For anyone interested in a Larger more Epic map (admittedly somewhat painful turn times should you not have a processor 3.0GHz or better as multi cores do not help) please see attached file (the .7z file will include the map as well as the updated Civilopedia).
I wanted to make as huge a map as I dare; to include 512 planets using Meteor Mans Star Wars mod.
Graphically the map is the same, the general mechanics are the same however, there are some differences as follows.
-Money is an issue most buildings cost, especially the production buildings.
-Ecumenopolis have the potential to be huge, they are quite a key asset and should be taken (I'm talking 100+ populations, will really help with cash and research).
-The map is aligned as precisely as possible with the cannon star wars planet locations which can be found online (I used the same site as Meteor Man), quite literally if there is a star, moon, planet etc. it aligns (as best as possible) with he cannon location.
- Several units have minor tweaks to their stats / abilities.
-Added several resources, various resource value changes.
-Land value changes (mainly movement costs).
-Research (unless starting as the Republic or perhaps the Galactic empire) will be slower, however don't worry as you have more time for the map.
-Production tree is changed, numerous buildings require other buildings to be built please refer to the Civilopedia.
Probably there is a bunch more changed, however I did not keep a log so I'm just including what I can think of off the top of my head.
I made the map to be played on the Yoda difficulty (that difficulty is modded) and the slightly less than normal AI aggression level.
I have tested it and to the best of my knowledge all the triggers and hidden resources work.
I would say this is a map for those who enjoy marathons.
Note: the map was made for fun, not balance, some nations like the New Republic will be extremely easy to win with, other nations like the Restored Empire will have challenges to say the least.
Installation Instructions: Place the map C:\CIV\GAME\Civilization III Complete\Conquests\Scenarios (or wherever you installed the game). Place the Civilopedia C:\CIV\GAME\Civilization III Complete\Conquests\Scenarios\Star Wars TMA\Text (or the related location depending on where you installed the game) Note: Save a copy of the original Civilopedia.
Please include the Civilopedia if you play this map! Numerous buildings require prerequisite buildings, without this Civilopedia you will be lost.
Hi ajb - I have finally given a start to the mod-mod you posted a while back. It looks great, and it also brings to its knees my PC (i7 gen 8 2.6ghz)Meteor Man, I've been working on my "epic" version of your mod, I might have an update eventually (assuming there are people who like the "epic" build).
I looked at your channel, that "imperialism" mod is something else, I'll probably give it a try sometime (please post more civ mods you play, as I suspect our tastes on some things are quite similar).
Hi ajb - I have finally given a start to the mod-mod you posted a while back. It looks great, and it also brings to its knees my PC (i7 gen 8 2.6ghz)![]()
I am 99% complete an updated version of my "Epic" addition to the mod
I'm very much looking forward to these updates too!At some point I will upload the latest update for the OG version of the mod that includes fixes for some things like the music bug. I'm hard at work currently readying the OVERLORD mod for an initial release.
Here's my regular 'spiel' which contains some instructions and recommendations that I usually give to Civ3 modders with large file hosting issues/concerns.If anyone reading this can make some suggestions for file upload places please reply as this will be an issue I'll have to solve (with all the graphical updates and unit resizing I can't remember the exact size, but it might be comparable in size to the original mod from Meteor Man.
A major caveat with Nexus is that you need an account to download anything.I recently found out about Nexus Mods supporting Civ3-6 and they are another popular mod file/pic/vid/chat hosting site, and even Sourceforge (which people think is just for source code but I've seen people use it to host regular mods as well) would you believe as they support free file/pic/vid/chat hosting too.
Ahh yes I'd forgotten that, that sucks a bit. An even bigger caveat was them getting hacked about 8 or so years ago and everyone's logins getting leaked. I really enjoyed having to change my login at heaps of places after that, learned my lesson in making them all different though lol. Hopefully they learned their lesson too and are more secure these days as it hasn't happened since and they're a much bigger site nowA major caveat with Nexus is that you need an account to download anything.
SourceForge is fairly reliable, though it had issues with unsolicited adware until new management took over in 2016.
Don't know if it totally fixes pollution, but Flintlock's mod is basically the Civ3 ToTPP.On a side note, anyone know where someone can find a No Raze, No Pollution, No purple line exe?
Thanks, I also find something that looks like it will work here. As far as I can tell the Civ3Conquests_NoRaze_NCL_NoPollution file is the one you want (has increased unit limit (included in no city limit patch) no raze and no pollution).Don't know if it totally fixes pollution, but Flintlock's mod is basically the Civ3 ToTPP.
The Antal1987 exe is great, but the Flintlock mod, which in parts is based on the work of Antal1987, is much more sophisticated and in its default.C3x_Config file highly configurable with a simple text editor. Per example, if the fix for the submarine bug should not be enabled as it is used as a war trigger, simply set the line "patch_submarine_bug with a text editor from = true to = false and save that change in the config file. It is now even possible to do separate config files for mods and scenarios.Thanks, I was also find something that worked quite well here which goes over some of the various patches.
Thing is the Submarine bug (which seems to be fixed in other exe fixes) is utilized as a war trigger in this mod (we need that "bug" to still exist).
Ok wow, thank you, I'll look into this, wow wow wow (the customizability is nuts)!The Antal1987 exe is great, but the Flintlock mod, which in parts is based on the work of Antal1987, is much more sophisticated and in its default.C3x_Config file highly configurable with a simple text editor. Per example, if the fix for the submarine bug should not be enabled as it is used as a war trigger, simply set the line "patch_submarine_bug with a text editor from = true to = false and save that change in the config file. It is now even possible to do separate config files for mods and scenarios.
As the Flintlock mod offers an additional cornucopia of fantastic new options in modding C3C, in my eyes it is this mod, that shows the modding of C3C "the way to the stars".
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Thanks! I appreciate the critique on the summary as well as the link recommendation. . . if you give an idiot "do this, and that" instructional I'll change the name of the downloaded file. Life is extremely hectic right now, so uploading this was more or less all the time I can spend on it. I might have some time around Christmas as I mentioned to provide more polish. With that said, any feedback will be noted and when I have time I'll look into!Wow! An even bigger version of the amazing Mod Awakens, used 7z compression to keep the size down, used moddb as the host and created a nice page.. love your work! Only critique I'd give is on the summary page and the download page where you mention the original mod and credit Meteor Man you should probably turn that text into a link to this thread. If the mod becomes popular with all the people there then they should be able to have easy access to the original mod here since they can't see all the work he did over there as Meteor Man chose not to use ModDB. Also the EpicMod.7z file name is a bit too generic (eg imagine it after its taken off your page, passed around, sitting on hard drives etc). Maybe SW_TMA_EpicMod, StarWars_EpicMod, or StarWarsTMA_EpicMod might work better. Small things though so not the end of the world haha.
Yup I can stick a copy of it on CFC if you'd like.
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