Temppu
Warlord
- Joined
- Oct 16, 2016
- Messages
- 160
I think it is safe to say that this thread has well stated that the "sherm" heuristic or is too simplistic, misleading, and even flawed. Heuristics may help in situations, where you have to make quick and simple decisions. But in complex and less hasty games such as Civ, they encourage you to stop thinking the overall situation in your game.
Because it has already been covered that the heuristics as such work badly, I would like to comment on the decision hierarchy OP has presented.
This hierarchy gives a somewhat distorted picture of the way decision are made in Civ. In the higher part of this hierarchy, I would point out that only few players go as far as actually evaluating numerically the potential decisions. What skilled players mostly do, is to consider their overall strategy, and then tailor their decisions to fit that strategy.
In the lower part of the hierarchy, the gut impulse should, at least after some experience in the game, give you a hunch of your overall strategy. Hence, the gut feeling should direct you to a consistent gameplay, even though you may not always be aware of this. Then, and only then, when you don't really have a hunch of any sort, you should opt to simple heuristics that don't consider the strategy you are pursuing.
With these arguments, I would propose the following modified decision hierarchy.
Top 1: Quantitative evaluation that reflects your overall strategy and game situation
Top 2: Qualitative evaluation that reflects your overall strategy and game situation
Bottom 1: Gut feeling selection
Bottom 2: Heuristic selection
Because it has already been covered that the heuristics as such work badly, I would like to comment on the decision hierarchy OP has presented.
In Civ decision making there's a hierarchy:
top: a carefully thought out and checked numerative analysis that reflects the context.
middle: a lazy heuristic
bottom: a lazy gut impulse
This hierarchy gives a somewhat distorted picture of the way decision are made in Civ. In the higher part of this hierarchy, I would point out that only few players go as far as actually evaluating numerically the potential decisions. What skilled players mostly do, is to consider their overall strategy, and then tailor their decisions to fit that strategy.
In the lower part of the hierarchy, the gut impulse should, at least after some experience in the game, give you a hunch of your overall strategy. Hence, the gut feeling should direct you to a consistent gameplay, even though you may not always be aware of this. Then, and only then, when you don't really have a hunch of any sort, you should opt to simple heuristics that don't consider the strategy you are pursuing.
With these arguments, I would propose the following modified decision hierarchy.
Top 1: Quantitative evaluation that reflects your overall strategy and game situation
Top 2: Qualitative evaluation that reflects your overall strategy and game situation
Bottom 1: Gut feeling selection
Bottom 2: Heuristic selection