Star Wars: Return of the Mod

Nope, I've been busy with some other Civ stuff. I can probably finish it tomorrow though.
 
Okay, here's a screenshot of the mini-map. Tell me if you want me to do anything else. I just created a random map with 3x3 tiles, with some "moons" too. I tried to make it in what I thought was a galaxy shape.



Fell free to criticize/comment.
 
Hmm... could you maybe like, spread them apart more, and cluster them? Cause right now they are all really close, and there would be no need to research hyperspace... Could you maybe put sea inbetween them like this:

And add more planets? Or perhaps, if you have enough time on your hands, redisign it a bit to look sorta like this:

Sorry if I was kinda vague in my description, :(.

BTW, is that Steve Irwin, the crocodile hunter that died? :eek:
 
its odd the way it happened, the ray pieced his heart...
 
polyphemus said:
its odd the way it happened, the ray pieced his heart...
Apparently he pulled the sting out and died just seconds later.
Problem with that is that the sting is heavily barbed and more damage is typically done pulling it out than putting it in... of course then there is the fact that it has some sort of (mild??) venom which cant be good to have injected into your heart or anywhere near there.
I read that he was swimming along and had been looking at the stingray when it attacked. Which seems par for the course. He simply put himself in harms way once too often. I enjoyed some of his shows, but ultimately he got what he deserved. He simply took too many chances. And, in the end illustrated why such actions are a bad idea.
 
I think you can do what you love and still be a good father and husband. He was reckless and foolish. And died from that nothing grand.
Life is not an amusement ride. You can enjoy it, but you that is not the same as baiting a croc while holding your toddler in your other arm and a host of other equally idiotic things that filled his life.
 
Bjornlo said:
He simply put himself in harms way once too often. I enjoyed some of his shows, but ultimately he got what he deserved. He simply took too many chances. And, in the end illustrated why such actions are a bad idea.

bagley5.gif
 
Maybe. I would need a use for it, though. Maybe for the scenarios, but probably not for the main mod.

BTW, in addition to all the units we still need to make, I would really like non-conversions for the foot units. Eventually. Just that gunshot thing frustrates me, and also having to find pedia images, :mad:. Plus, this mod deserves proper units for them. We can go beta with the conversions, but I would REALLY like to see 3d units for the final release. Maybe if that freakin Poser site will work, I could make some myself.
 
For now, use the conversion units.

Mon Mothma leaderhead; all look good except the first one

I've fallen somewhat behind (something like 5 months), and ive just finished reading all the posts... so i'm going to post all ideas i ever had, so you can tell me if they're still current (or everyone ignores my post, and continues with the good work)

- Death star = nuclear transport with death star beams being loadable nuclear missiles
- Fighters being air units, loadable onto sea units - however, also given a movement, so they can fly around independantly or whatever. In the films, the fighters didnt really survive when other fighters where on their tail, and quite a few were cut up by the turbolasers and such
- Foot units having HP reduced to 1, (except special characters like jedi)
- Spaceship could be for control of the senate - each part being a certain important segment (e.g. corellia system, sesswenna sector (includes coruscant), bothan sector, etc
- Special fighter units, e.g. rogue squadron, be made as 'heroes', sea units - so they don't just die when other units shoot them up the bum
- I haven't seen the unit tree (my internet is too slow for downloading excel files), but i'd suggest a standard value for spaceships be used - e.g. corvette class -> heave corvette, (carries air units, large defense), warship -> heavy warship (carries more air units and foot units, large attack), and command ship, carrying nothing, but having big bombard stats (slightly higher atack, lesser defense).
- civ-specific wonders, that allow for individual aspects - e.g. death star (shared by confederacy and empire), and death star plans (shared by republic and rebellion).
- has anyone cracked the editor? because there's a certain atribute called teleport... and if we combine this with something like "hyperdrive fuel" add-on for the spaceport or something, we could use this as hyperspace.

that's all i can think of for now...

oh, and to all you latin speakers out there,
"te futue ipsum" - have a nice day
 
:bump: Hey, everyone. A bit late for a reply, but yeah, we'll be using most of those ideas (except for the 1 HP thing). As for the cracked editor, that's what I'm using, and that teleport idea sounds good. Anyone else up for the hyperspace idea? If so, we can use hyperspace rings and spaceports to send space units across the map.
 
What teleport thingy...?
 
As for the cracked editor, that's what I'm using, and that teleport idea sounds good. Anyone else up for the hyperspace idea? If so, we can use hyperspace rings and spaceports to send space units across the map.

Well, the issue with that is that they do not need a telepad to teleport from, they just teleport to the telepad unit/building.
 
Thanks, NavyDawg, you rock!

As for the teleport thing, I've got an idea. Space ports (harbors) can be built in cities, and space units can teleport over to those. Also, for space, I've got an idea. A fifth civ could be added, unplayable. "Space Merchants" or something. they can't build settlers or anything, but have preplaced cities in space (space stations). This can be done, Yorgos did it in his mod. Their cities could be made to look like space stations, and units could teleport there. All civs would have rite of passage agreements locked in at the beginning, and could teleport to their cities. Unless, of course, the game won't allow it. In that case, there could be one tile of land (using LM terrain or something modded to look like space). On which would be a immobile unit, which would be a "Hyperspace port" or something, which the small space units could teleport to, since they are "air" and can travel on land. The capital ships couldn't teleport there, since they are sea, but realistically, they couldn't port at one of those space stations anyway, being too big. Sorry if that was a long post, :crazyeye:
 
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