Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
ya the first scenario that i think im gonna do is going to be The Tau'ri and Abydonians fighting off Apophis. im not going to start it 4 a while though cause the gang wars is my top priority at the moment.
 
well i wont be working on it for a while So I think that you should release you scenario first. Plus I am really looking forward to playing a Stargate scenario.
 
well, then heres another progress report...

Im concidering starting a New preview thread...

Ive done the terrain(all but the ggc, which is fighting me every step of the way)
Ive got all the units I need(until people make better) and unit lines etc...
Im 2 buildings short of being done(I need barracks, and advanced barracks for SGC) with that part...I might make the ancient chair device if I can get a good pic or 2...
I think I have the cities...5 of the 8 resourses I need( I dont even know what others to use...I have: Naquadah, Neutronium, Tretonin, ZPM, Trinium) Im thinking "Symbiotes" for jaffa, and/or goaulds?...at least until Jaffa get tritonin...
Tech tree is "done" (untested in game, so it might fail horribly, but the icons are done, and the tree is placed...no lines yet, that will be after I test it)
alliances are set...I still have to tweak the Governments, but that can happen while we test...
the Map is 90% drawn...stuff will move and resources will change frequency after tests Im sure...

but for now I just need to draw where the Earth, Beta Site, and Goauld ships are...Place Cities/improvements/units...and it should be good to go...
 
well, I somehow managed to delete "Wealth" from the improvements...so I have to do another BIQ...unless someone knows a way to re-add it...but nothing Ive tried works...I expect a Private test version to be available for 1 or 2 others(besides Killer) if anyone reading this is interested...In 2-3 days...

This test version has many missing civilopedia graphics, and will contain "filler" unit and/or Improvement graphics...also the terrain has small issues that dont effect game play...What I need is a few people who are willing to test the "time line" (How fast techs are researched, building spawning increments, unit/improvement building speed, units strengths...)

please PM me if you are interested...
Note: Replicators are unplayable, though in the new Biq, I may change that...
 
well spacer one the units all look pretty good except the big replicator but theres nouthing that you can do about that. but it really looks good.
 
Spacer One said:
well, I somehow managed to delete "Wealth" from the improvements...so I have to do another BIQ...unless someone knows a way to re-add it...but nothing Ive tried works...

Have you tried importing the rules for Improvements and Wonders from another scenario? It means you'd have to do them again, but it'd save the rest of the scenario and rules.
 
Can I import just the Improvements?...Hmmm Ive never done much importing...I'll look into it...

@ Killer...the Big replicator is the one from the episode...there are smaller "filler" spiders...I only did a preview of the actual StarGate units...

Next preview is LH I think...but I have to track down the wealth problem, or restart the BiQ
 
You should be able to...the "Import" option in the file menu has a number of check boxes that allow you to pick and choose the bits you want from another scenario. It's good for allowing you to combine a rule set with multiple custom maps without having to do the whole lot again.
 
Go to File-->Import and it brings up a list of things you can import, with a tick box for each option. The rules are divided into the tabs in the rules editor i.e. civilization, units, terrain, improvements and wonders etc. You can also import the scenario data, player data, and individual aspects of the map (resources, cities, the map itself etc). It's definately in the Conquests editor, and its in the Civ III editor as well (although I'm not sure about the older versions).
 
yeah...for example if you import units, but not techs...the lines/requirements get all messed up...but if you import all but one, its kewl...

Either way...I discovered that all I had to do was click the "Capitalize" box to remake wealth...so no importing needed...now Im having a problem I cant identify, so updates in progress...

@ Weasel...any chance I can get you to resize the Crawler (Spider mech)...or, if I reszie it on the story board, can you make it a unit?...(2 actually)
 
hey spacer. i c what you mean now about the replicator. i have just started the map for the Apophis / abydos scenario. anyways hope you find out what the problem is.
 
@ Killer...yeah, if I can get Weasel to resize them for me, there will only be 1 BIG one, and it will fly(ala Ha'Tak, or X303)

Also, do you think the Jaffa should get 2 Hatak?...they are gonna be very powerful, but in the episode they have 2(and MORE show up) where as the Replicators have 7 total(on screen, not counting the radar shots) and Anubis has 5(again not counting the BLOB of them on radar)Baal has like 12 but they get taken by Jaffa

So Game wise...Anubis gets 2 Baal gets 1, the Replicators get 1 and an Asgard Mother ship(noone else get AMS but replicators)...I was hoping to limit the Jaffa to 1 and a few Al'Kesh...but who knows what units Im gonna end up with...Sword of Geddon and Orthanc have both offered to make some/all of the ships(2) but still no luck with Jaffa reworking...If I dont get em by release, I'll have to put out a patch(which I am doing anyway, against my better judgement)

after running 3 failed tests(the game crashed about 10 turns in, and for some reason all my cities were destroyed in the last turn...maybe a rule misclicked) Ive also decided I hate the Anubis/Horus Warriors for Temple guards...they are great units, not saying that...but unless I can get them colored grey, and get the sword away from the Horus guy, they bother me(still prolly fillers tho, just like the "Lynx spider")

Other than that...I need Human "Cities" done by someone with Talent...
level 1 is tents,Military style
level 2 is metal buildings/tents still military style
size 3 is Cheyyene mountain...with the tunnel to drive into(like on the show...I dont know waht its called)

after many failed attempts at the Mountain...Im not doing the Tau'ri cities...they will be some default city(Boooooo) unless someone wants to help me out with this small task...

The terrain has 2 glitches that are livable to me...a patch of green appears on coast, and the reddish grasslands dont match for somereason in the "Temple area" but thats fine...its the TEMPLE area...so the "grassland" is a bit darker than other places...I'll have these fixed for the patch Im sure(wholey new terrain for the patch, Im just happy with what I have for now)

as soon as I track down the reason the game crashes, I'll be ready to send you the private test(Killer_J27 only at this point...) Requests only taken by PM...
 
alright well im ready for the test whenever its done. I think im going to turn more towards my Abydos scenario and then finish my gang wars scenario after i finish it but im not sure yet. Ill start a new thread soon for my abydos scenario though once i get a little more done.
 
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