State of the Empire

TURN 125, 250 AD

WAR WITH SPANISH APOLYTON!

Demographics & Power Graph
Spoiler :

Civ4ScreenShot0243.JPG


Civ4ScreenShot0242.JPG

Tech:
Metal Casting complete! Researching Meditation complete in 1 turn (Alphabet on hold 1 turn from complete)

Cities:
Mostly building wealth

War Update:

Woody 2 Impi returns to the plains hill where they're keeping an eye on us.

Spaniards now have 1 axe and 2 impi fortified on the northern hill overlooking Hansa's and Lana's borders.

We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman.

We will need to pay Apolyton the remaining 20-gold installment in 10 turns.

Scouting:
We traded maps with Apolyton again, this time including CP's maps, which they apparently traded between each other.
 
TURN 126, 275 AD

WAR WITH SPANISH APOLYTON!

Overview of the Land
Spoiler :
Civ4ScreenShot1606.JPG


Civ4ScreenShot1607.JPG


Civ4ScreenShot1608.JPG


Civ4ScreenShot1609.JPG

Scouting
Spoiler :
Civ4ScreenShot1599.JPG


Civ4ScreenShot1600.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot1625.JPG

Tech:
Metal Casting complete! Researching Alphabet complete next turn

Cities:
Indira: Pop 14
Starving
Building Market complete in 19 turns
Working 6 Rep-boosted Scientists, GS complete next turn

Terasvin: Pop 9
Growth in 12 turns
Building Wealth
Working 4 Merchants, Great Person complete in 11 turns (more after Indira gets a GS) 48% GM, 52% GE

Mantra: Pop 7
Starving
Building Wealth
Working 5 Scientists, GS born in 6 turns (more after Indira gets a GS)

Daivagati: Pop 9
Starving
Building Wealth
Working 4 Scientists

Lana Pop 11
Growth in 6 turns
Building Wealth
Working 2 Scientists

Raj Pop 9
No growth while building Settler
Building Settler complete in 2 turns
(just noticed there is 1 unhappy face here, maybe from another city growing larger and taking the +3 happy bonus?)

Lakshmi Pop 11
Growth in 3 turns
Building Forge complete in 20 turns (Library put on hold)

Astan Pop 10
Starving
Building Wealth
Working 6 Scientists, GM born in 6 turns (more after Indira gets GS, and now will have some chance for GS)

Bono Pop 3
Growth next turn
Building Wealth

Lokapara Pop 4
Growth next turn
Building Granary complete in 3 turns

Abhi Pop 6
Starving
Building Wealth
Working 4 Merchants

Hansa Pop 3
No growth
Building Wealth
Working 2 Scientists (Artist popped borders last turn)

War Update:

Woody 2 Impi moves back to jungle hill north of Hansa

Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders.

We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman.

Our main stack fortifies northwest of Lana.

We will need to pay Apolyton the remaining 20-gold installment in 9 turns.

Scouting moves:
Ambassador SC continues moving through CP lands, finds a CP settler in their north. Duke moves through German lands, sees the 2 new German cities on Poly's border have popped borders with terraces.
 
TURN 127, 300 AD

WAR WITH SPANISH APOLYTON!

Overview of the Land
Spoiler :
Civ4ScreenShot1613.JPG


Civ4ScreenShot1614.JPG


Civ4ScreenShot1619.JPG


Civ4ScreenShot1620.JPG

Scouting
Spoiler :
Civ4ScreenShot1605.JPG


Civ4ScreenShot1606.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot1635.JPG


Civ4ScreenShot1636.JPG

Tech:
Alphabet complete! Researching Nationalism complete in 4 turns :dance:

Cities:
Indira: Pop 14
Starving
Building Market complete in 18 turns
Working 5 Rep-boosted Scientists

Terasvin: Pop 9
Growth in 11 turns
Building Wealth
Working 4 Merchants

Mantra: Pop 7
Starving
Building Wealth
Working 5 Scientists

Daivagati: Pop 9
Starving
Building Wealth
Working 4 Scientists

Lana Pop 11
Growth in 5 turns
Building Wealth
Working 2 Scientists

Raj Pop 9
No growth while building Settler
Building Settler complete next turn
1 unhappy

