What are your pros/cons/questions after watching the previews?

I think that there being an alternate FOW is encouraging, because it suggests that it may be relatively straightforward to mod or add more options to in later DLC.

I actually really liked the parchment map unrevealed territory in Civ6... I just didn't like that it was also used for revealed but out-of-LOS terrain which made the map very hard to read.

The old-school part of me pines for the days of black FOW. Maybe a cloudy but very dark FOW would be cool.
hard agree for the revealed map look, am very happy with how it looks in 7 from what I've seen.
 
In previous Civ games I always have the same cycle. While each expansion made the game fresh, it made game so full of various mechanics, that it actually became less interesting to play. That's why I really hope Firaxis will not rush everything this time and I really hope religion stays as is. For a single age mechanics it looks perfectly.

Governments are a bit different beast, they span through all ages and they could, potentially have more effect... but so far I don't see good gameplay reasons for it. Celebration options already serve the main point of government choice in civ games - being one more way to specialize your civilization globally.
 
I think this is the first time I’ve ever heard someone refer to the cloud fow as ugly. Seems to me to have been universally loved. (I certainly miss it!)
I was a heavy civ 4 and 6 player but never really got many hours into V

The look of that game almost depresses me. Those clouds I could live with if the map were better but that map is just so lifeless and dull. Feels like the lighting setting is at 0,5.
I think it literally killed my interest in that game which is a shame because many regard it as the best.
I would buy a V remaster with Civ VII graphics though.

7 I love so far. Beautiful maps which pops and I don’t hate the UI. There’s some things that could use a bit of work but I love the next turn and all those icons shown in the center of it.
 
In previous Civ games I always have the same cycle. While each expansion made the game fresh, it made game so full of various mechanics, that it actually became less interesting to play. That's why I really hope Firaxis will not rush everything this time and I really hope religion stays as is. For a single age mechanics it looks perfectly.

Governments are a bit different beast, they span through all ages and they could, potentially have more effect... but so far I don't see good gameplay reasons for it. Celebration options already serve the main point of government choice in civ games - being one more way to specialize your civilization globally.
I like the concept of the celebrations. A temporary boost based on your work trying to boost your happiness.
But maybe worth expanding onto a bit.
 
I like the concept of the celebrations. A temporary boost based on your work trying to boost your happiness.
But maybe worth expanding onto a bit.

The celebrations themselves are fine. I think the problem is that they're really the only reason to pick a specific government, so like the difference between Oligarchy and Despotism is just... very little. Maybe when you play we'll get a different feeling, but especially since the government only applies to when you're in a celebration, it just doesn't feel like it's that big of a bonus.

I think perhaps if they had some government-specific policy cards at least, that might give you a bit more flavor. Even just like a "Oligarchic Legacy" option where you can slot in a policy card that's like 1/2 as powerful as the celebration bonus, so that at least you always have that available. Something that gives your government a reason outside of just the celebration bonus.
 
The celebrations themselves are fine. I think the problem is that they're really the only reason to pick a specific government, so like the difference between Oligarchy and Despotism is just... very little. Maybe when you play we'll get a different feeling, but especially since the government only applies to when you're in a celebration, it just doesn't feel like it's that big of a bonus.

I think perhaps if they had some government-specific policy cards at least, that might give you a bit more flavor. Even just like a "Oligarchic Legacy" option where you can slot in a policy card that's like 1/2 as powerful as the celebration bonus, so that at least you always have that available. Something that gives your government a reason outside of just the celebration bonus.
I think once we settle with strategy, the difference will be huge. Despotism celebration has an option of +30% towards building infantry units, so if you could time it right, it could be a significant boost for military focus. I expect quite soon we'll make governments play important role in strategy.
 
Were the tech /civic tree prerequisites And or Or?
ie did you need One prerequisite or all of them?
 
This is something that will be present at launch, almost guaranteed. I’d say maybe 80% of the playerbase plays with this on, no way it gets cut.
Watching Boesthius' new review video, and it turns out Quick Movement and Quick Combat will not be present at launch. Genuinely unbelievable
 
I assume that its cause of the new flanking stuff, but yeah its pretty shocking that its not an option, I never played with it, but I know many people do and I feel bad that their preferred way is not available.
 
So many of the issues feel less like inherent problems with game design and more a lack of time. No city names, no quick mode, even the UI... I can't believe I'm saying this, but I think I would be totally fine if the devs took, like, an extra month or two to iron out these creases before early access, especially if it ends up harming the game's reputation and thus sales and thus budget and the update cycle ends early and Polynesia never gets a full path and Ragnarok comes as a result.
 
In previous Civ games I always have the same cycle. While each expansion made the game fresh, it made game so full of various mechanics, that it actually became less interesting to play. That's why I really hope Firaxis will not rush everything this time and I really hope religion stays as is. For a single age mechanics it looks perfectly.

Governments are a bit different beast, they span through all ages and they could, potentially have more effect... but so far I don't see good gameplay reasons for it. Celebration options already serve the main point of government choice in civ games - being one more way to specialize your civilization globally.
I really agree with this. I think there is a bit of a myth that "Civ games launch incomplete and are finished by the expansions". There's an element of truth to that for Civ 5, but Civ 6's launch version - while buggy - had more than enough mechanics and systems. Civ 6 expansions kept adding more and more stuff on top of what was, for me, already a complete game.
 
I really agree with this. I think there is a bit of a myth that "Civ games launch incomplete and are finished by the expansions". There's an element of truth to that for Civ 5, but Civ 6's launch version - while buggy - had more than enough mechanics and systems. Civ 6 expansions kept adding more and more stuff on top of what was, for me, already a complete game.
Agree very much with this, could be missing stuff, but with the notable and obvious exception of world congress and diplo victory, I don't believe 6 launched with any system completely missing in it from the previous installment.
 
What I am most positive about is that the endgame looks reasonably tight, without noticeably more micro than early ages, and the game ends when it still feels like the civs are growing, with only more crowded areas having cities running up over every last tile.

Doesn’t have civ6’s long and/or tedious victory conditions, doesnt have HK’s endless mono-districts and long but uninteresting late-game sieges, doesn’t have millennia’s ballooning economy micro to find anywhere for anyone to work.

I’m sure some games will feel like they peak before modern, and getting a good AI setting to create pressure at the end will take some trial and error and have a lot of variability (but isn’t that the point), but the core of the game looks like something that can be built on, as long as that is not more more and features (a la NFP) the AI is categorically unable to do.
 
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