Yeah, we'll undoubtedly settle close-by islands ourselves anyway.
Would be interesting to see if there are any other islands reachable by coast, or if it's just that one (could be larger/continent sized too) to our NorthEast.
Anyway, some things I was thinking about - also, I've made another save extending the old one to have a setup resembling what I expect our island will fill out like. I put in copper cause I'm guessing we have at least one of copper/horse/iron but that's not a sure thing; works for testing though.
So the save is attached...
And the thing I was noticing just playing for a little, is that I really like the traditional economic/fast expansion tech path. Stonehenge is looking worse imo cause it's not worth the delay on the second city/we don't need that many momuments.
Other early wonders also aren't seeming as sound of bets
I understand this isn't all scientific, however the point hits hard and fast if you play out a test game for a while.
Our island is badly lacking in diverse resources and expansion to what land does exist on this map will be key.
We lack freshwater, seafood, and resources in general - we are at least fortunate due to charismatic that we should do well on happiness (here's personally hoping other teams are hit brutally on that front,
and why shouldn't they be, mapmaker shouldn't have given other teams extra free resources - same with marble and stone I hope too, it would be devastating to have actually given some team a monopoly.) but health is a problem. No freshwater, and not having different types of resources means bonuses hurt. So over all other priorities simply getting other land and resources seems important because being stuck at 5 or 6 health cities (well, without aqueducts/grocers but those are later) is NOT cool.
The other thing - Calendar would be a ridiculous boon to us landwise (bunch of 3f 4c tiles immediately) and the wonder with it is not half bad either if we wanted it, nor do I fear direct competition from other teams so much. Losing a Colossus/Stonehenge race seems really bad at this point so a way to diverge/guarantee we're on a safe path with unique tech trading opportunities and all sounds good.
So perhaps I should lay this out in the other thread, with a more concrete proposal (summary would be quick 2nd/3rd cities, then quick overseas too, going down writing/math/aesthetics/calendar/literature that techpath. Overseas we look for key city sites and resources like marble which could help us to a lot of wonders). But just some thoughts.
Would be interesting to see if there are any other islands reachable by coast, or if it's just that one (could be larger/continent sized too) to our NorthEast.
Anyway, some things I was thinking about - also, I've made another save extending the old one to have a setup resembling what I expect our island will fill out like. I put in copper cause I'm guessing we have at least one of copper/horse/iron but that's not a sure thing; works for testing though.
So the save is attached...
And the thing I was noticing just playing for a little, is that I really like the traditional economic/fast expansion tech path. Stonehenge is looking worse imo cause it's not worth the delay on the second city/we don't need that many momuments.
Other early wonders also aren't seeming as sound of bets
I understand this isn't all scientific, however the point hits hard and fast if you play out a test game for a while.
Our island is badly lacking in diverse resources and expansion to what land does exist on this map will be key.
We lack freshwater, seafood, and resources in general - we are at least fortunate due to charismatic that we should do well on happiness (here's personally hoping other teams are hit brutally on that front,

The other thing - Calendar would be a ridiculous boon to us landwise (bunch of 3f 4c tiles immediately) and the wonder with it is not half bad either if we wanted it, nor do I fear direct competition from other teams so much. Losing a Colossus/Stonehenge race seems really bad at this point so a way to diverge/guarantee we're on a safe path with unique tech trading opportunities and all sounds good.
So perhaps I should lay this out in the other thread, with a more concrete proposal (summary would be quick 2nd/3rd cities, then quick overseas too, going down writing/math/aesthetics/calendar/literature that techpath. Overseas we look for key city sites and resources like marble which could help us to a lot of wonders). But just some thoughts.