Lakshmi Pop 11
Growth in 2 turns
Building Forge complete in 14 turns (Library on hold)

Astan Pop 10
Starving
Building Wealth
Working 6 Scientists

Bono Pop 4
No growth
Building Wealth
Working 2 merchants

Lokapara Pop 5
Growth in 5 turns
Building Granary complete in 2 turns

Abhi Pop 6
Growth in 2 turns
Building Wealth

Hansa Pop 3
No growth
Building Wealth
Working 2 Scientists

War Update:

Woody 2 Impi fortifies on jungle hill north of Hansa

Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders.

We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman.

Our main stack moves northwest-north ends up southwest of Hansa.

We will need to pay Apolyton the remaining 20-gold installment in 8 turns.
 
TURN 128, 325 AD

WAR WITH SPANISH APOLYTON!

Demographics & Power Graph
Spoiler :
Civ4ScreenShot0250.JPG


Civ4ScreenShot0265.JPG

Tech:
Researching Nationalism complete in 3 turns :banana:

Cities:
Mostly building Wealth / Research

War Update:

Woody 2 Impi will have left his jungle hill by next turn (not sure if it happened this turn or next turn)

Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders.

We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman.

Our main stack continues moving northwest, ends in or near Hansa.

We will need to pay Apolyton the remaining 20-gold installment in 7 turns.
 
TURN 129, 350 AD

WAR WITH SPANISH APOLYTON!

Overview of the Land
Spoiler :
Civ4ScreenShot1676.JPG


Civ4ScreenShot1677.JPG


Civ4ScreenShot1678.JPG


Civ4ScreenShot1679.JPG

Scouting
Spoiler :
Civ4ScreenShot0249.JPG


Civ4ScreenShot1671.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot1694.JPG


Civ4ScreenShot1695.JPG

Tech:
Researching Nationalism complete in 2 turns :rockon::band:

Civics:
Switched to Organized Religion and Slavery

Cities:
Indira: Pop 14
Growth in 2 turns
Building Market complete in 5 turns

Terasvin: Pop 9
No growth
Building Wealth
Working 1 Priest

Mantra: Pop 7
Growth in 4 turns
Building Wealth
Working 2 Scientists

Daivagati: Pop 9
Growth in 9 turns
Building Wealth

Lana Pop 11
Growth in 2 turns
Building Research

Raj Pop 9
Growth in 3 turns
Settler complete last turn! Building Research

Lakshmi Pop 8
No Growth
Building Forge 3-pop whipped for maximum overflow (Library on hold)

Astan Pop 10
Growth in 4 turns
Building Research

Bono Pop 4
Growth in 4 turns
Building Wealth

Lokapara Pop 5
Growth in 3 turns
Granary completed last turn. Building Research

Abhi Pop 7
Growth in 2 turns
Building Research

Hansa Pop 3
Growth in 3 turns
Building Wealth

War Update:

Woody 2 Impi retreated off jungle hill last turn or this turn.

Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders.

We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman.

Our main stack has split up a little, but the larger part moves northwest and ends up on the jungle hill that the Impi had been occupying. This will protect our new Marble city to be settled next turn (or maybe the turn after?)

We will need to pay Apolyton the remaining 20-gold installment in 6 turns.
 
TURN 130, 375 AD

WAR WITH SPANISH APOLYTON!

Overview of the Land
Spoiler :
Civ4ScreenShot1717.JPG


Civ4ScreenShot1718.JPG


Civ4ScreenShot1719.JPG


Civ4ScreenShot1720.JPG

Scouting
Spoiler :
Civ4ScreenShot1710.JPG


Civ4ScreenShot1711.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot1734.JPG


Civ4ScreenShot1735.JPG

Tech:
Researching Nationalism complete next turn! :thumbsup:

Cities:
Indira: Pop 14
Growth in 2 turns
Building Forge complete in 2 turns (Market on hold)

