I think I'm finished with the terrain as far as getting more rounded "planets" than the original civ3 terrain would allow.
Be carefull when making "planets" as certain combinations of terrain can cause unpredictable results. There are so many different terrains and to get them all working together is very difficult.
Some rules to follow:
1 Look at the screen shot below
2 connect to the tundra stargate system in the exact same way for every "plannet"
3 be cautious with placing terrains other than plains, grasslands, desert, and flood plain on the coastlines of the "planets". If a terrain throws off the planets edge you may not want to place it there.
4 Don't try to make any land bridges out into the middle of space. There are tiles I have not changed and they could cause unpredictable results.
5 If changes to the terrain are needed for something you are doing don't hesitate to PM me.
6 Thank Vadus for creating the ocean/coast space tiles and the original star tiles that I converted to sea.
I'm including a zip file which includes all the needed terrain files plus a sea terrain which if used in four tile squares will place a star in the middle. Didn't know if you would want to have the occasional larger star out in the middle of space so I gave you that option. Here's the zip.
The Stargate Land/Space terrain
For you viewing pleasure here is a screen shot from the biq that is in the zip above. Notice the aluminum resource icon that represents the actual stargate and the oil icon which represents the DHD. They are lined uo like this in order to force the idea of using the DHD to access the stargate. However, once roads are built the DHD can be bypassed. I think that maybe we should take another terrain such as desert place it in the spots which would become future bypass tiles and set it not allow roads. If there are no roads then the tundra cannot be entered by wheeled units except by way of the railroad through the DHD.