Star Wars Insurrection Revisited.

One thing has been bothering me:

Sienar is the site of Sienar Fleet Systems, the makers of the TIE fighters. Perhaps you can convert an existing wonder and put it in Sienar, that would make Sienar a valuable city. It is in a very hotspot area too, so it would make for a quick rush to it in the early game.

I don't know what wonder would go in there though, all the wonders that would fit in Sienar's status are already vitally important. Perhaps Calamarian Knowledge Bank but that would handicapp the Rebels significantly. I don't know, it was just a thought I had :crazyeye:

Seriously, I can't seem to think of any bugs or so. And I am not really serious about Sienar, it's just a funny thought I had, that's all. ;) I think you did a great job on wonder selection.
 
I don't know about switching wonders, it'll take so heavt hex editing. I for one would consider making the shadow academy cost more. It really gives the Imperium a big advantage early.

Are there any units you never use - like stormtrooper? They can already ignore city walls but maybe I should up the attack factor a bit to make them more attractive.
 
I was thinking about the VSD's. They are really good but soooo slow. Ok I understand they are heavy and they have to be this way but what about 4 or perhaps 5? I mean the map is huge and it took you really a long time to shift from one sector to another. Perhaps the movement has a playing purpose? Anyway it was just a thought that came to my mind playing the Insurrection PBEM-game.

Don't know of scen designing I just play it;) but I have to say to the designers that you're all doing a :goodjob: to keep civ alive and interesting.
 
FOr the VSDs there are a few thing to consider,

1. By definition of the tribe characteristics, the Republic ships must be faster but weaker, especially in the initial stages. If VSDs are fast, it will be too much of an advantage. The Rebels need the opportunity to intercept, ambush or run away. That is why ISD1 and ISD2 are not allowed to carry troops.
2. You ship movement will go up by one when you have built the right wonder.
3. Your ship movement will go up by one once you discover the right advance.
4. In the later half, all troops will be moved using either Eclipse or Executor battleships. That is the defining moment to see if the Republic has built up enough to protect itself without running.
 
Are there any units you never use - like stormtrooper? They can already ignore city walls but maybe I should up the attack factor a bit to make them more attractive.

I'd say leave them as they are. If just two of those little guys can beat an Ion Cannon, I'd say they're strong enough.
 
I think that you should make the attack droids civ specific to the pirate union and non alligned. Also, the Rebel Alliance infantry should have at least as good an attack as stormtroopers because their infantry was actually considered better trained than storm troopers even though they used antiquated weapons. I think that land battles in this scenario are really fun:goodjob:
 
Originally posted by Legions4Ever
I think that you should make the attack droids civ specific to the pirate union and non alligned. Also, the Rebel Alliance infantry should have at least as good an attack as stormtroopers because their infantry was actually considered better trained than storm troopers even though they used antiquated weapons. I think that land battles in this scenario are really fun:goodjob:

I think the non-R2 droids are all tribe specific, none of the main empires can make them unless you trade for or steal them.

Alliance Infantry are meant to be the parallel to Imperial troops - both are just cheap units for controling unrest. I wish there was an additional slot for Alliance shock troops but unfortunately there isn't. I guess the Republic will have to make do using their speeders. I don't think I have ever seen alliance troops assault the enemy in any of the movies.

Thanks for your comments.

I have also been wondering if the YZV are too weak. Should I make their units more powerful or cheaper? Especially the Coral Skippers.
 
I don't know what to tell you man, but I did a quick SP test before and it was 2. Tried it again, and again, and again, and it's usually between 1 and 4 veteran ST's to beat one veteran Ion Cannon. I'm looking at my civpedia and the stats are 15, 11, 1, 3, 1. I think the firepower is what does it, since I see in-game that the ST gets the first hit, but then gets creamed after that; signs of high firepower, low hit points.
 
im guessing that the surprise attack on endor was by shock troops then? I have the game Galactic Battlegrounds with a very descriptive glossary on all of the races of star wars and I got my info from that.....sorry
 
Originally posted by Legions4Ever
im guessing that the surprise attack on endor was by shock troops then? I have the game Galactic Battlegrounds with a very descriptive glossary on all of the races of star wars and I got my info from that.....sorry

I don't know for sure but it looked more like a special forces unit to me. You know SEAL type guys, not Rangers or Green Berets. They were just going to blow up the shield generator and get out of there, not take over the planet.
 
allright i suppose im wrong...i dont mind anyways i usually do planetary bombardments and land the infantry in there anyways.
 
Almost done. For version 1.3, I've removed most of the remaining public domain icons - see picture.

Also

Added the Aeigis ability to the Corellian Gunship.

Created a HTML readme

Increased the cost of the Shadow Academy by 33%.

Increased the hit points of World Ship from two to three.

Increased the attack and defense stats of the Coral Skipper.

TIE-Advanced is no longer tagged as a small craft and can attack ground targets.
 

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Concerning your question about TIE's in our PBEM-thread I thought perhaps I can provide you with some ideas:

The TIE-Fighter should stay the entire game. It is THE symbol of the Empire and used more often than any other TIE. It was the most produced fighter even as new models were invented.

Perhaps the TIE-Advanced can make the Interceptor obsolete as this is the direct successor. The Advanced can stay.

Yup, the Bomber/Defender thingy is ok.

Hope my ideas helped a little bit.
 
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