Terasvin: Pop 9
No growth
Building Wealth
Working 1 Priest

Mantra: Pop 7
Growth in 3 turns
Building Research
Working 2 Scientists

Daivagati: Pop 8
Growth in 4 turns
Building Wealth (Missionary must have been whipped last turn after the picture was taken)

Lana Pop 11
Growth next turn
Building Forge complete in 12 turns
Working 1 Scientist

Raj Pop 9
Growth in 2 turns
Building Wealth

Lakshmi Pop 8
Starving
Forge complete with 3-pop whip! Resuming Library complete next turn with max overflow (1-pop whipped for 85:hammers: with 109/90 in the box)

Astan Pop 10
Growth in 3 turns
Building Wealth

Bono Pop 4
Growth in 3 turns
Building Research

Lokapara Pop 5
Growth in 2 turns
Building Wealth

Abhi Pop 7
Growth next turn
Building Moai Statues complete in 7 turns (141:hammers: invested this turn from built-up chops)

Hansa Pop 3
Growth in 2 turns
Building Wealth

War Update:

Spaniards move units off the northern hill overlooking Hansa's and Lana's borders. Currently the only Spanish unit in sight is an Impi protecting a Worker near our border.

We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman.

Our main stack has split up a little, but the larger part continues to secure the area where our new Marble city to be settled next turn

We will need to pay Apolyton the remaining 20-gold installment in 5 turns.
 
TURN 131, 400 AD

WAR WITH SPANISH APOLYTON!

Overview of the Land
Spoiler :
Civ4ScreenShot1750.JPG


Civ4ScreenShot1751.JPG


Civ4ScreenShot1752.JPG


Civ4ScreenShot1753.JPG

Cities
Spoiler :
Civ4ScreenShot1767.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot1770.JPG


Civ4ScreenShot1771.JPG

Tech:
Nationalism complete! :woohoo: Saving gold to pay back our allies while researching Iron Working complete in 15 turns

Cities:
Indira: Pop 14
Growth next turn
Building Forge complete next turn (Market on hold)

Terasvin: Pop 9
No growth
Building Missionary complete next turn
Working 1 Priest

Mantra: Pop 7
Growth in 2 turns
Building Barracks complete in 7 turns
Working 2 Scientists (GS born in 22 turns)

Daivagati: Pop 8
Growth in 2 turns
Building Catapult complete in 38 turns

Lana Pop 12
Growth in 7 turns
Building Forge complete in 6 turns

Raj Pop 6
No growth while building Settler
Building Settler 3-pop whipped to complete next turn

Lakshmi Pop 8
Starving
Library complete with max overflow. Building The Taj Mahal complete in 8 turns (less with incoming chops. 352:hammers: applied towards the build this turn (60 overflow, 60 from chops, 21 base, 150% from Marble, Forge and OR bonuses)

Astan Pop 10
Growth in 3 turns
Building Catapult complete in 2 turns

Bono Pop 4
Growth in 2 turns
Building Barracks complete in 11 turns

Lokapara Pop 5
Growth next turn
Building Missionary complete in 12 turns

Abhi Pop 8
Growth in 3 turns
Building Moai Statues complete next turn

Hansa Pop 3
Growth next turn
Building Catapult complete in 50 turns

Baraha settled this turn on top of Marble!
Growth in 8 turns
Building Granary complete in 30 turns

War Update:

:sleep:

Spaniards move units off the northern hill overlooking Hansa's and Lana's borders. Currently the only Spanish unit in sight is an Impi protecting a Worker near our border.

We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman.

Our main stack has split up a little, but the larger part is protecting Baraha, our new Marble city.

We will need to pay Apolyton the remaining 20-gold installment in 4 turns.

The biggest threat to our empire right now is a barb spear that has appeared in our northwest. It may be able to pillage our Pigs before we can get a unit up there to take care of it.
 
TURN 132, 425 AD

PEACE WITH SPANISH APOLYTON!

