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Starting a city...

Discussion in 'Civ4 - Strategy & Tips' started by JMB2006, Oct 10, 2006.

  1. JMB2006

    JMB2006 Chieftain

    Joined:
    Sep 19, 2006
    Messages:
    7
    Hey gang, what are the top things that you like to build in a new city in the beginning of the game on Warlord/Noble level?

    It seems like Warrior/Granary will get things going, but how about Warrior/Worker/Settler? When does a Granary start being effective?

    (I've been trying to win the space race on Warlord but either a) run out of time, or b) get beaten at the last minute by another civ's Diplomatic Victory. Any ideas on how to remedy that are appreciated (if not already given in my previous thread).)

    Thanks.
     
  2. swimrr

    swimrr Chieftain

    Joined:
    Nov 23, 2005
    Messages:
    47
    Start with a worker, chop another worker, warrior for barbs, warrior and whip a settler, then go with granary/wonder/barracks/library in no particular order. Soon grab a 3rd settler, hopefully by then you have some bronze/iron and can start pumping out the military to sack your closest neighbor. Don't forget to get cottages going right off the bat. On those levels it will really help to give you a tech lead early on. Don't trade away valuable techs either unless it is VERY beneficial to do so. Start with these basics and you will learn to adapt to various situations.
     
  3. FuRRie

    FuRRie King

    Joined:
    Jun 19, 2005
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    903
    Location:
    Belgium
    It helps to be more aggressive in General, while going for Space it's always a good idea to take out a fair number of AI's.
    for starters, I (in general) start with a worker - warrior - (warrior) - settler
    but it does depend on barbs (raging or not) and the resources near your city.
     
  4. cabert

    cabert Big mouth

    Joined:
    Dec 14, 2005
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    Location:
    France
    a new city, but not the first city gets a granary first, unless culture is needed to make it worthwhile. If I need culture I'll go for a monastery (bring a missionary along with the settler).
     
  5. kamigawan

    kamigawan Warlord

    Joined:
    Nov 10, 2005
    Messages:
    107
    At the beginning of the game for non-capital expansion cities I like to start building a warrior, scout or archer (depending on need) until the city grows to size 2. Then switch to worker and when worker gets past half way, slave-whip to complete. Once you get your worker, start making food improvements (rice, wheat, corn, cow, sheep) If you haven't expanded to 10 culture for the fat cross, chop an obelisk/monument. Then go for another unit (barbarians will start to appear soon). Then start with the buildings - barracks, granary, mnastery, etc. These can all be rushed by slavery whipping, especially since you probably don't have enough happiness resources to keep growing anyways.
     
  6. ElJojo

    ElJojo Chieftain

    Joined:
    Jan 9, 2006
    Messages:
    72
    I try to build a worker first in new cities to improve tiles quickly. I'm only doing this because most of the time there's already a warrior guarding the city site, who becomes city defending warrior. I guess I would go for a warrior first otherwise. Granary may not be the best choice for first building. Do you need culture to grab ressources ? Do you need to wage a quick war ? do you need to run science specialists to maintain your research ? You should set yourselves some goals for each city, ideally you know globally why you're doing this city, not just "growing my civ".
     
  7. JimT

    JimT Warlord

    Joined:
    Apr 27, 2006
    Messages:
    250
    Location:
    Leeds, Yorkshire
    As a proviso, I would CONSIDER! building granaries first if:

    i) My city is going to be a production centre (often these sites don't have food to waste).

    ii) If i was expansive, allowing me to play to my strengths (large population and cheap granaries).

    iii) I was Incan on warlords (who would say no to increased population and border growth).
     

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