Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
Bluemofia said:
Ok, first thing I notice: The F302's default sound is really annoying. Because it plays over and over and over, and is loud, it gets annoying fast.
You could always try asking the unit creator to make a quieter version of the sound. Or perhaps remove the default sound from the ini.
 
I know. Just mentioning.

Next thing: Elite Jaffa is hidden nationality. Intended? Because the Baal are trying to over run me in peace with them.
 
Yep. Gotten a bunch of buildings. No Civpedia entries, and too lazy to look them up manually. Interesting, but can't find a way to get the infantry off the other planet/island/thing where SG's capital is. So, I have this giant pile of troops that don't do anything. Also, I captured the Ring of Sen-marak thingy and it is giving me large amounts of Jaffa warriors. Useful, because they stink in combat. Also, I would like to mention that the Replicators die way too quickly. They should have either greater defense, or the ability to settle early on.

The Rebel Jaffa, since they have access to the iron-thingy resource, overwhelm the large continent/planet/whatever very easily with their death gliders, and the only reason why I'm not dead is because they're going for a domination victory.
 
You're not dead because the Jaffa and SGC are locked in alliance...

I need suggestions on Replicators...they cannot settle, onlt take cities...but they dont get their "Big" unit fast enough...maybe pre-place a few more Big ones?...

I never considered capturing the wonders...they give SGC Jaffa?...well thats odd, but ok...

The Prometheus, and Asgard Mother ships are for taking D/G off the Island...the rest are for defence...Believe me, once Baal, and Anubis get Transports, you'll need em...just give em the Prometheus and asgard mother ship(for a test) then preplace 1 of each ship, for each Civ...Maybe the Smaller ship should hold troops, and the Larger one hold DG/F302...?

First off, they Asgard Motherships, all fly to kill eachother, then Anubis loads up his SHip with DG, and heads for "Earth"...Im hoping thats not how it happens everytime, but statistics are statistics...happened 2 out of 3 times for me, and the only reason it didnt happen the 3rd time, is I sent the Prometheus to kill all the AMS

Also, you have another Govt...you can switch at start...for each civ
The slider works best for me at 6-sci 3-lux/happy 1 trade/money...and you should manually set each city at the start or they will starve
 
Spacer One said:
You're not dead because the Jaffa and SGC are locked in alliance...

Yeah, I just noticed that. It didn't seem like it though.

Spacer One said:
I need suggestions on Replicators...they cannot settle, onlt take cities...but they dont get their "Big" unit fast enough...maybe pre-place a few more Big ones?...
Spacer One said:
What about making more small replicator spawning improvements?

Spacer One said:
I never considered capturing the wonders...they give SGC Jaffa?...well thats odd, but ok...

Well, the only reason why I captured it was because they already built it when I finally conqured the city.

Spacer One said:
The Prometheus, and Asgard Mother ships are for taking D/G off the Island...the rest are for defence...Believe me, once Baal, and Anubis get Transports, you'll need em...just give em the Prometheus and asgard mother ship(for a test) then preplace 1 of each ship, for each Civ...Maybe the Smaller ship should hold troops, and the Larger one hold DG/F302...?

I don't think they can get transports, because they don't have a coastal city.

Spacer One said:
First off, they Asgard Motherships, all fly to kill eachother, then Anubis loads up his SHip with DG, and heads for "Earth"...Im hoping thats not how it happens everytime, but statistics are statistics...happened 2 out of 3 times for me, and the only reason it didnt happen the 3rd time, is I sent the Prometheus to kill all the AMS

Mine kind of got blown up by a Replicator Asgard Mother ship early on.

Spacer One said:
Also, you have another Govt...you can switch at start...for each civ
The slider works best for me at 6-sci 3-lux/happy 1 trade/money...and you should manually set each city at the start or they will starve

Didn't notice this. I'll go check.

Also, shouldn't the victory conditions be coalition? So that SGC don't have to compete with the Jaffa to win?
 
Bluemofia said:
What about making more small replicator spawning improvements?

If thats what we gotta do...



Bluemofia said:
I don't think they can get transports, because they don't have a coastal city.

Preplaced...Goa'uld can also build cities, so could make a coastal city well before they get those ships on the tech tree


Bluemofia said:
Also, shouldn't the victory conditions be coalition? So that SGC don't have to compete with the Jaffa to win?

If so the Goa'uld can also win together
 
Spacer One said:
Preplaced...Goa'uld can also build cities, so could make a coastal city well before they get those ships on the tech tree

They didn't really do that in my game.


Spacer One said:
If so the Goa'uld can also win together

Then make the 2 Goa'uld factions be in a locked alliance with themselves, and then start with them not at war. Then they can't win togeather.
 
From what Ive seen so far, the two Goa'uld factions play the same...One gets slaughtered by the SCG/Jaffa and the other stays out of it...

Im gonna make em in locked alliance and see what happens
 
Well, they both get slaughtered in my game. Just the issue of troop transport...
 
