Hi Meteor Man,
in the CCM2 thread Tsubasanut posted a C3C exe that combines the No-raze patch, the civilopedia fix and added the no units-limit and (unfortunately) also the No-city-limits patch to that exe. The Tsubasanut exe can be found here:
https://forums.civfanatics.com/threads/ccm2-epic-mod.625812/page-14#post-15439894
I made some tests with that exe and both the No-raze patch and the civilopedia fix seem to work. I have not tested the no-units-limit, if 8192 units on the map now can be exceeded. The No-City-Limits (NCL) patch allows to exceed the normal maximum number of 512 cities on the map, but as it is with the
old patch posted by Knuckles, runs into severe memory problems starting with city 543. When City 543 is founded, none of the advisor windows could be opened any longer. The game still can be saved and some more cities can be founded with the city screen opening (up to city 556), but when any of the advisor screens is opened, I got a freeze of the game. When city 557 is founded, the game completely freezes.
So at present this exe seems to be dangerous for scenarios and mods that allow settlers to found new cities (as here is the danger of freezing the game, starting with city 543 that is founded by the player or by the AI), but it seems to be the best choice for scenarios with preset cities on the map and no settler units in the game, as it is SOE. May be this exe can be interesting for you, too.