Graethyenne
Chieftain
- Joined
- Oct 25, 2014
- Messages
- 96
A (potentially crazy) thought that occurred to me.....what if, instead of buildings becoming obsolete immediately on age transition, they gradually obsoleted based on Age progress?
As a very coarse example, split the Prior Age's Tech and Civic Trees into 5 pieces. Every 10% of Age progress obsolete the oldest piece that hasn't already been obsoleted. So at 50% age progress the entire prior age has obsoleted. Does that strengthen the sense of progression (and also give late age buildings a little more longevity)?
Obvious Problems
- more yields for the first 1/2 of Exploration and Modern as buildings obsolesce.
- golden age buildings that last an extra age lose a little value.
Thoughts?
As a very coarse example, split the Prior Age's Tech and Civic Trees into 5 pieces. Every 10% of Age progress obsolete the oldest piece that hasn't already been obsoleted. So at 50% age progress the entire prior age has obsoleted. Does that strengthen the sense of progression (and also give late age buildings a little more longevity)?
Obvious Problems
- more yields for the first 1/2 of Exploration and Modern as buildings obsolesce.
- golden age buildings that last an extra age lose a little value.
Thoughts?