I know Potato has hit the 200 mark, and Ursa said he was round the 100 hr mark.Some streamers should be at the 75-100h in civ 7 now. I wonder whether someone already talked about strategies. E.g., opening moves/techs/buildings or towns vs. cities ratio?
I think government and religion will be prime targets for the first expansion pack.Watching the new Van Bradly video, man Religion does not seem fun at all. More simplistic than Civ6? Why?? Every other system in the game looks great so far, but Religion sticks out as unfinished or at least half-baked
I hope so. And I dont know how but I hope its a system beyond 'its the same as combat, but with different numbers' like it was in Civ 6. Felt redundantI think government and religion will be prime targets for the first expansion pack.
Except that religion is how you play the culture game in 1/3 of the game (Exploration).idk, religion is probably the system I interacted with the least in 6, so for me it not being fun is essentially a lateral move.
More so governments imo, governments felt like they were designed as a placeholder, religion feels like it might be right where they want itI think government and religion will be prime targets for the first expansion pack.
true enough, will still have to give it a shot myself and see how it plays for me, the worst bit was theological combat, so it not having that will just make it significantly better by default.Except that religion is how you play the culture game in 1/3 of the game (Exploration).
Could call it...Kings & Gods.I think government and religion will be prime targets for the first expansion pack.
I think this is the first time I’ve ever heard someone refer to the cloud fow as ugly. Seems to me to have been universally loved. (I certainly miss it!)Ok, so it’s the black tiles with some gold in here and there. I actually like them a lot
It’s nicer than civ 6’s fog for me and definitely better than those really ugly clouds of Civ 5
In that VanBradley video he got ~5 relics just from the civics tree and wonders (if I understood him correctly). So probably possible to get one Culture Legacy point without having to interact with religion too much.Except that religion is how you play the culture game in 1/3 of the game (Exploration).
It honestly does feel familiar, doesn’t it?Could call it...Kings & Gods.![]()
I'll heartily second that Civ5's cloud fog, like everything about Civ5's map, was ugly. (Civ6's parchment fog was beautiful, though.)I think this is the first time I’ve ever heard someone refer to the cloud fow as ugly. Seems to me to have been universally loved. (I certainly miss it!)
I love that Civ VI decided that parchment was its thing and stuck to it hard.I'll heartily second that Civ5's cloud fog, like everything about Civ5's map, was ugly. (Civ6's parchment fog was beautiful, though.)
I do wonder if Firaxis will continue with traditional expansion packs or not. The fact that "improving religion" would only fix the cultural part of a third of the game means that each expansion either needs half a dozen changes that apply to individual sections... or they'll offer smaller changes with mini-expansions instead. Something like, "here's two religious focused civs and changes to religion".I think government and religion will be prime targets for the first expansion pack.
They're getting ready to bombard you with a thousand tutorial, guides and let's plays.Some streamers should be at the 75-100h in civ 7 now. I wonder whether someone already talked about strategies. E.g., opening moves/techs/buildings or towns vs. cities ratio?
Civ VII is a platform and we should absolutely expect full expansion DLC. They have already hinted at it.I do wonder if Firaxis will continue with traditional expansion packs or not. The fact that "improving religion" would only fix the cultural part of a third of the game means that each expansion either needs half a dozen changes that apply to individual sections... or they'll offer smaller changes with mini-expansions instead. Something like, "here's two religious focused civs and changes to religion".
Governments are absolutely the first target for changes. Picking one should have some impact on your game outside of celebrations - even if it was something as simple as do X activity, increase progress towards next celebration where X changes for each government type.