Overview of the Land
Spoiler :
Civ4ScreenShot1785.JPG


Civ4ScreenShot1786.JPG


Civ4ScreenShot1787.JPG

Cities
Spoiler :
Civ4ScreenShot1802.JPG

Demographics
Spoiler :
Civ4ScreenShot1801.JPG

Tech:
Researching Iron Working complete in 2 turns

Cities:
Indira: Pop 15
Growth in 17 turns
Forge complete! Building Market complete next turn

Terasvin: Pop 9
No growth while building Settler
Missionary complete! Building Settler complete in 11 turns
Working 1 Priest and 1 Citizen (???)

Mantra: Pop 7
Growth next turn
Building Barracks complete in 6 turns
Working 2 Scientists (GS born in 21 turns)

Daivagati: Pop 8
Growth next turn
Building Catapult complete in 19 turns

Lana Pop 12
Growth in 6 turns
Building Forge complete in 5 turns

Raj Pop 6
Growth in 2 turns
Settler complete! Building Missionary complete in 2 turns

Lakshmi Pop 8
Starving
Building The Taj Mahal complete in 4 turns (202:hammers: applied this turn)

Astan Pop 10
Growth in 7 turns
Building Forge complete in 6 turns (Catapult on hold)

Bono Pop 4
Growth next turn
Building Barracks complete in 10 turns

Lokapara Pop 4
Growth in 2 turns
Building Missionary complete next turn (1-pop whipped)

Abhi Pop 8
Growth in 2 turns
Moai Statues complete! Building Courthouse complete in 11 turns

Hansa Pop 4
Growth in ?? turns
Building Catapult complete in 49 turns

Baraha Pop 1
Growth in 7 turns
Building Granary complete in 29 turns

War Update:

Spoiler :
zuluwarisover.JPG


Other Updates:

We will need to pay Apolyton the remaining 20-gold installment in 3 turns.

We repaid Apolyton 110 gold in return for a loan they gave us to speed through Nat.

The barb spear moved onto our improved Pig tile. We have moved an archer adjacent to the barb and we have a chariot two tiles away.
 
TURN 133-136, 450-520 AD

Taj Mahal completed!

Tech:
Iron Working complete! Presumably saving gold on Machinery and/or Feudalism

Civics
We adopt Pacifism and Caste on T135

Cities:
Delhi founded to get Pigs + Iron
Presumably using the Taj GA to grow and build infrastructure. Presumably several cities are running lots of specialists for fast GPs.

Other Updates:

Golden Age started from Taj Mahal on T134!

Hopefully we paid Apolyton the remaining 20-gold installment of our old loan.

We finish scouting German land and enter WPC territory
 
TURN 137, 540 AD

Overview of the Land
Spoiler :
Civ4ScreenShot0183.JPG


Civ4ScreenShot0184.JPG


Civ4ScreenShot0185.JPG


Civ4ScreenShot0186.JPG

Scouting
Spoiler :
Civ4ScreenShot0181.JPG


Civ4ScreenShot0182.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot0201.JPG


Civ4ScreenShot0202.JPG

Tech:
Researching Horseback Riding complete in 1 turn

Cities:
Indira: Pop 16
Growth in 6 turns
Building Missionary complete in 2 turns
Working 2 Scientists

Terasvin: Pop 9
Starving
Building Settler complete in 2 turns
Working 5 Merchants (GP born in 2 turns)

Mantra: Pop 8
Starving
Building Archer complete in 2 turns
Working 4 Scientists (GS born in 2 turns)

Daivagati: Pop 9
Growth in 3 turns
Building Forge complete in 6 turns

Lana Pop 13
Growth in 6 turns
Building Market complete in 6 turns

Raj Pop 7
Growth in 2 turns
Building Courthouse complete next turn

Lakshmi Pop 6
Growth next turn
Building Market complete in 18 turns

Astan Pop 10
No growth
Building Forge complete in 3 turns
Working 5 merchants (GP born in 2 turns)

