Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
I think that's too many civs... and there are more Gua'uld than that.


Some nations like the Tollan have the ability to build their own gates though
Really! What episode did it say that. I'm was pretty sure that only the Ancients could build them.
 
DS i am gonna add some "Weaker" civs soon but 1st i need a balance between Goa'uld and their Opposers. Im kinda trying to add civs as they come in the Show. but ill probly change my mind soon wanting to destroy anubis. anyways ya ill add a few "Weaker" civs a bit later. and ya i didnt know that the Tollan could build gates?
 
In following up on my two cents worth, I've attached an image of one corner of a map terrain that I think you will like for your Stargate mod. In this image you will see parts of a couple solar systems each the size of a city's area of population. You can see how one of them is connected to the Stargate railroad which travels around the entire map.

Don't ask me why the railroads are green. I haven't figured it out yet. I can attempt to change the railroad graphic if need be....
This map was made using my modified Vadus space terrain which I mentioned earlier.
 

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Let me know pm or e-mail if you'd like to use the modified terrain.

I can provide Vadus terrain with the modifications in this post if you would like. Just let me know.

Thanks.

BTW, for all the different types of scenarios you can do with Stargate, it would be good to use different types of terrain sets based on scenario needs. The terrain that I'm offering could be good for System lord battles. A standard civ3 map could be good for planet scenarios like "repair" (build) the x-303 while searching for the stargate (a victory point location).

In some scenarios I think that the Go'uld would need to be combined as one civ with the system lords as leaders. But I don't know what type of scenario you are wanting to do first.....
 
Originally posted by subbss
I think that's too many civs... and there are more Gua'uld than that.



Really! What episode did it say that. I'm was pretty sure that only the Ancients could build them.
there was another episode where someone biult a gate in carters basement, i dont remember what group he was from though
 
Originally posted by Random Observer

there was another episode where someone biult a gate in carters basement, i dont remember what group he was from though

The person in question had been ascended like Dr Jackson eventually was. He descended to be with Carter. Then since no one would listen and stop attempting to use that weapon from the planet he had been imprisioned on, he built a gate using common materials like a toaster. Went back to the planet, died to stop the weapon, ascended to save Carter's life. I guess, if you had to put a name to the "race" he was from it would have to be the Ascended, because not all ascended are ancients. Anubus is not an ancient and he was/is partly ascended.

I don't think you can have a build gate option.

Here is an idea that puts the railroad idea for wormholes out the window. A princess type unit that can be transported by another unit. (looks like a stargate). Each planet that you want connected has one to begin with. Use the teleport/telepad feature. Have the gate unit be the telepad and all units you want to use the gate have the teleport feature. As long as you own a gate you can teleport to it in one turn. Problem is that your teleport units can teleport from anywhere to the gate, not gate to gate like you want. However, you would be able to transport the gate to a new planet if you wanted to.

I think every method of representing the gate will have some problems with it.
 
Tzar Sasha can u post that here or PM it to me or summin so i can check it out.?
 
@DS_CL, I don't know where they got their info from or they might have meant they moved a gate to that world. All the episodes with the Tollan didn't mention anything about them building thier own stargate.
The Ancients originally built the stargates and then the other races learned all of their knoledge when they acsended.
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I still think that the best way to represent the gates is to:

A) Make the stargate be either a smallwonder that allows communication between civs.

B) Make the stargate be a city building that needs a stargate resource to build it but make the resouce have invisible graphics so you don't know where it is and place the resource near the star-system/city you want to have the stargate.
 
you can still find the resource by way of right clicking on the terrain and using the terrain info.
 
They built their stargate. The episode it is mentioned is called Pretense.

If you use it as a means to communicate between Civs, how would you represent using the Stargate militarily?
 
I put together a test map that uses a combination of several ideas that I've read about in this thread.

