Pre-turn Notice a worker roading a wheat near 002 that it can't use until we have cultural borders out that way. 1. We have a 20k game, so we want to develop the 20k site first. The mine for the warrior here just helped develop our research, but we can also use that spot for the capital eventually also. 2. We can't use the road on the wheat for a while for commerce, so why do it even in a non-20k game? There does exist a reason actually... settlers can travel to new spots faster that way. But, in *this* game settling the spot with the cow first makes more sense than the lower production wheat spot. Oh well, you live and you learn. I keep the worker there though, so not to waste turns in movement.
I notice that the other two workers will finish roading in a turn by clicking on them, and then saying "No. Carry on." Lower luxes to 40%, and take citizen off of mined BG to coast. That balances out happiness, so move citizen back to mined BG, and even though it looks like the capital would revolt, it won't, since the roads will finish. CoL reads 34 turns instead of 38, but will actually become 31 upon completion of the roads. Notice only 6 food in the box instead of 8, so I assume the mountain got used last turn. Possibly the better play if it got the Colossus in a turn earlier, I don't know.
1-2150 BC One worker to river spot near 002 which 001 can also use. The other goes to the mountain and reveals another grassland cow. That settles the spot of 003 in my mind. It should go on the lake in such a way that it *immediately* has access to both of those grassland cows. Check in on the Japanese the Zulu. Offering Alphabet to the Zulu for Pottery, the Wheel, and Warrior Code, he says "we're getting close to a deal here." Offering Alphabet to the Japanese for Pottery and Warrior Code he says "I doubt they will accept this proposal." So, Japan almost has Alphabet. This seems early, but oh well. Trade Alphabet for Pottery, CB and 4 gold from Japan, as that's the most I could get. No one has Mysticism yet, and of course the Zulu will offer less for Alphabet now, but none of these other techs matter much right now (Iron Working MIGHT get us an extra shield, and The Wheel MIGHT get us an extra commerce, but no big deal), so I don't trade them Alphabet... if this trade would have happened a few turns later I probably would have picked up more.
2-2110 The Zulu now have Alphabet, oh well. Two workers mine, and the one from the wheat moves along near 001. Notice The Colossus needed only 4 extra shields last turn to complete a turn earlier.
3-2070 Colossus finishes. Both Japan and Zulu swap to the Pyramids in Kyoto and Zimbabwe. Science up 70%, CoL reading 17 turns. Debate on a temple vs. the Pyramids as a possible pre-build for the Oracle or actually hand-building the Pyramids, as building the temple first might mean we could miss them both. Decide on a temple, as it gives us culture earlier, more contentedness, and might make the revolution easier. We can't get up to 15 shields, so maximize food and let it come in 5 turns. Mine with third worker.
4-2030 002 warrior-worker. Start exploring another island, which has a bunch of jungle... it doesn't look like anyone has gone there, but it could lead to another island. No adjustment of luxury slider.
5-1990 001 hits size 9, temple due in 3 turns.
The worker which will finish mining on your first turn should road, then head to the 9 spot to develop it (or mine a cow... which might actually work out better). The worker which comes out should mine one of those cows. The worker along the river which will finish mining in 2 turns, should road, and then either mine another cow/help develop the mountain, or mine the other cow. Once we have all these spots mined, except for maybe the mountain which if we have two workers on, we can wait a turn or two, add in workers to 001 to take it size 12 and put in on the Pyramids for a while. 001 will get the mountain and the mined spot 002 uses right now once it hits size 12. We'll need to mine the other river spot near 002 to help it's production after this, and it needs to go worker (on right now)-curragh-settler. DO NOT trade Writing until we have a few turns already started on Philosophy, and only trade it if Mysticism becomes available. We can wait to trade it for the Oracle until we have 7 lines of the Pyramids box filled.