Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
I've done some more work on the terrain. I can now get you "planets" that are size of the land area controled by one city. Since most players like a little overlap in their cities I think that might be the best size. It would allow for two cities per planet. I'm not done tweaking the terrain, but will post it ASAP. I think with this design you can go larger, but the larger you go the more the land area looks like stop signs. In fact the city radius size looks like a stop sign. However, it is more round than the orignial terrain which is what you wanted.
 
ya Tzar that would be great. Well Subbss i think that it should be playable by any civs. That would be cool playing as Apophis or Anubis, etc. but in the individual scenarios youll only be able to play as the Tau'ri in most of them.
 
I think I'm finished with the terrain as far as getting more rounded "planets" than the original civ3 terrain would allow.

Be carefull when making "planets" as certain combinations of terrain can cause unpredictable results. There are so many different terrains and to get them all working together is very difficult.
Some rules to follow:
1 Look at the screen shot below
2 connect to the tundra stargate system in the exact same way for every "plannet"
3 be cautious with placing terrains other than plains, grasslands, desert, and flood plain on the coastlines of the "planets". If a terrain throws off the planets edge you may not want to place it there.
4 Don't try to make any land bridges out into the middle of space. There are tiles I have not changed and they could cause unpredictable results.
5 If changes to the terrain are needed for something you are doing don't hesitate to PM me.
6 Thank Vadus for creating the ocean/coast space tiles and the original star tiles that I converted to sea.

I'm including a zip file which includes all the needed terrain files plus a sea terrain which if used in four tile squares will place a star in the middle. Didn't know if you would want to have the occasional larger star out in the middle of space so I gave you that option. Here's the zip.
The Stargate Land/Space terrain

For you viewing pleasure here is a screen shot from the biq that is in the zip above. Notice the aluminum resource icon that represents the actual stargate and the oil icon which represents the DHD. They are lined uo like this in order to force the idea of using the DHD to access the stargate. However, once roads are built the DHD can be bypassed. I think that maybe we should take another terrain such as desert place it in the spots which would become future bypass tiles and set it not allow roads. If there are no roads then the tundra cannot be entered by wheeled units except by way of the railroad through the DHD.
 

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Tzar thats a great idea... to make the stargate a resource. and the DHD too. and the terrain it looks great. thanx so much it should work.
 
actually id say this mods coming around pretty good. some units are needed before i can actually finish the trail version but the rule changes etc. are coming pretty good.
 
this Hatak looks sweet. Bhiita posted a preview of it over at CDG in the work in progress thread.
 

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these will be the Goa'ulds cities. what do u think?


Done by Bhiita.
 

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I love the Hatak! I'll have to go over to CDG more often. Those cities are nice too.
I am glad progress is being made on this mod at a good pace.

I just had a thought, for the Replicator spaceships it will be easy because they can use some of the Gua'uld ships and some of the Asgard ships as well because they take over ships and we haven't really seen any ships the Replicators built themselves. That will save some work.
 
ya the Cities are placed in the game already. and the unit will be when its done?

do u think that i shjould make specific tech trees for each civ?


Units in progress:
Death Glider: Bhiita
Hatak: Bhiita
Staff Jaffa: Sa~Craig
Asguard Mothership: TheMorpheus
 
Yes i finally got c3c im starting alot over now that i have the c3c editor but its coming along good.
 
whats this teleport/Telepad feature?
 
killer_J27 said:
whats this teleport/Telepad feature?
It's a feature available in the hacked editor for Civ3 Conquests v1.22 I'm not sure what the link is but it is available on this site somewhere in the forums.

It allows you to specify a unit or building as a telepad and any unit can have the teleport ability. Any unit that has the teleport ability can move to any building or unit with the telepad feature in one turn.

Downsides for the stargate mod are that you can teleport from anywhere to certain locations not from gate to gate only. Also, if a unit is used as a telepad it will lose hit points for every teleport it receives.

If you want your mod to be able to be designed for Civ3 vanilla and PTW then don't use this feature.

In the StarTrek mod we are using it as a means of representing the Borg transwarp gate.
 
im new here but i like wha ive seen so far. i am curious though does this mod have a projected date of completion?
 
yes omni1 welcome to the forums. well anyway the mod cant have a final completion date untill i get the units that i need for the mod. Im gonna release a first test version of it once i get at least 1 unit for each civ:
Tau'ri: Any units around the forums
Tok'ra: Not sure yet
Ra:Jaffa by sa~craig and Death Glider by Bhiita
Apophis:Jaffa by sa~craig and Death Glider by Bhiita
Jaffa Resistance:Jaffa by sa~craig and Death Glider by Bhiita
Asguard:Asguard Mothership by TheMorpheus


then later on ill release bigger versions with more civs,units,etc.
but the actual mod is coming along good. ;)
 
I had an idea for one of the units that you could use for Tau'ri. That is if someone has made one. I was thinking that for a standard SG team you could use a modern infantry mult-unit of four. However, for SG-1 you'd need to find someone who can make a multi-unit with different characters. I'd volunteer to do it, if I knew how to make human based units. Unfortunately, I do not. I can barely make some basic ships and those aren't great.
 
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