  1. Here is a list of what I did in no particular order:
  2. Railroad on tundra around map for searching and accessing other stargates
  3. Vadus Space terrain on the ocean and coast
  4. Modified Vadus Space terrain in that stars are in Sea tiles instead of Marsh (requires a square of four tiles to make a star)
  5. Tundra graphic modified to look more space like
  6. An Iris unit was created (I used a standard unit as a place holder) with max defense, immobile and as a telepad
  7. All ground units can teleport to the Iris telepad
  8. A resource stargate placed on the first tile of the "wormhole" provides 2 in commerce
  9. A resource DHD not yet placed (is a requirement for the Iris unit) and provides 2 in shields
  10. Early ships do not have transport ability as they can currently travel to other planets quicker
  11. I only included early units as it is only a test map not an epic game.
  12. Modified the grassland, plains, desert, etc that have tiles touching coastal tiles so that they edge space rather than water.
  13. Allow x y wrapping for easier movement on the railroad/wormhole.
  14. There are only 4 "planets" on the right hand side. Planet being the size of a cities production area.
    [/list=1]
    Keep in mind this is to test the map terrain, resource and teleport/telepad ideas not to test units. Feel free to add to this map or create new maps based on this type of terrain.

    I think this will provide a good mix of the Vadus and Lukree terrain types. I only have Vadus terrain. Since Lukree's terrain is a modification in color, I used standard terrain for all land but tundra.

    The Iris unit is meant to be placed during creation of the map not built in game. The AI most likely would not understand the use of this unit...

    Those in charge of this mod, give this a try and if you want some changes to terrain, let me know and I'll see what I can do.

    Here is the file.
    Extract the file and save the biq and folder with associated terrain graphics in your "conquests\scenarios" folder.
 
Sorry its been so long since ive posted here. well im still here and the scenario is my top priority (well once some units are done) and Tzar Sasha what i need are planets tht are 3x3 or sumthing that still look round. then ill need to replace the Flood Plain terrain with the Ocean/ Space terrain then it would look great.

Any more suggestions post them.

Ill keep u posted

Hammond Out
 
I think the planets should be larger than 3x3, at least 5x5 so you have to explore each planet. Plus, smaller planets means more sea tiles, which aren't as playable as ground tiles.
 
Hello,

Perhaps someone has already said it but I too loafer to read all the post .. I was thinking to a Stargate Mod when I saw these posts. I think the best is to create a mod where the different civ try to conquest a planet ...So we can use the terrain of CIV III ...
I will see if I can help ( if I have time ) to create advisors or leaders or other stuffs for this mod ...
I like the idea ...

:)
 
thanx frenchman any help would be great. Yyes actually right now im working on a few Stargate Mods. The main 1 with the gates and planets and stuff. One where they go to abydos and have to face the Abydonians and Ra. And im starting one where its The Tau'ri and Anubis. Both of our ships crash landed into a planet and neither of us have any idea where the gate is (If there is 1) (Victory Point Location) Find the gate and u win. I dont have C3C yet like subbss thought but i got $200.00 for my B-Day last week. so im gonna go buy it soon.

Tzar: I like ur tundra thing i think ill use that terrain for the main space mod 1. But i need round planets that are 3x3 - 7x7.
 
Originally posted by killer_J27
...Tzar Sasha what i need are planets tht are 3x3 or sumthing that still look round.

I've been doing some tinkering. I can get you 3x3 grassland "planets" they are still square, but have smoothed edges and appears a bit more rounded. You can go larger 5x5 or 7x7 but it becomes more square than rounded. Do you want to use mountains, hills, deserts, plains etc within these "planets"? Or do you want different types of graphics? Either way, work will have to be done as I have not been able to get anything but grassland to look good at this time.

Will you ever have two "planets" so close that there will need be a land bridge?
Do you mind if the graphics don't look so civ standard? It will be easier if they aren't.

then ill need to replace the Flood Plain terrain with the Ocean/ Space terrain then it would look great.

Explain this one to me... Why flood plain? You want ground units walking on flood plains as space? How do you plan on using this modified flood plain.?
 
Tzar scratch that last 1. before i downloaded ur terrain. i used flood plain round the outside as the gateway. but now urs is alot better. (I just forgot about ur terrain 4 a minute.)
 
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