I emailed you a new BIQ to try out

I added some more replicators, units/cities
I gave the Goa'uld a little boost...fixed some errors in the BIQ...

Remember you can switch Govs at the start...Jaffa have thier Govt, SGC has their Govt etc...
 
Didn't get it. I think my E-mail's evil again.

EDIT: I've noticed it becomes impossibly difficult to take the cities on islands. 90 fighter planes, and couldn't overwhelm the Go'uld city of Abydos on Jan,10 AD.
 
Disagreement by who?...Its NOT the BC-304, it is still a BC-303, and has no numbers painted on it(like the X-303 did)...On the show it is refered to as "The Market version of the Prometheus" by its Captain (on Atlantis, I dont know the guys name, I hate that show) with Asgard Sheilds and Engines...no Asgard Weapons

None of the transcripts for Atlantis show he said that

Anyone calling it the BC-304 is making it up as they go along, its never been called that on the show..
.

And the X 303 is never called the BC 303 on the show either. Your point?

[edit] from Wikipedia.com
The Daedalus started out as the first production BC-303 starship. However, with advances in technology and incorporation of alien technology, the Daedalus has been reclassified as the Daedalus-class battlecruiser. Advanced alien technology (such as Asgard shields, an Asgard reactor, Asgard sensors and transportation technology) was incorporated from the start, as opposed to being "tacked on after the fact" like with the Prometheus, as Lt. Col. Samantha Carter put it.

That just says its a new class of ship and that it started out as the first production BC 303 not that it is. A new class would be get a new model number.
 
It was never called the BC-303 on screen, but was refered to as "the 303 Battlecruiser" and people jumped on the name...

It wasnt a new class initially, it was made into a new class of ship after the addition of Asgard tech(during design)...The daedalus was supposed to be the version of the X-303 that was put into production, Im kinda losing what you are trying to say...

That is wasnt the Production Version?...or that is it numbered wrong?(no numbers at all)
 
Spacer One said:
It wasnt a new class initially, it was made into a new class of ship after the addition of Asgard tech(during design)...The daedalus was supposed to be the version of the X-303 that was put into production, Im kinda losing what you are trying to say...

That is wasnt the Production Version?...or that is it numbered wrong?(no numbers at all)

This is not the production version. It was supposed to be but was changed. No one knows the number for the it.
 
ok, well I still call it the production version, until they modify it again...As that is how I recall it being refered to...we wont know until they make another one.....

{edit} after looking around on the Web, Ive come to the conclusion that the Daedaleus, is NOT the "production" version, but was supposed to be...when the Asgard updated our technology,it was redesigned... the plan was to Mothball the X-303, but the Atlantis mission kept them both in service...so Marine, Im wrong...I dont often find someone who knows more about SG than me...would you be interested in playtesting?...you could help me with the accuracy of the tech tree(which is composed of events through both episodes, for example: Fire The Weapon, Strange Alliance(Baal and SGC), Reinforce the Temple etc...

@Killer...are you still working on this?...BlueMofia is also testing...I think its all done, just need the last 2 units...but if someone makes the "Oneil" it would go up to 3 ships I need:
Ha'Tak, Al'Kesh, Oneil(so the replicators can have the Asgard Mother ship all to themselves)
 
Spacer One said:
ok, well I still call it the production version, until they modify it again...As that is how I recall it being refered to...we wont know until they make another one.....
Back at Stargate Command, Sergeant Harriman attempts to execute a routine dial of the Stargate -- but the seventh chevron will not lock, preventing a wormhole from being established. All indications show that it's the receiving gate that is having the problem, and Landry dispatches the Odyssey, a new Daedalus-class battlecruiser commanded by Colonel Casey Emerson, to pick up SG-1.

http://www.gateworld.net/sg1/s9/9x14.shtml#spoilers

Spacer One said:
{edit} after looking around on the Web, Ive come to the conclusion that the Daedaleus, is NOT the "production" version, but was supposed to be...when the Asgard updated our technology,it was redesigned... the plan was to Mothball the X-303, but the Atlantis mission kept them both in service...so Marine, Im wrong...I dont often find someone who knows more about SG than me..

hehe. And I only started to watch SG-1 in March :mischief: :D


Spacer One said:
would you be interested in playtesting?...you could help me with the accuracy of the tech tree(which is composed of events through both episodes, for example: Fire The Weapon, Strange Alliance(Baal and SGC), Reinforce the Temple etc...


Thanks but I have a rather full plate atm with both school and work and I also am going to be testing SOE and when I have time again the fallout mod. Thanks anyways,
 
The Odyssey?...I missed them say that...Ive only seen that one once...

So if they built 2..then it is a "production" ship right?...Im confused now, I didnt realize there were 2 Daedaleus ships...musta missed it(BTW I hate the new season, so I pay a little less attention than to say, season 7-8)
 
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