BLubmuz
HoF Quattromaster
I forget nothing!But you forget that chops are a huge priority. Otherwise, our Worker will have nothing to do after hooking up the Golds. Moreover, without chops we won't have much of a shot at any early wonders we might want, and/or our Settler and other builds will be slowed down from what they could have been.
Our worker will road the path for the settler, then he can chop it, or he can chop the library with a great advantage, since every chopped hammer doubles for us!!!
I've tried some variations.
The best seems to be:
WB, research mining
start WB until size2, switch to worker, finish mining, start wheel
mine gold, work it for the last turn of the WB, then move to 2 fishes
Hunting (but i can see your point on that, so we can skip it) AH Writing, build 2 warriors, use the free one as a scout.
What if we have a 3rd seafood in the fog?
I must also compare the benefits of skipping the wheel until Writing and BW are researched.
But since mining will be for sure the first tech and we can know what we have in BFC only after the actual game start, i'll wait 'til then to run more accurate tests.
For now, i suppose we agree on WB first and mining first, so we're plenty of time to simulate.
It's really too soon to talk about the Colossus, but usually i never build it with a financial leader.
It gives +1gold for each water tile, but 3 instead of 2 is a +50%, 4 instead of 3 is a +33%.
You must add that to compensate the hammers invested, you must work lots of waters tiles.
Is a thing to build to negate it to the opponents, if you have nothing better to do. And possibly not in Capital.