Bono Pop 6
Growth in 7 turns
Building Barracks complete in 1 turn

Lokapara Pop 6
Growth in 4 turns
Building Library complete in 5 turns

Abhi Pop 10
Growth in 3 turns
Building Courthouse complete in 1 turn

Hansa Pop 7
Growth in 2 turns
Building Chariot complete in 15 turns

Baraha Pop 1
Growth in 1 turns
Building Granary complete in 15 turns

Delhi Pop 1
Growth in 2 turns
Building Granary complete in 28 turns
 
TURN 138, 560 AD

Not a whole lot happened - no pictures

TURN 139, 580 AD

Overview of the Land
Spoiler :
Civ4ScreenShot0145.JPG


Civ4ScreenShot0146.JPG


Civ4ScreenShot0147.JPG


Civ4ScreenShot0148.JPG

Scouting
Spoiler :
Civ4ScreenShot0183.JPG


Civ4ScreenShot0184.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot0169.JPG


Civ4ScreenShot0170.JPG

Tech:
Researching Machinery complete in 1 turn

Cities:
Indira: Pop 16
Growth in 3 turns
Building Missionary complete next turn

Terasvin: Pop 9
Growth in 27 turns
Building Wealth
Working 1 Merchant
Great Engineer born (at about 33% odds)!

Mantra: Pop 8
Starving
Building Catapult complete in 7 turns
Working 6 Scientists (GS born in 2 turns)

Daivagati: Pop 10
Starving
Building Forge complete in 3 turns

Lana Pop 13
Growth in 6 turns
Building Market complete in 3 turns

Raj Pop 8
Growth in 5 turns
Building Barracks complete in 2 turns

Lakshmi Pop 7
Growth in 2 turns
Building Market complete in 9 turns

Astan Pop 10
Starving
Building Forge complete in 2 turns
Working 6 merchants (GP complete next turn: 15% GS, 75% GM)

Bono Pop 7
Growth in 4 turns
Building Courthouse complete in 10 turn

Lokapara Pop 6
Growth next turn
Building Library complete in 3 turns

Abhi Pop 10
Growth next turn
Building Barracks complete in 2 turn

Hansa Pop 8
Growth in 2 turns
Building Chariot complete in 7 turns

Baraha Pop 2
Growth in 5 turns
Building Granary complete in 8 turns

Delhi Pop 2
Growth in 5 turns
Building Granary complete in 7 turns
 
TURN 140, 600 AD

Overview of the Land
Spoiler :
Civ4ScreenShot0211.JPG


Civ4ScreenShot0212.JPG


Civ4ScreenShot0213.JPG


Civ4ScreenShot0214.JPG

Power
Spoiler :
Civ4ScreenShot0210.JPG

Demographics
Spoiler :
Civ4ScreenShot0209.JPG

Tech:
Machinery complete! Researching Engineering bulbed with GM to complete in 1 turn

Cities:
Indira: Pop 16
Growth next turn
Building Missionary complete in 2 turns

Terasvin: Pop 9
Stagnant
Building wealth
Working 1 Merchant

Mantra: Pop 8
Starving
Building Catapult complete in 6 turns
Working 6 Merchants (GP born in 3 turns: currently 100% chance for GS)

Daivagati: Pop 10
Growth in 11 turns
Building Forge complete next turn

Lana Pop 13
Growth in 5 turns
Building Market complete in 2 turns

Raj Pop 8
Growth in 4 turns
Building Barracks complete next turn

Lakshmi Pop 7
Growth next turn
Building Market complete in 8 turns

Astan Pop 10
Growth next turn
Building Forge complete next turn
Great Scientist born!

Bono Pop 7
Growth in 3 turns
Building Courthouse complete in 9 turns

Lokapara Pop 7
Growth in 4 turns
Building Library complete in 2 turns

Abhi Pop 11
Growth in 3 turns
Building Barracks complete in 1 turn

Hansa Pop 8
Growth next turn
Building Chariot complete in 6 turns

Baraha Pop 2
Growth in 3 turns
Building Granary complete in 11 turns

Delhi Pop 2
Growth in 4 turns
Building Granary complete in 6 turns
 
TURN 141, 620 AD

Overview of the Land
Spoiler :
Civ4ScreenShot1887.JPG


Civ4ScreenShot1890.JPG


Civ4ScreenShot1891.JPG


Civ4ScreenShot1892.JPG

Scouting
Spoiler :
Civ4ScreenShot1883.JPG


Civ4ScreenShot1889.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot1909.JPG


