Emperor game, have almost every happiness resource available, an average of about +10 happiness in each city, and yet -22 stability from "Happiness" under "Cities" on the stability screen.
 
Really? That's odd, without further information I can't explain it. Maybe you have used slavery a lot? Its unhappiness is factored in separately and can't be negated with positive happiness.
 
Really? That's odd, without further information I can't explain it. Maybe you have used slavery a lot? Its unhappiness is factored in separately and can't be negated with positive happiness.

That could be it. I've run FL from the start (700AD to 1700AD) and whipped a LOT. Pretty much every city has had three or four buildings whipped, and work boats too if there are sea resources nearby. I also whipped every settler I built and a fair few units too. It does seem to be the only real option to build anything with Indonesia, what with so many cities having poor production.

Does that mean I'm stuck with the negative happiness for the rest of the game? It's getting quite annoying now, as Thailand has just sprung up again and had to be smacked down to get my pop back up. If I switch from FL will that help at all?
 
Not with that; but getting more modern civics might give you positive stability in other categories.
 
Assuming Leoreth didn't get rid of it there is a built in cheat-mode made by Rhye. Shift-Alt-Q activates it. Ctrl-Alt-X or Z don't remember which allows you to cycle between nations. Shift-Alt-S gives the active nation 10 stability points. Try and switch to the unstable nation and cheat for 10 points. Only problem is it's permanent stability so you're stuck with a much more stable enemy now.

Edit: Found it. Still looking for the player switch though.

Code:
if ( eventType == self.EventKeyDown and theKey == int(InputTypes.KB_Q) and self.eventManager.bAlt and self.eventManager.bShift):
      print("SHIFT-ALT-Q") #enables squatting
      self.rnf.setCheatMode(True);
      CyInterface().addMessage(utils.getHumanID(), True, con.iDuration, "EXPLOITER!!! ;)", "", 0, "", ColorTypes(con.iRed), -1, -1, True, True)

#Stability Cheat
if self.rnf.getCheatMode() and theKey == int(InputTypes.KB_S) and self.eventManager.bAlt and self.eventManager.bShift:
     print("SHIFT-ALT-S") #boosts stability by +10 for the human player
     utils.setStability(utils.getHumanID(), utils.getStability(utils.getHumanID())+10)
     gc.getPlayer(utils.getHumanID()).changeStability(10) # test DLL
 
Assuming Leoreth didn't get rid of it there is a built in cheat-mode made by Rhye. Shift-Alt-Q activates it. Ctrl-Alt-X or Z don't remember which allows you to cycle between nations. Shift-Alt-S gives the active nation 10 stability points. Try and switch to the unstable nation and cheat for 10 points. Only problem is it's permanent stability so you're stuck with a much more stable enemy now.

Edit: Found it. Still looking for the player switch though.

Code:
if ( eventType == self.EventKeyDown and theKey == int(InputTypes.KB_Q) and self.eventManager.bAlt and self.eventManager.bShift):
      print("SHIFT-ALT-Q") #enables squatting
      self.rnf.setCheatMode(True);
      CyInterface().addMessage(utils.getHumanID(), True, con.iDuration, "EXPLOITER!!! ;)", "", 0, "", ColorTypes(con.iRed), -1, -1, True, True)

#Stability Cheat
if self.rnf.getCheatMode() and theKey == int(InputTypes.KB_S) and self.eventManager.bAlt and self.eventManager.bShift:
     print("SHIFT-ALT-S") #boosts stability by +10 for the human player
     utils.setStability(utils.getHumanID(), utils.getStability(utils.getHumanID())+10)
     gc.getPlayer(utils.getHumanID()).changeStability(10) # test DLL

Thank you, finally a good answer. lol. I appreciate it.
 
You wanted to use the worldbuilder :dunno:
 
You wanted to use the worldbuilder :dunno:

Yes, I guess it seems there isn't a worldbuilder solution that I like. If I added the Taj Mahal, that would prevent other players from making the Taj Mahal + that's only temporary stability (much like a sugar high).
However, although there is a cheat that adds to your stability, I have tried most Alt+Shift+letter combinations and none of them effect other players. Is there perhaps ANOTHER way to help improve Byzantine's stability?
Does gifting cities to a player improve their stability?
 
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