That delays Bronze Working = bad idea. Gotta know where the copper is.
Why? What do we need copper for immediately? Are you afraid someone will axe rush us? I think we can afford a tech or 2 before we go for BW.
Why? What do we need copper for immediately? Are you afraid someone will axe rush us? I think we can afford a tech or 2 before we go for BW.
I think we agree that the Workboat should be the first build. Then if we build a worker without mining, our worker is left with nothing to do but jerk off. Turns wasted.
BTW, please provide reasoning in your posts from now on...that's kinda the point of this game...you know...discussion...
Edit: I realize you're Australian so for translation <term snipped>
From my calculation, we can build 2 work boats, 2 warriors and a worker, and be working both fish and a gold by the end of turn 27 (starting from turn 0), with the first warrior built at turn 17 and bronze researched on turn 19.
Why? What do we need copper for immediately? Are you afraid someone will axe rush us? I think we can afford a tech or 2 before we go for BW.
I think we agree that the Workboat should be the first build. Then if we build a worker without mining, our worker is left with nothing to do but <term snipped>. Turns wasted.
BTW, please provide reasoning in your posts from now on...that's kinda the point of this game...you know...discussion...
Edit: I realize you're Australian so for translation <term snipped>
That pretty much matches my calculations. What you've done would be my option E, with the modification of spending a turn finishing off the warrior before starting on the worker.
The only down side of that is we get noticably less commerce than some other methods, but I still think it might be better.
One option I'd like to consider is B modified for an earlier warrior, which is basically:
workboat -> grow+warrior -> worker -> (workboat/warriors).
An earlier warrior is good for exploration even if we don't need to worry about defending the capital.
You miss the fact that later on, we'll have more Workers that can work during a revolt. And while it's very likely that we'll want to use Slavery at some point, it's not guaranteed that we'll need it prior to another civic switch (e.g. Hereditary Rule, Organized Religion, or Representation). And a turn of anarchy is a turn of lost production and research. Thus we shouldn't be switching into Slavery, IMHO, until immediately prior to the turn we wish to use it.Also though, if we're going to use slavery eventually (and I think we will), then it is generally more efficient to revolt while you're waiting for a worker to improve a tile, or for a workboat or settler to travel. Basically, you will lose 1 turn globally at some point revolting to slavery, but when you do the workers are still working and units still moving. So choosing when to revolt is choosing when you want to get a free turn on all your units. This is why I revolt specifically while improving the gold in a couple of cases, as it's basically 8 commerce for nothing compared with revolting at a later time when you don't need the worker turns for anything.
You miss the fact that later on, we'll have more Workers that can work during a revolt. And while it's very likely that we'll want to use Slavery at some point, it's not guaranteed that we'll need it prior to another civic switch (e.g. Hereditary Rule, Organized Religion, or Representation). And a turn of anarchy is a turn of lost production and research. Thus we shouldn't be switching into Slavery, IMHO, until immediately prior to the turn we wish to use it.![]()
Even though later in the game there are more workers to complete their jobs in revolt wouldn't the losses in terms of research and hammers be greater due to the larger size of the city?
And with the proposal to get a GS asap and work both gold tiles there is a chance that we wont need slavery until a 2nd civic change is needed so combining them would be worthwhile.
Thanks for all the replys. Some good logic there. Didnt think about slavery - with those 2 fish we could replenish population pretty quickly so slavery could be good.
An alternate tech route would be to start going for writing. So, while we build work boat(s) research prerequisite for writing (like the wheel or pottery), then while building the worker, research mining. I think writing will be nice for a library once we have those 2 gold hooked up.
Please remember this is an edited map, thus anything is possible.I like to switch 2 civics at once though so as to not waste another turn of anarchy.
Sure, we need to take advantage of a 2 civics for any change. If possible.
Copper: Doesnt seem like we have it in our capital (due to having many other resources). So this would help for knowing where next to settle. Actually, I think Iron Working for this purpose would be better.
I dunno...half price librarys + 2 gold resources is hard to beat
Because we also want Slavery ASAP. Mining > Bronze Working is the best tech path because,
- 1) It's too early to build a lighthouse, ruling out Sailing.
- 2) We don't need to hook up the gold right away for
, so the Wheel isn't necessary (although I would probably recommend it after Bronze)
- 3) We won't be working cottages at first since we have 2 gold tiles, so Pottery can be delayed a little.
- 4) There's no camp resources, so hunting isn't needed. Also, unless we meet Persia early, we won't want hunting since we won't be able to build warriors for cheap HR
s.
- 5) Building wonders too early will hurt our all important REX, so no need for Masonry or Mysticism at first.
See above. We want it at size 6, with library and granary. And possibly always a Scientist at work. Preferably 2.With 2 fish, why wouldn't we want to be whipping ASAP in our capital?
One point to note is that we shouldn't necessarily hurry after Hunting unless we have some resources which require a Camp, or know we're near another civ via land. This is because skipping Hunting leaves the option open to build Warriors, which will be very important if we're adopting Hereditary Rule. Of course, if we're near Persia then we have no choice but to get Hunting because we're going to need Spearmen.Research:
- Wheel-Mining
- Hunting-AH-Writing
- BW
I agree with the whipping part - we can't afford not to work any of the 2 Fish and 2 Gold tiles once we have them up and running. Plus we'll want that Great Scientist ASAP. So we probably won't want to whip much (or at all) in the early game, since it'll hurt our research too much with this start.About research, after mining, wheel then BW. I know BW is more important than wheel
but here wheel is more urgent. We need 6th pop to work 2 fish, 2 gold, first phf and silk then 2 scientists. Not many chops here. And whip, right now what? The first 4 tiles are too good to lose,while temporary, their pop. To discover copper,sure; but not
so urgent IMHO, as only the seetler needs to know about.
But you forget that chops are a huge priority. Otherwise, our Worker will have nothing to do after hooking up the Golds. Moreover, without chops we won't have much of a shot at any early wonders we might want, and/or our Settler and other builds will be slowed down from what they could have been.BW is not a priority, since if we have it in BFC, great, otherwise we need to locate the copper only when we're almost done with the first settler.
Colossus is probably a bit late for us to aim towards right now. Metal Casting is a rather expensive tech; and anyway, the Colossus benefits aren't as good as the Great Lighthouse benefits. But I'd certainly agree that the Great Lighthouse would probably be an excellent wonder for us to grab. Not to mention an early Lighthouse would be great with our double Fish.Considering that we are not Industrious and don't have any stone we might want to use the chops for the Colossus and/or Great Lighthouse.
The prerequisite techs for the GL are Sailing and Masonry. We start with fishing, and plan to research mining so in the long term a research path might be Mining>BW>Masonry>Sailing, with Wheel somewhere in there? BW is also good because it enables Metal Casting for the Colossus.
Perhaps I'm just stating the obvious to the more advanced players, but this is just something thing to keep in mind for the future.