cpt.tripps.2012
Warlord
- Joined
- May 25, 2012
- Messages
- 176
If it happens again, try to write it down.
If it happens again, try to write it down.
O.K. Will do. Btw I think that holodecks do not work, or worse, work the opposite way. Will do more testing today, but it looks like they are adding unhappines instead of happiness.
The Holodecks discovery does make obsolete Recreation Facilities (of which you can have more than 1 per system), so until you actually build them you will have a definite drop in happiness.
It seems that later in the game regular aliens are replaced by Borg cubes. These has finaly made me to build border defense network (together with endless waves of aliens as I forgot to click on the option to have less of them at the start of the game) as they are really strong. However they seem to have a huge advantage against other AI players.
Play Large map. By turn 475 you should have finished.
If you play Huge map and have Pirates on, they'll take up most of game turn time by turn 200 or sooner. (There's currently under 10 civs, so...)
Considering how often they malfunction, I'm not surprised.
I'm suddenly getting stupidly long turn processing times, it's been fine up to now (turns taking 20 seconds or so) but suddenly turn processing is taking 4-5 minutes before I even start seeing enemy units moving.
Turn 475. Huge galaxy, final flat. 8 player.
PC AMD 6 core, 4Gb RAM, Win XP, Radeon 6670.
Tried turning all graphics options to minimum but no effect....
Heh, today morning I tried a few turns and started to encounter tactical cubes with 33 strength. How are we supposed to counter that? Other than stick to our borders and do not go anywhere. Also during the whole game, every exploration vessel, from Soyuz class (strength 1) to Intrepid class (strength 10) are totaly useless as there are always much stronger enemies and building these ships is just a waste of time. So this is just a suggestion for a future balancing.
Is there aaaaany possibility of a mac version of this mod coming out?
I'd love to play!
Since I don't own a mac, there are a couple of options:
#1 All the source code is in the zip file. You could compile it yourself to run on mac.
#2 Install windows on your mac and dual boot.
#3 Buy me a mac and I'll get right on it!
You can load the intrepid class with up to 4 fighter units (defiant class) and it has quick attack and can attack multiple times per turn. It is by far the most deadly ship that federation has and is quite capable of taking down a tactical cube all by itself. In comparison, it took over 15 ships to take a cube down in the movie First Contact (and it still managed to wipe out all life on earth). In the original Star Trek Mod it had a strength of 50! You should be happy I took it down to 33!
I also recommend building some torpedo factories and loading your Light ships up with photon torpedoes, it makes a huge difference. You can not win this game with brute force, it requires strategy!