well it doesn't need to be larger
i just want more solar system to put my cute colonist (lol)
i don't know if the star density is limited due to the new graphic type :/
so if you say it's not possible i will "rest in peace" (lalallalalalaaa)
I only just discovered this mod, and I have a question for those of you who've played it. Do you find that after a while it becomes nearly impossible to conquer a colony due to the sometimes several dozen ground troops that have building up there over time? I've yet to find any offensive units that have the power to overcome an entrenched defense, and looking through the 'pedia I didn't see any on the horizon.
So I guess my question is this...
Short of getting WAY ahead in tech in order to have better units, is the only way to have a chance at militarily take a colony late in the game to attack with about 50 ground units with about 50 ships bombarding as support?
One of my biggest gripes is the need for less naval transport limitations. We're talking about colonies which just... keep building units. A lot of units. And with transports having something like 2-6 or so unit limitation per individual transport, the ability to actually fight a war is so logistically challenging it becomes absolutely frustrating. I think I changed the limit to about 10 for basic and more for the more advanced transport units to suit the nature of the scenario.
Sorry for not responding sooner, Flamand. As I remember, before all the available star systems are colonized, the game simply stops working. It freezes and I have to CTRL ALT DEL and manually shut down the game. Additionally, I remember the smaller maps having error problems, but I can't remember.
I guess the AI does build quite a few land units. The transport solution is a reasonable patch, but I guess this problem needs to be solved more in a structural way. Let me see what I can do...
As far as I know map size is not important, but number of cities is. Having the maximum number of 512 cities slows down the game considerable, which sometimes seems like a freeze. There are many mod out there with XL maps and 512 cities that work well, so I think it might be a problem with your computer. I conquered the entire map several times myself, without any crashes...
Yeah that's the way I had in mind. I use a combination of propaganda (works perfectly one new colonies!Maybe you could try to find a way to limit military size in a more calculated manner according to government (which would then affect specific races), so the AI can't just... build and build and build.
Major request indeed... If you change the contrast settings of your screen, you should be able to see it.Oh, one major request: could you please make distinguishing "coastal/sea/ocean" squares better? It's very very hard to see where I'm going, and subspace corridor/sea tiles are hard to distinguish from regular space tiles.
Yeah that's the way I had in mind. I use a combination of propaganda (works perfectly one new colonies!) and heavy orbital bombardment to conquer other planets. And if you land just a few units on a distant planet, the AI will sent most of if's garrison out to intercept them. That is the moment you start bombarding them with all you have. That is why I gave blitz ability to major starships. This way you can decimate them in a few turns...
Major request indeed... If you change the contrast settings of your screen, you should be able to see it.
The difference is in the number of stars on the tile, but I guess it can hard to distinguish. I didn't make the terrain, I just use it...I've messed around with my contrast settings but still it's incredibly hard to distinguish. Could you consider making subspace more gray or white to better contrast against black?
The difference is in the number of stars on the tile, but I guess it can hard to distinguish. I didn't make the terrain, I just use it...![]()
No, after they are open for these tiles should be save to pass after researching those techs.I have a few concerns though: when I have played Borg, my Probes often sink in sea/ocean squares even when I research the tech to allow travel into those tiles. I noticed the unit Probe among other ships (virtually all ships) have "sinks in" flags for sea/ocean tiles. Wouldn't that indeed mean they will sink anyways even if the tiles are open for trade?
One of the many things that need to be balanced out...I have one more concern: first-level scout ships have the same exact movement as first-level transports. I know the scouts have 1 attack (on average) compared to a transport which lacks attack value, but don't you think scouts should have at least 1 more movement than a transport? Because in the past, once transporting colonists to a destination, I simply keep exploring with that transport for the time being because it's equal in movement to the first levels of scout ships and ships altogether.
Well, they have the Prophets at their side...Right now I'm playing as Dominion, and planning on conquering New Bajor, because for farmers, they'll fight well.![]()
No, after they are open for these tiles should be save to pass after researching those techs.
One of the many things that need to be balanced out...
Well, they have the Prophets at their side...![]()
Glad you like the mod, but I can't make any promises on continued development... Too many RL things to do...Now that you don't have to worry about the Monthly Competition stuff, will you be devoting a bit more time to the Star Trek project that's in the works? Just curious, though I do really like this version.
Then that is a bug that needs to be corrected...Well I recall problems with crossing tiles even with tech that claims to allow safe passage, so I just looked through the tech tree...
(I'm using the XXL map)
Astrometry, in ENT era, claims to allow passage of "ocean" (space) terrain, when in reality, the tech does not enable it. In fact, the tech has only two flags: "cannot be traded", and "not required for era advacement".
The tech that allows passage into nebula/space tiles is Space Navigation, in the later stages of the TOS era.
I assume this is a map error because I don't recall messing around with techs...
The difference is in the number of stars on the tile, but I guess it can hard to distinguish. I didn't make the terrain, I just use it...![]()
Surak said:the leader of the warlike Vulcans