There is no need to wait (usually) for unit movement to finish. Just move on.Watching Boesthius' new review video, and it turns out Quick Movement and Quick Combat will not be present at launch. Genuinely unbelievable
There is no need to wait (usually) for unit movement to finish. Just move on.Watching Boesthius' new review video, and it turns out Quick Movement and Quick Combat will not be present at launch. Genuinely unbelievable
I don't remember how awful or buggy previous Civ releases were, but 2K isn't a scrappy indie developer; they should have included Quality of Life mechanics, and integrated a Rosetta Stone so you can at least paint your forcibly switched nation into its new implicit language to get into the vibe of the multi kulti paradigm of this new release. It is almost insulting you could buy an advance copy of the game for nearly twice its normal price to get a visually jarring fog of war with randomly highlighted gold tiles but clearly missing functionality. (Fog of War doesn't need bling!} It is frankly sloppy that they rely on modders to buff their game into a usable program. They focused on the overall look (sans UI) to sell the game, and were rewarded by many advance orders. For shame, if I wanted to see artwork, I'd go to my local art museum.Overall I feel like the game is as revolutionary as Civ5 was. Age switching, new building improvements approach, new resource system and army commanders are a lot. On one hand it's great, on the other hand I have a feeling Firaxis didn't have enough time to look at all potential issues with all this system. I don't expect a disastrous launch of Civ5 - Firaxis clearly have more development power now, but I have a feeling we'll need some significant time before all tough edges will be polished.
You know, usually the indie developers can pay more time and effort to complete their masterpiece - while major studios are forced to hurry their business model.I don't remember how awful or buggy previous Civ releases were, but 2K isn't a scrappy indie developer; they should have included Quality of Life mechanics, and integrated a Rosetta Stone so you can at least paint your forcibly switched nation into its new implicit language to get into the vibe of the multi kulti paradigm of this new release. It is almost insulting you could buy an advance copy of the game for nearly twice its normal price to get a visually jarring fog of war with randomly highlighted gold tiles but clearly missing functionality. (Fog of War doesn't need bling!} It is frankly sloppy that they rely on modders to buff their game into a usable program. They focused on the overall look (sans UI) to sell the game, and were rewarded by many advance orders. For shame, if I wanted to see artwork, I'd go to my local art museum.
Good to hear, I haven't watched much modern content yet. Slightly concerned by the reported lag and load times but hopefully it is bearable.What I am most positive about is that the endgame looks reasonably tight, without noticeably more micro than early ages, and the game ends when it still feels like the civs are growing, with only more crowded areas having cities running up over every last tile.
Doesn’t have civ6’s long and/or tedious victory conditions, doesnt have HK’s endless mono-districts and long but uninteresting late-game sieges, doesn’t have millennia’s ballooning economy micro to find anywhere for anyone to work.
I’m sure some games will feel like they peak before modern, and getting a good AI setting to create pressure at the end will take some trial and error and have a lot of variability (but isn’t that the point), but the core of the game looks like something that can be built on, as long as that is not more more and features (a la NFP) the AI is categorically unable to do.
Exactly my sentiment. The game looks fun and I'm excited to try all the major changes, but I'm nervous how much the UI issues will bother me.I expected this but it's somehow more frustrating when I see so much potential, and when I feel so positive about the changes they're trying to make. I know not everyone agrees but I think the series really needed a proper shakeup, the old formula was getting stale, and I remain so hyped on this basis alone. They've got so many of the big things right, but the sheer scale of odd UI problems and missing QoL features is crazy.
Exactly my sentiment. The game looks fun and I'm excited to try all the major changes, but I'm nervous how much the UI issues will bother me.
I've been obsessed enough about learning about this game that missing civilopedia information and similar stuff hopefully won't affect me too much, although I really hope that sort of stuff gets improved either before or really soon after the 11th for the sake of the new non-civ-fanatic players.