Star Wars: Return of the Mod

Except that you still can't enter another civ's city, whether by teleporting to it or by waltzing in.

To solve the teleport problem, could you just use the airports instead of harbors?
 
Here's a thought about Hyperspace Travel. One the Space Terrain, I believe there are three types, Deep Space, "Coastal Space" (Space around land), and regular space. In the Star Wars franchise there are well known routes known as hyperspace lanes that connect planets. These lanes are well traveled and control of any of these lanes is of vital strategic importance. Why don't you edit one of these Space tiles to have zero or very low movement points and then connect them to their respected planets. Or is this at all possible to edit the movement points of "sea" terrain. Its been a while since I used that function.
 
this would be a good Idea, but just use LM sea and rename it Hyperspace lane or something and use it ( it might also be a good idea to make ocean or "deep space" impassable, so the AI doesn't waste time exploring it.

P.S.-I can edit PCXs if yu need me to
 
Another cool feature of making some space tiles into hyperspace lanes is that control of certain planets like Corellia and others by these hyperspace lanes is vital for faster travel throughout the Galaxy. Just a Strategic bonus.
 
That seems like a great idea! I'm using atmosphere for coast, stellar space for sea and deep space for ocean. I'll try that hyperspace lanes thing, with LM Ocean. It could have like a +3 movement bonus, :). But the thing about the city placement and stuff is that there are no preplaced cities (the map doesn't even resemble the Star Wars galaxy [we will have an alternate galaxy map, though). You basically put your planets wherever the hell you want. I will keep that in mind for the CW and GCW scenarios, though, :).
 
The only way that the use of certain space tiles for hyperspace lanes will work is if they are placed on a premade map. If random maps were used the hyperspace lanes would be everywhere on the map. Also there are several maps of the Star Wars Galaxy that place the exact location of major and some minor hyperspace lanes that were vital for the Star Wars Galaxy such as the Corellian Trade Spine, and the Perelemian Trade Route. These routes were vital for the Galaxy by providing a safe way through Hyperspace.
 
That seems like a great idea! I'm using atmosphere for coast, stellar space for sea and deep space for ocean. I'll try that hyperspace lanes thing, with LM Ocean. It could have like a +3 movement bonus, :).

Can't really do movement bonuses, but you can have it have halved movement speed. (require 1, when others require 2 movement)

And are you going to make coasts impassable to wheeled units (massive ships), and thus add a balance to it?

The only way that the use of certain space tiles for hyperspace lanes will work is if they are placed on a premade map. If random maps were used the hyperspace lanes would be everywhere on the map.
There are no LM terrain in random maps.
 
Other scenario ideas: linking to odin's moan about huge landmasses...

Instead of just playing on galactic sized maps, also have like four or five rounded continents, and play for control of a system - give the average player a more civilization 3 experience (rather than just units and buildings to conquer with - taking away a fair chunk of the gameplay)
 
What about a New Empire and New Republic nations? Because Yuuzhan Vong need this...
 
Well, the thing is they would be pretty much exactly the same as the Empire and Rebellion civs, and would just require two more leaderheads (which are really hard to get). However, you can count on seeing them and the Yuuzhan Vong in the Yuuzhan Vong War Scenario, :).
 
any estimates so far on a release date? doesnt matter if its for the final or for like a beta or somethin.
 
Thanks for the interest, but unfortunately I seem to be the only one on the mod team right now, and I can't make an entire mod by myself. NavyDawg has made some great Star Wars units lately, but interest in this mod seems near nonexistent right now. At least dedicated interest (i.e. people willing to work) from people that can actually help out with the mod making. I'm currently helping with the EFZI and Warhammer 40K projects, so perhaps when those are done, I can concentrate work on this mod, :).
 
Odin, this summer I should be able to light a fire under my modding-behind and I could try and help out again myself. Today was officially our last day of the semester!!
 
Thanks for the interest, but unfortunately I seem to be the only one on the mod team right now, and I can't make an entire mod by myself. NavyDawg has made some great Star Wars units lately, but interest in this mod seems near nonexistent right now. At least dedicated interest (i.e. people willing to work) from people that can actually help out with the mod making. I'm currently helping with the EFZI and Warhammer 40K projects, so perhaps when those are done, I can concentrate work on this mod, :).

bummer. I would heIf I knew anything about modding. And with graduation commin up I'm gonna have a lot of free time on my hands...
 
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