civvver
Deity
- Joined
- Apr 24, 2007
- Messages
- 5,855
Ok so you are cheating. Let's just say like you're playing two difficulties over your usual level and as a handicap you get to choose 1 free great person at turn 1. What do you choose and what do you do with that gp?
I think I probably choose a scientist and settle them. I play with mods all the time so I don't remember what they give in normal bts but it's 6 beakers a turn? Whatever it is, it probably doubles your science for the first ~30 turns or so.
Other choice would probably be a great engineer and settle if I saw stone in my city radius and then rush masonry and build pyramids, or if no stone rush masonry and build pyramids with the great engineer since without stone I won't have enough production to get.
A person to pop tech (scientist or engineer usually) is really useful too, but early they aren't worth that much tech until you research some stuff to get to a harder one, and then you lose all that early game advantage. Like a scientist teching alphabet or an engineer getting metal casting is nice but many turns later.
I think I probably choose a scientist and settle them. I play with mods all the time so I don't remember what they give in normal bts but it's 6 beakers a turn? Whatever it is, it probably doubles your science for the first ~30 turns or so.
Other choice would probably be a great engineer and settle if I saw stone in my city radius and then rush masonry and build pyramids, or if no stone rush masonry and build pyramids with the great engineer since without stone I won't have enough production to get.
A person to pop tech (scientist or engineer usually) is really useful too, but early they aren't worth that much tech until you research some stuff to get to a harder one, and then you lose all that early game advantage. Like a scientist teching alphabet or an engineer getting metal casting is nice but many turns later.