Time skip to Turn 111 after all 5 religions are founded. There has been no conflict, not even from the highly aggressive Monty.
Let's see how everyone's doing.
Leaderboard
- Germany - 18 techs - 5 Tradition - 6 cities - 41 pop - 5 wonders - founded on turn 106 - Score 471
- Egypt - 16 techs - 5 Tradition - 5 cities - 39 pop - 1 wonder - didn't found - Score 366
- India - 15 techs - 5 Tradition - 5 cities - 34 pop - 1 wonder - founded on turn 72 - Score 332
- China - 17 techs - 5 Tradition - 4 cities - 33 pop - 0 wonder - founded on turn 104 - Score 318
- The Inca - 15 techs - 4 Authority - 6 cities - 38 pop - 0 wonder - founded on turn 106 - Score 311
- Arabia - 15 techs - 5 Tradition - 5 cities - 36 pop - 0 wonder - founded on turn 108 - Score 303
- The Aztecs - 14 techs - 5 Authority - 3 cities - 17 pop - 1 wonder - didn't found - Score 259
- France - 13 techs - 4 Authority - 2 cities - 16 pop - 1 wonder - didn't found - Score 221
Policies
No one picked Progress, and Tradition generally performs better than Authority (due to the lack of early war?)
Religion
AIs still like picking the same few pantheons - Expanse, Tutelary Gods, Ancestor Worship, Home, Commerce - that I've been seeing in the last few AI games.
India utilizes Purity well, having 3 cities around the starting lake.
Egypt picked God of the Sea but only 3 of his 5 cities are coastal, so naturally he failed to found.
The Aztecs failed to found with Renewal.
General AI quirks
The Aztecs only have one melee unit left, despite having several Jaguars earlier on. Have they been disbanding units, or did the Jaguars all die to barbarians? Similar thing happened to Egypt's War Chariots, but that might've been casualties during the war with Belgrade (still ongoing).
Speaking of War Chariots, the AI hasn't been using it well. See below screenshot.
War Chariot was in the red tile, and Belgrade Spearmen on green. The other units shown in the screenshot weren't there at the time. The best thing Egypt can do is moving the Chariot to the blue tile, shooting the Spearmen once, then retreating back to the red tile, while bringing more reinforcements there. Instead, the AI moved the Chariot to the blue tile, shot twice, and ran out of movement points. Obviously it got flanked to death by 2 Belgrade Spearmen immediately.
Another quirk with skirmisher is that AIs always move back after killing the unit in a barbarian camp instead of capturing it. They'll still capture it the next turn, so it's not like they want to wait for another barbarian to spawn.
India's starting pathfinder died before turn 10 in the dense jungle north of Delhi, but I think he was just unlucky.
Both India and the Aztecs had a Settler captured by barbarians, and they wouldn't go rescuing them.
Governor starving cities also affects the AIs and city states, partly contributing to France's settling problem (the other part being losing the Pyramids race to Egypt).
The world as of Turn 111