Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
Then subbss i guess i'll use ur idea and Make the stargate be a small wonder that allows communication between civs.

Sa~Craig i was thinking of that like i could get units done and then while i'm waiting for other units (or making them when i figure out my problem) i can make a smaller Mod of SG1 Missions.
For the meantime and then i'll have a few small Stargate Mods and 1 Big 1.

EDIT---- ya Subbs about the crystals but how could i make their attack animation?
Should they be immobile?
 
The crystals should not be immobile (it would be too limiting), thier attack should be like an electrical shock coming from the crystal or a blue beam that stuns enemies. The crystal animation itself should not move when it is attacking though, or rotate directions.
Another way to make them is assume that all crystals can emulate thier opponents like in the episode and can keep some of the human looking units and say that the crystals have "aquired" thier shape and found it to be a more efficient means of movement.
 
Thanx soo much
I would attempt some 2 but i got a problem with making units.
Any help is appreciated Sa~Craig

I'm more of a Multi-Unit maker myself actually
 
You should put in a request in the unit request thread for some of the units just to get more coverage. Most of the units people request in that thread never get done but it can't hurt to add to the list on the chance someone may do the units you want.
 
I have an idea, insted of SG-1 being one unit, make each team member be seperate units but give the Col. O'Neal unit (or give all of them this property) the army properties (but allow unloading from the army) so the other members of the team can be seperate or come together and fight as one unit at the will of the player. It would add more realism and more strategy I think.
 
Thats a great idea Subbss.
I will and do you
Know the names of any planets not their "CODE" name
Ex- Tollana
Kelona
Pangera

Not P3X-546
P3C-5C2
etc.

EDIT---- Can you think of any other resources besides
Trinium
Naquida
Naquadria

And i've decided to add 2 new Civs:
Reetou
Reetou Rebellion

Im not sure but i'm guessing that there are some units out there already that i could use as

Jack
Daniel
Sam
Jonas
But Teal'c i'll have to wait untill a jaffa unit is made by some1.
 
What about Sokar and Chronos as a civs? You left them out, any reason?

Planets:
Earth
Chulak
Abydos
Simarka (episode #103)
Argos (108)
Cimmeria (109)
Oannes (301)
Chartago (115)
Madrona (214)
Orban
Netu
Edora
Bedrosia
Kheb
Euronda
Ashen Homeworld
Vorash
K'Tau

EDIT: Altair
 
How about making a Stargate building that allows unit paradrops and airlifts? If that could be done...
 
how about just paradrops from that location, and make every city be at the center of a 3x3 square. i don't know how to get your people back afterwords, except for capturing the city.
 
This is what i got so far can someone tell me how to do chain mail and Armour effects
 

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KillerJ_27 i have a question for you, why is Osiris a seperate civ? If i remember correctly she ended up as a servant of Anubis, and was never with any followers. Even from her introduction.


Cheers Thorgrimm
 
You're right Thorgrimm, maybe it shouldn't be a civ (except in the individual misson mods). What about Chronos, I know he died before we knew much about him but so did Sokar (and a few others I think).

I think that eventually most of the known system lords and other goa'uld leaders should be civs but that to finish it the BETA version should just have the basic 4-6 civs. Even just get 2-3 civs done and release it at that point and just release more civs over time as they are made.

@killer_J27
I dont want to make your life more difficult with choices and I don't want to start a stargate argument over who's important and who isn't I just want to give you some constuctive feedback. Keep it going, killer_J27!

BTW, can you make a new post or edit the old one with the current list of civs/leaderheads/units.
 
Well Chronos did have Planets and armies. As you remember that is where the Tau'ri got their Mothership from when SG1 killed him, so Chronos should be a civ. And Sokar did have planets and Armies, Remember Ba'al was a servant of Sokar till Sokar was taken out by SG1. So Sokar should be a civ also.


Cheers Thorgrimm
 
Ive heard that theres a hacked version of the Editior that has a Teleport flag you could make that be the stargate, I havent heard of anyone testing it yet though
 
But an important aspect of the stargate network is that it only goes to other gates so unless you can apply this new flag to terrain and make it LM it won't fit. But if you use LM terrain people like me who don't yet have C3C can't use the mod.

I still think that making the stargate a small wonder that allows communication between civs is still the idea I've heard although not exactly the most acurate, but I can't think of a better way.

EDIT: Yea, Sa~Craig, Yu is a good civ idea.
 
I agree with all of you.
I think that 1st i'll just release a small version with 5-6 civs then when i get more time i'll make more Civ's as i think of them LoL
and about Osiris, well i just kinda, i duno why i put her as a civ i think that i should just make her a great leader in Anubis' Civ.

Umm....

O Ya the stargate is just gonna be as Subbss said a small wonder allowing Communication between civs.

The Unit post has been edited.
 
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