Civ4ScreenShot1910.JPG

Tech:
Engineering complete! Researching Feudalism bulbed with GS(?) to complete in 1 turn

Cities:
Indira: Pop 17
Starving
Building Missionary complete next turn

Terasvin: Pop 9
Growth in 9 turns
Building Notre Dame complete in 10 turns

Mantra: Pop 8
Starving
Building Catapult complete in 8 turns
Working 7 Merchants (GP born next turn: GS 94% GM 6%)

Daivagati: Pop 10
Growth in 10 turns
Forge complete! Building Barracks complete in 2 turns

Lana Pop 13
Growth in 3 turns
Building Market complete next turn

Raj Pop 8
Growth in 3 turns
Barracks complete! Building Spy complete in 2 turns

Lakshmi Pop 8
Growth in 3 turns
Building Market complete in 7 turns

Astan Pop 11
Growth in 4 turns
Forge complete! Building Barracks complete in 2 turns
Great Scientist born!

Bono Pop 7
Growth in 2 turns
Building Chariot complete in 3 turns (Courthouse on hold)

Lokapara Pop 7
Starving
Building Library complete next turn
Working 3 artists to combat RB culture, borders pop in 4 turns

Abhi Pop 11
Growth in 2 turns
Barracks complete! Building spy complete in 1 turn

Hansa Pop 9
Growth in 2 turns
Building Chariot complete in 3 turns

Baraha Pop 2
Growth in 2 turns
Building Granary complete in 10 turns

Delhi Pop 2
Growth in 3 turns
Building Granary complete in 5 turns

Bombay Pop 1
Growth in 8 turns
Granary complete in 10 turns
 
TURN 142, 640 AD

Overview of the Land
Spoiler :
Civ4ScreenShot0239.JPG


Civ4ScreenShot0240.JPG


Civ4ScreenShot0241.JPG


Civ4ScreenShot0242.JPG


Civ4ScreenShot0243.JPG


Civ4ScreenShot0244.JPG

Scouting
Spoiler :
Civ4ScreenShot0273.JPG


Civ4ScreenShot0278.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot0265.JPG


Civ4ScreenShot0266.JPG

Power
Spoiler :
Civ4ScreenShot0264.JPG

Tech:
Fedudalism complete! Researching Horseback Riding complete next turn

Cities:
Indira: Pop 17
Starving
Missionary complete! Building Longbowman complete in 4 turns
Working 4 Scientists

Terasvin: Pop 9
Growth in 8 turns
Building Notre Dame complete in 12 turns

Mantra: Pop 8
Growth in 7 turns
Building Catapult complete in 7 turns
Working 3 Merchants
Great Scientist born!

Daivagati: Pop 10
Starving
Building Barracks complete in 2 turns
Working 1 Merchant

Lana Pop 13
Growth in 2 turns
Market complete! Building Catapult complete in 5 turns
Working 1 Merchant

Raj Pop 8
Growth in 2 turns
Building Spy complete next turn

Lakshmi Pop 8
Growth in 2 turns
Building Market complete in 11 turns

Astan Pop 11
Growth in 3 turns
Building Barracks complete next turn
Working 1 Merchant

Bono Pop 7
Growth next turn
Building Courthouse complete in 12 turns

Lokapara Pop 7
Starving
Library complete! Building Chariot complete in 7 turns
Working 3 artists to combat RB culture, borders pop in 3 turns

Abhi Pop 11
Growth next turn
Spy complete! Building Longbowman complete in 3 turns

Hansa Pop 9
Growth next turn
Building Chariot complete in 6 turns
Working 2 Merchants

Baraha Pop 2
Growth next turn
Building Granary complete next turn

Delhi Pop 2
Growth in 2 turns
Building Granary complete in 5 turns

Bombay Pop 1
Growth in 7 turns
Granary complete in 6 turns
 
TURN 143, 660 AD

Overview of the Land
Spoiler :
Civ4ScreenShot0292.JPG


Civ4ScreenShot0293.JPG


Civ4ScreenShot0294.JPG


Civ4ScreenShot0295.JPG


Civ4ScreenShot0296.JPG


Civ4ScreenShot0297.JPG

Scouting
Spoiler :
Civ4ScreenShot0291.JPG


Civ4ScreenShot0325.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot0318.JPG


