For now, use the conversion units.
Mon Mothma leaderhead; all look good except the first one
I've fallen somewhat behind (something like 5 months), and ive just finished reading all the posts... so i'm going to post all ideas i ever had, so you can tell me if they're still current (or everyone ignores my post, and continues with the good work)
- Death star = nuclear transport with death star beams being loadable nuclear missiles
- Fighters being air units, loadable onto sea units - however, also given a movement, so they can fly around independantly or whatever. In the films, the fighters didnt really survive when other fighters where on their tail, and quite a few were cut up by the turbolasers and such
- Foot units having HP reduced to 1, (except special characters like jedi)
- Spaceship could be for control of the senate - each part being a certain important segment (e.g. corellia system, sesswenna sector (includes coruscant), bothan sector, etc
- Special fighter units, e.g. rogue squadron, be made as 'heroes', sea units - so they don't just die when other units shoot them up the bum
- I haven't seen the unit tree (my internet is too slow for downloading excel files), but i'd suggest a standard value for spaceships be used - e.g. corvette class -> heave corvette, (carries air units, large defense), warship -> heavy warship (carries more air units and foot units, large attack), and command ship, carrying nothing, but having big bombard stats (slightly higher atack, lesser defense).
- civ-specific wonders, that allow for individual aspects - e.g. death star (shared by confederacy and empire), and death star plans (shared by republic and rebellion).
- has anyone cracked the editor? because there's a certain atribute called teleport... and if we combine this with something like "hyperdrive fuel" add-on for the spaceport or something, we could use this as hyperspace.
that's all i can think of for now...
oh, and to all you latin speakers out there,
"te futue ipsum" - have a nice day