Star Trek Mod Pool

Does The World Need A Star Trek Mod?

  • Yes!! Very Fine Idea

    Votes: 228 87.7%
  • I dont care

    Votes: 19 7.3%
  • No!! Dont Even Try To Do That

    Votes: 13 5.0%

  • Total voters
    260
Here's some more ideas, some taken from my own Civ 2 scenario:
http://underworld.fortunecity.com/mario/92/
(Wow it's still there)

I don't really know how you're planning to do the terrain- is it all going to be land, with space representing a no-go area for units?
Anyway, some recources:
-Spaceborne organisms
-Antimatter
-Dark matter
-Hytritium
-Plasma
-Tritanium

How's the workmhole going to work in specific scenarios? Perhaps have a long chain of terrain going across the quadrants, but make it inpassable, with railroads on it, which would mean it's only accessible to whomever owns the entrance, and then connect it to passable terrain at the other end; I'm not sure if that will work, but it's something.

You've left out the Cardassians' Hideki class ships, which are probably the only Cardassian ship other than the Galor class to be identifiable in an actual episode of Star Trek (They're quite evident when the Dominion captures DS9, one seems to explode on the station's shields, also in the Sacrifice of Angels when a number of ships break from formation to go after Federation fighters); look here: http://www.neutralzone.de/database/Alien/Alpha/CardassianHideki.htm

Some wonders, may be a bit race-specific:
-Daystrom Institute, best used as a science wonder;
-The Prophets, pretty obviously a replacement for the Oracle, but may act as a more general happiness wonder;
-Starfleet Academy, but might be a bit extraneous;
-The Obsidian Order;
-Sword of Kahless;
-Artifical Peoples' Suffrage, to give Androids and Holograms equal rights, replacing universal suffrage of course;
-Janeway's Voyage;
-Vidiian Medical Treatment, dunno about this one, maybe give it to the Kazon, make the Phage a very rare resource that you need to build it.

Okay that'll do.
 
Originally posted by Glorfinder
What scenarios we shall make?

How about a First Contact scenario?
The Borg go back in time to assimilate earth. The Federation follows to stop them. This scenario would be planet based with a Borg tech tree, Fed. tech tree, and whatever timeframe techs you want for the past earth civs. (I suggest America/United States, Russia, China, Australia, and something like a european commonwealth maybe.) The Borg would already be at war with everybody. But the UFOP are not allied with the earth races (non interference temporal directive).

Could also do a Wolf 359 scenario which would be space based. The borg would have a single planet and the UFOP the rest. The Borg goal would be to assimilate, dominate and conquer. The UFOP goal would be to defend, defeat and destroy the Borg. One or two minor civs to act as barbarians/deterents against the Borg but not the UFOP.
 
Kenta'arka, ive looked through your list of units and stuff, ive completed a list of possible wonders, and added a few classes of ships, so if we make a regular civ3 like scenario, each civ has a fleet to progress with. Otherwise i dont think there much left to add, except a complete list of resources.

Ill also start setting out a tech tree soon, will we need a different one for each scenario? and if so whats the final list of scenarios that are going to be made?
 
Originally posted by Mr. Do
Here's some more ideas, some taken from my own Civ 2 scenario:
http://underworld.fortunecity.com/mario/92/
(Wow it's still there)

I don't really know how you're planning to do the terrain- is it all going to be land, with space representing a no-go area for units?
We are using Vadus' space terrain, so Sea= Space, Land=different types of Planets

Originally posted by Mr. Do
How's the workmhole going to work in specific scenarios? Perhaps have a long chain of terrain going across the quadrants, but make it inpassable, with railroads on it, which would mean it's only accessible to whomever owns the entrance, and then connect it to passable terrain at the other end; I'm not sure if that will work, but it's something.

Wormholes are just recources, it's a impossible to use them as a "highway" either you can enter the wormhole everywhere on it's path, or you get a barrier trough your map. I don't like both...