Civ4ScreenShot0319.JPG

Power
Spoiler :
Civ4ScreenShot0317.JPG

Tech:
Horseback Riding complete! Researching Guilds complete in 2 turns

Cities:
Indira: Pop 17
Starving
Missionary complete! Building Longbowman complete in 3 turns
Working 4 Scientists. Two Great Scientists waiting in city

Terasvin: Pop 9
Growth in 7 turns
Building Notre Dame complete in 11 turns

Mantra: Pop 8
Growth in 5 turns
Building Horse Archer complete in 13 turns (catapult on hold)
Working 3 Scientists

Daivagati: Pop 10
Growth in 10 turns
Building Barracks complete next turn
Working 1 Merchant

Lana Pop 13
Growth next turn
Building Catapult complete in 4 turns

Raj Pop 8
Growth next turn
Spy complete! Building Horse Archer complete in 4 turns

Lakshmi Pop 8
Growth next turn
Building Market complete in 10 turns

Astan Pop 11
Growth in 5 turns
Barracks complete! Building Horse Archer complete in 7 turns
Working 4 Merchants

Bono Pop 8
Growth in 17 turns
Building Courthouse complete in 11 turns
Working 2 Merchants

Lokapara Pop 7
Starving
Building Chariot complete in 6 turns
Working 3 artists to combat RB culture, borders pop next turn

Abhi Pop 12
Growth in 4 turns
Building Horse Archer complete in 4 turns (Longbowman on hold)

Hansa Pop 10
Growth in 4 turns
Building Crossbowman complete in 12 turns (Chariot, cat, barracks and courthouse on hold)
Working 1 Merchant

Baraha Pop 3
Growth in 8 turns
Granary complete! Building Longbowman complete in 22 turns
Working 1 Artist, borders pop next turn

Delhi Pop 2
Growth next turn
Building Granary complete next turn

Bombay Pop 1
Growth in 6 turns
Granary complete in 5 turns

Unit moves:
Spaniards left two undefended workers chopping next to our borders. We have units / workers in place to capture those workers, preventing the forest chop and giving us great defensive positioning inside of Spanish borders. However, this would show our hand before we have the necessary units to begin capturing cities. After some team discussion, we decide to allow the workers to complete their chop, and wait to invade until after we have the sufficient forces to do real damage.

Spies begin moving into Spanish borders to keep an eye on the positioning of their troops.
 
TURN 144, 680 AD

Overview of the Land
Spoiler :
Civ4ScreenShot0340.JPG


Civ4ScreenShot0342.JPG


Civ4ScreenShot0341.JPG


Civ4ScreenShot0344.JPG


Civ4ScreenShot0345.JPG


Civ4ScreenShot0346.JPG

Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot0369.JPG


Civ4ScreenShot0370.JPG

Power
Spoiler :
Civ4ScreenShot0368.JPG

Tech:
Researching Guilds complete next turn

Cities:
Indira: Pop 17
Starving
Building Longbowman complete next turns
Two Great Scientists waiting in city

Terasvin: Pop 9
Growth in 6 turns
Building Notre Dame complete in 10 turns

Mantra: Pop 8
Growth in 4 turns
Building Horse Archer complete in 4 turns

Daivagati: Pop 10
Growth in 9 turns
Barracks complete! Building Horse Archer complete in 2 turns

Lana Pop 14
Growth in 8 turns
Building Catapult complete in 2 turns

Raj Pop 9
Growth in 9 turns
Building Crossbowman complete in 5 turns (Horse Archer on hold)

Lakshmi Pop 9
Growth in 4 turns
Building Market complete in 5 turns

Astan Pop 11
Growth next turn
Building Crossbowman complete in 5 turns (Horse Archer on hold)
Working 4 Merchants

Bono Pop 8
Growth in 6 turns
Building Crossbowman complete in 6 turns (Courthouse on hold)
Working 2 Merchants

Lokapara Pop 7
Growth in 3 turns
Building Chariot complete in 3 turns
Borders popped, Artists fired

