Starcraft

OK, I royally suck at starcraft. I have 3 accounts(i'll poast names, and now that I know of it I'll go to the CFC room)

These are all in regular starcraft, I haven't situated myself with BW units yet


1st
server-uswest
name-mattskier
record- 10-12
comments-I think 5 wins came against AI(at least)

2nd
server-useast
name-mattskier
record- 1-6
comments-I usually play use map settigns games which don't count towards record. My one win came in a 2v2 game which one opponent(zerg)oo stupid to figure otu who to ally to and allied to everyone at first, and I used BCs and my ally used Nukes to kill the other player(terran). I was the only onw to expand in that game, 4 starports can produce mass amounts of BCs

3rd
server-useast
name-AK08
record- 0-0
comments-I og tinto this clans because I know how ot upgrade Units in Bunker Wars

OK, another point of view on Terran mission 10.

I find it useful if you have a group of goliaths and a group of siege tanks to take out the red base, capture the central resource area, and throw in a Science Vessel ot spots ghosts and kill thewhite main base. 1 battlecruiser armed with Yamato cannon can then kill the ion cannon
 
Originally posted by GenghisK
AOE sucks hard, EE too :D
Try battle realms. With a maximum of 30 units you'll have to do choose between some cruel dilemna. And that's really incredibly deep in possible strategy.

Blimey! I've got Battle Realms (bought in a 3for1 RTS package) but haven't really got into it - the tutorial and opening scenario are just so SLOW!!!!! I might give it another go though, if my favourite Mongol recommends it. Though I have just started Baldur's Gate 2, so don't anticipate any free time, or much sleep, for a while...
 
quote:
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Originally posted by GenghisK

AOE sucks hard, EE too
Try battle realms. With a maximum of 30 units you'll have to do choose between some cruel dilemna. And that's really incredibly deep in possible strategy.
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AoE will never die. It's already a well esteemed classic - the first real modern strategy game. Allthough other better games have emerged, AoE should be remembered for what it is: a fantastic and well rounded RTS, well ahead of its time. As proof for what I say, you will always find a few hundreds (thousends for Aok) of ppl playing online every day, and many of the original AoE sites have been preserved. I do look forward for the next ES thriller: Age of Mithology. (It includes new revolutionary day/night cycles + a lot of new units and buildings in a fantasy scenery, all embelished with 3D graphics).

All respects for Gengisk.
 
1000s for AoK, BUT

100000s for SC!!!

SC simply rules in RTS strategy, no other strategy game has ever achieved such long term multiplayer success like SC!
:D
 
If anybody doesn't mind playing with noobs and on the US WEst server I've started playign Brood War, so if you want a crappy opponent I'll be in the CFC room if somebody is there when I'm online.(My sn will be mattskier)
 
Nothing can quite compare to that feeling you get when a full group of ultralisks, backed up by armies of hydras, comes smashing down on an enemy position. Or how about when the mutalisks darken the skies? The expansion took a lot of the fun out of Zerg air, though. Well, at least you can still swarm with zerglings. It's amazing how much damage enough of the little things can do if used in the right place at the right time.

Protoss are fun, too. Psi storm is great for hurting Zerg or BC intensive terrans, while dark templar are nice for picking on the more comsat dependent. Reaver drops and recall tactics are always nice....
 
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