I like the curragh placement. I often don't know whether I want to build a granary before settlers in this type of game, but with this map and the forests around 003 I think a granary makes sense there. I probably would have put 002 there myself, but that's not necessarily the better play. I think I would have spread out workers onto each forest instead of putting them all on one. It saves turns spent just moving to unroaded squares. Sometimes it can make sense, but I don't see how so here.
Pre-turn swap 002 from fish to mined grassland and swap it to a settler. We have quite a bit of territory to fill and very little time now. Double-check with Japan and Zululand on Philosophy and Map Making. The Japanese won't take Philosophy for Map Making, but the Zulu will. So Japan almost has Philosophy. Thus, I trade Philosophy to the Zulu for Map Making and their 58 gold. A harbor won't do us any good with respect to trading on this map until we have Astronomy.
1-1125 BC Discover Literature. Raise science to 80% on Mathematics. It reads 6 turns at -5 gpt. Zulu start Museum of Mausollos. Japan doesn't have Philosophy. One worker helps finish a road, and two others move to the forests to chop them near 003. Swap 002 back to fish for growth in 2 turns. With 3 fpt you can use a 2 fpt spot for 1 turn. See iron on island near Japan
2-1100 BC Two workers chop. Another mines a spot near 003, since it'll probably need a 3 spot before we have other spots settled.
3-1075 BC Exploratory warrior spots a plains wheat. Curragh spots second source of iron on Japanese island. 002 uses both mined squares.
4-1050 BC Japan has Map Making. Maths drops to 2 turns. The Zulu have learned it. We could trade Republic for it, but at this level (or at least for a Deity 20k) I think it better to keep them away from Republic for a while. They'll probably research Construction next, so we should definitely go Currency. Trading for Construction with whatever need to may make good sense. Museum of Mausollos finishes. Start on little library. It reads 4 turns. Spot Mongolian borders off the island with two iron sources. Use fish in 002.
5-1025 BC The two chops complete. Both workers road. Contact Mongols who have an extra ivory source, 2 extra wines, 9 cities including the capital, 35 gold in the bank and lack Masonry, Ceremonial Burial, Philosophy, Code of Laws, and Literature. I don't think they know the Aztecs. Trade them CB for 35 gold. Zulu will give us Maths for 83 gold. We have 129 gold in the bank. We need 156 to short-rush the granary, so the library can finish next turn. Japan has 18 gold in the bank, and the Zulu have 5 gold in the bank. We have one warrior in the capital. There's just enough gold around. Disband warrior for 2 more shields. Lower sci slider 60% for positive gpt. Ring up Zulu and pay 1 gpt for their lump sum of 18 gold (that's the best rate), which leaves us 1 gold short of finishing the granary. Ring up Zulu and pay 1 gpt for their lump sum of 5 gold. Oh well. Short-rush granary with cash, leaving us 4 in the bank. Swap build to the little library, which now will finish next turn.
The warrior can head back to the capital. We can start on the big library next. Actually, scratch what I said before about Currency if you like. It might work out better to use the big library as a pre-build on the big wall in this game, then the colosseum, and then put in the big library after that, since Engineering will play a key role in this game, and we don't want to run out of builds or waste shields. I think we need two partners to have Construction to trade Currency for it, although I guess we could trade them The Republic for Construction, assuming they'd finish it within the next 15 turns. They do have a size 7 capital with a grassland cow. See how long Currency and Construction will take for us. Thinking more on it, it might work best to research Currency first, and then Construction until we can trade for it with Currency.
We have a weird situation with 003. The granary will finish in 3 turns and it will grow in 3 turns also. That's standard enough, but all other tile selections basically make them match. I've looked at lifting a citizen off the cow for a scientist for a turn, but that doesn't look like it'll work either. So, I don't see anything better than to just let the granary finish the same time as it grows.
Pre-turn swap 002 from fish to mined grassland and swap it to a settler. We have quite a bit of territory to fill and very little time now. Double-check with Japan and Zululand on Philosophy and Map Making. The Japanese won't take Philosophy for Map Making, but the Zulu will. So Japan almost has Philosophy. Thus, I trade Philosophy to the Zulu for Map Making and their 58 gold. A harbor won't do us any good with respect to trading on this map until we have Astronomy.
1-1125 BC Discover Literature. Raise science to 80% on Mathematics. It reads 6 turns at -5 gpt. Zulu start Museum of Mausollos. Japan doesn't have Philosophy. One worker helps finish a road, and two others move to the forests to chop them near 003. Swap 002 back to fish for growth in 2 turns. With 3 fpt you can use a 2 fpt spot for 1 turn. See iron on island near Japan
2-1100 BC Two workers chop. Another mines a spot near 003, since it'll probably need a 3 spot before we have other spots settled.
3-1075 BC Exploratory warrior spots a plains wheat. Curragh spots second source of iron on Japanese island. 002 uses both mined squares.
4-1050 BC Japan has Map Making. Maths drops to 2 turns. The Zulu have learned it. We could trade Republic for it, but at this level (or at least for a Deity 20k) I think it better to keep them away from Republic for a while. They'll probably research Construction next, so we should definitely go Currency. Trading for Construction with whatever need to may make good sense. Museum of Mausollos finishes. Start on little library. It reads 4 turns. Spot Mongolian borders off the island with two iron sources. Use fish in 002.
5-1025 BC The two chops complete. Both workers road. Contact Mongols who have an extra ivory source, 2 extra wines, 9 cities including the capital, 35 gold in the bank and lack Masonry, Ceremonial Burial, Philosophy, Code of Laws, and Literature. I don't think they know the Aztecs. Trade them CB for 35 gold. Zulu will give us Maths for 83 gold. We have 129 gold in the bank. We need 156 to short-rush the granary, so the library can finish next turn. Japan has 18 gold in the bank, and the Zulu have 5 gold in the bank. We have one warrior in the capital. There's just enough gold around. Disband warrior for 2 more shields. Lower sci slider 60% for positive gpt. Ring up Zulu and pay 1 gpt for their lump sum of 18 gold (that's the best rate), which leaves us 1 gold short of finishing the granary. Ring up Zulu and pay 1 gpt for their lump sum of 5 gold. Oh well. Short-rush granary with cash, leaving us 4 in the bank. Swap build to the little library, which now will finish next turn.
The warrior can head back to the capital. We can start on the big library next. Actually, scratch what I said before about Currency if you like. It might work out better to use the big library as a pre-build on the big wall in this game, then the colosseum, and then put in the big library after that, since Engineering will play a key role in this game, and we don't want to run out of builds or waste shields. I think we need two partners to have Construction to trade Currency for it, although I guess we could trade them The Republic for Construction, assuming they'd finish it within the next 15 turns. They do have a size 7 capital with a grassland cow. See how long Currency and Construction will take for us. Thinking more on it, it might work best to research Currency first, and then Construction until we can trade for it with Currency.
We have a weird situation with 003. The granary will finish in 3 turns and it will grow in 3 turns also. That's standard enough, but all other tile selections basically make them match. I've looked at lifting a citizen off the cow for a scientist for a turn, but that doesn't look like it'll work either. So, I don't see anything better than to just let the granary finish the same time as it grows.