Originally posted by Mr. Do
You've left out the Cardassians' Hideki class ships, which are probably the only Cardassian ship other than the Galor class to be identifiable in an actual episode of Star Trek (They're quite evident when the Dominion captures DS9, one seems to explode on the station's shields, also in the Sacrifice of Angels when a number of ships break from formation to go after Federation fighters); look here: http://www.neutralzone.de/database/Alien/Alpha/CardassianHideki.htm

Thats because I just used the units list of BotF...thanks will add it to the list.

About the wonders: Most of them would be race specific, but at least the "Artifical Peoples' Suffrage" sounds useful, tnx again
 
Originally posted by Tzar Sasha


How about a First Contact scenario?
The Borg go back in time to assimilate earth. The Federation follows to stop them. This scenario would be planet based with a Borg tech tree, Fed. tech tree, and whatever timeframe techs you want for the past earth civs. (I suggest America/United States, Russia, China, Australia, and something like a european commonwealth maybe.) The Borg would already be at war with everybody. But the UFOP are not allied with the earth races (non interference temporal directive).

Could also do a Wolf 359 scenario which would be space based. The borg would have a single planet and the UFOP the rest. The Borg goal would be to assimilate, dominate and conquer. The UFOP goal would be to defend, defeat and destroy the Borg. One or two minor civs to act as barbarians/deterents against the Borg but not the UFOP.

Both good ideas, but for a planet based scen we need more ground units. I'm happy if we can get all space ships we need. Maybe in a later version?
Thought about a Wolf359 Scen too, I think my Sol sector map would be good for this one...
 
Originally posted by ieatfish
Kenta'arka, ive looked through your list of units and stuff, ive completed a list of possible wonders, and added a few classes of ships, so if we make a regular civ3 like scenario, each civ has a fleet to progress with. Otherwise i dont think there much left to add, except a complete list of resources.

Ill also start setting out a tech tree soon, will we need a different one for each scenario? and if so whats the final list of scenarios that are going to be made?

Nice lists :goodjob: Especially the Race and Units. Just I think there are way too few custom Wonders. 3 civ specific wonders would be nice, but just 6 custom is a bit low. And we need one that allows diplomatic victory...
 
Ive altered the wonders list, taking it down to 2 civ-specific wonders, giving alot more all round wonders, ive also edited the list of units slightly giving each unit an era, from Early Warp, TOS Era, TNG Era and Post TNG Era.

If this MOD will use sea as space, and land as planets, will we need immobile and infantry units such as "Planetary Defences" or "Starfleet Marines" ?

I was also wondering if you still needed an english labels.txt

I also need ideas for 2 more bonus resources, and replacements for Furs and Dyes
 
Originally posted by Kenta'arka


Nice lists :goodjob: Especially the Race and Units. Just I think there are way too few custom Wonders. 3 civ specific wonders would be nice, but just 6 custom is a bit low. And we need one that allows diplomatic victory...

How about United Federation of Planets?
Gives diplomatic victory to the race which wins the election for president.
I suppose this would be good in a scenario designed to be won by diplomacy. All major races would be current UFOP members. Klingons and Romulans and maybe some others would be barbarians. For conflict, Vulcans and Andorans would start out at war.

But for TOS and beyond based scenarios, I'm not sure what could be used for a diplomatic victory
 
Perhaps we could use stations as high defense units. They should have a high defence strength, a bombard capacity, but no attack strength.
What do you think about this?

K7 station:
k7.gif


Headquarter station:
fedheadquat.gif


DS9 station:
ds9.gif
 
K7 and DS9 look great:goodjob:
But the spacedock looks a little squashed

I also think we should have space stations with very high defensive and bombard values, with zero attack. as welll as being immobile. If we had stations, wed also need klingon, romulan, dominion and ferengi starbases.
 
I'd have thought space stations and such might be used as fortresses, although then you're rather limited, graphically (Unless you can change irrigation/mining/etc. to yield defensive values in the editor, but I dunno about that).

If you're using sea to represent space, which I think is the best way to represent it, then my wormhole idea wouldn't work anyway.

Ah, using sea as space means you got coastal, sea and ocean squares, so you can use the "allow trading by sea/ ocean" flags for the advances to follow advances in warp engine speed, as the trade vessels get greater range.
 
Actually you can. Just make a worker ship and allow forts in the "water" terrain. That should allow them to be built there.
 
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