Star Trek Mod Pool

Does The World Need A Star Trek Mod?

  • Yes!! Very Fine Idea

    Votes: 228 87.7%
  • I dont care

    Votes: 19 7.3%
  • No!! Dont Even Try To Do That

    Votes: 13 5.0%

  • Total voters
    260
Hmm, currently there some kind of...bug (more a stupidity of me :D ) in it. Trade Ports allow Sea Trade...within Solar System (Space/Deep Space in late TOS Era) thats NOT helpful. So I changed it to Air Trade.

EDIT: File removed
 
Hehe, sorry, but it's just a test version :D
I promise there won't be a new version soon...until I find a new major problem :lol:

Ok, seriously. I hope there aren't many problems anymore, and I'm not gonna add anything new until I finished a game.

BTW: My actual game: I met the Borg...errr I mean the Borg met me (had not a single Spaceship apart from London Class Transporters) and they had 5 Colonies at that time (Including HW) while I controlled 7 Star Systems. Never the AI was that close :cool:
 
still with upgrades, or did make em all available? I guess that would be confusing with just 4 different Graphics for 18 different units :lol:
 
Originally posted by Kenta'arka
ok, now thats REALLY weird. The AI just build Units, Borg Ground 1, Terraformer and Probes, NO buildings, no small wonders, and no city improvements

I think I know why.

I tried to play as the borg. I too could not build colonist or terraformer. The planet that the borg start on does not provide enough food to grow past level one. That is why the AI would not build without giving them a colonist to start.

Is this something that can be changed?

I will attempt myself and see what i can do
 
Kenta'arka
I've just made one small change and that appears to help the situation. I added an asteroid field in only one tile. That provided enough extra food to grow to size 2 in 20 turns. The other "land" tiles only provied shields no food and the "water" tiles did not produce enough food.
The only way to grow without putting in the asteroid field would be to build culture up until the city expanded then citizens could switch to one of the other planets that could produce food. But the AI wouldn't do that because it could take awhile or it knows that the other planets may not produce enough food either.

Besides, if you were stuck on a planet that couldn't support much life would you stick around and build improvements or an army and conquer your neighbors and live on their rich planets?

Is this an acceptable solution?
 
Originally posted by Tzar Sasha
Kenta'arka
I've just made one small change and that appears to help the situation. I added an asteroid field in only one tile. That provided enough extra food to grow to size 2 in 20 turns. The other "land" tiles only provied shields no food and the "water" tiles did not produce enough food.
The only way to grow without putting in the asteroid field would be to build culture up until the city expanded then citizens could switch to one of the other planets that could produce food. But the AI wouldn't do that because it could take awhile or it knows that the other planets may not produce enough food either.

Besides, if you were stuck on a planet that couldn't support much life would you stick around and build improvements or an army and conquer your neighbors and live on their rich planets?

Is this an acceptable solution?

The Homeworld produces 1 Culture each round, so within 10 rounds the Terran Planet is in range. Additional I saw the AI build just units even the City had a size of 4 or 5. I know the Borg Starting System isn't very good, maybe I add another planet next version, or move them to a total different System somewhere else.
 
Originally posted by Glorfinder
This is surely only my opinion, but i would like if a single ships would play a bigger role in game if you see what i mean.

Hmm, not sure what you mean...
You want to build just a fews ship, and increase the role of each? So, in civ terms, make the Ships more expensive?
 
k, I'll increase the production cost of units next version. I used the scale original civ used, but forgot that you are able to build factories already at the start, so the early units are much too cheap
 
hmm, I just noticed we could add another 4 planet classes later. We don't need the Moons from Vadus Space terrain, so Hill, Mountain and their LM Terrains are unused.
Any Ideas, or did we got enough different Planet Types?
 
What about changing one of the unused land terrain into a space tile and use it to connect the planets in each solar system. That may give the AI a "land" route for expansion. Obviously this land space terrain would not be suitable for city building and ship units for worker and settler would have to be made (so the AI doesn't put humanoid units into space) Whichever terrain is chosen would have to be made impassable by ground forces defending the planet. Of course each planet would still need a sea space tile next to it for effective gameplay.
 
hmm, spaceships wouldn't be able to cross that tile, so you would have some kind of invisible barrier in systems. Currently I use asteroids to connect the planets. Thats easier to see, and ships can't pass if for a good reason :)
 
I was looking at your map and seeing Vulcan's star called Vulcan reminded me that I had heard what solar system Vulcan was in when they discovered a real planet there. Vulcan is in Epsilon Eridani.
Also, are you planing on making Vulcan part of the Federation or are you keeping it a minor race?
 
Vulcan is 40 Eridani A, a tripple sun system.
If Vulcan is a minor race or part of the Federation depends on the Scenario. For the Wolf359 Scen it will be part of the UfoP.

Currently I'm thinking about addig a 3rd minor race to the map (some blue ppl with antenna on their head ;) ) but the system thats discussed as their HW isn't canon, and it was mentioned in Star Trek without a word about it's inhabitants. Additionally I'm thinking about some kind of bonus for each race, maybe a building that can just be built in their homesystem. (Like BotF :D )
 
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