Abhi Pop 12
Growth in 3 turns
Building Horse Archer complete in 3 turns

Hansa Pop 10
Growth in 3 turns
Building Crossbowman complete in 28 turns
Working 2 Merchants

Baraha Pop 3
Growth in 6 turns
Building Longbowman complete in 9 turns
Borders popped, Artist fired

Delhi Pop 3
Growth in 6 turns
Granary complete! Building Lighthouse complete 9 turns

Bombay Pop 1
Growth in 5 turns
Granary complete in 4 turns
 
TURN 145, 700 AD

Overview of the Land
Spoiler :
2_to_do_t145.JPG


3_to_do_t145.JPG


4_to_do_t145.JPG


5_to_do_t145.JPG

Demographics
Spoiler :
Civ4ScreenShot1987.JPG


Tech:
Guilds complete! Set Research on Banking while saving gold

Civics:
We adopt Police State, Nationalism, Slavery and Organized Religion

Cities:
Indira: Pop 17
Starving
Longbow complete! Building Barracks complete in 3 turns
We have 2 Angry citizens in the city, and two Great Scientists waiting in city

Terasvin: Pop 9
Growth in 5 turns
Building Notre Dame complete in 8 turns

Mantra: Pop 6 (-2)
Growth in 2 turns
Building Knight complete next turn (whipped)

Daivagati: Pop 7 (-3)
Growth in 2 turns
Building Knight complete next turn (whipped)
Maceman drafted

Lana Pop 14
Growth in 7 turns
Building Catapult complete next turn

Raj Pop 7 (-2)
Growth in 3 turns
Building Crossbowman complete next turn (whipped)

Lakshmi Pop 9
Growth in 7 turns
Building Market complete in 3 turns

Astan Pop 9 (-3 after growth)
Growth in 2 turns
Building Crossbowman complete next turn turn (whipped)
Maceman drafted

Bono Pop 6 (-2)
Growth in 2 turns
Building Crossbowman complete next turn (whipped)
Working 2 Merchants

Lokapara Pop 4 (-3)
Growth next turn
Building Knight complete next turn (whipped)
Maceman Drafted

Abhi Pop 12
Growth in 2 turns
Building Crossbowman complete in 4 turns (Knight on hold)

Hansa Pop 8 (-2)
Growth next turn
Building Barracks complete next turn (whipped)

Baraha Pop 3
Growth in 5 turns
Building Longbowman complete in 6 turns

Delhi Pop 3
Growth in 5 turns
Building Lighthouse complete 2 turns

Bombay Pop 1
Growth in 4 turns
Granary complete in 3 turns
 
TURN 146, 720 AD

Overview of the Land
Spoiler :
Civ4ScreenShot2020.JPG


Civ4ScreenShot2021.JPG


Civ4ScreenShot2023.JPG


Civ4ScreenShot2024.JPG

Scouting
Spoiler :
Civ4ScreenShot2017.JPG


Civ4ScreenShot2019.JPG


Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot2039.JPG


Civ4ScreenShot2040.JPG


Tech:
Set Research on Banking while saving gold

Cities:
Indira: Pop 17
Starving
Building Barracks complete next turn
Working 1 Engineer
We have 2 Angry citizens in the city, and two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Notre Dame complete in 6 turns

Mantra: Pop 4 (-2)
Growth next turn
Knight complete! Building Maceman complete next turn (whipped)

Daivagati: Pop 7
Growth next turn
Knight complete! Building Catapult complete next turn
Maceman drafted

Lana Pop 14
Growth in 6 turns
Catapult complete! Building Longbowman complete in 2 turns

Raj Pop 7
Growth in 2 turns
Crossbowman complete! Building Knight complete in 2 turns

Lakshmi Pop 9
Growth in 6 turns
Building Market complete in 2 turns

Astan Pop 9
Growth next turn
Crossbowman complete! Building Knight complete in 2 turns

Bono Pop 3 (-3)
Growth next turn
Crossbowman complete! Building Knight complete next turn (whipped)

Lokapara Pop 5
Growth in 3 turns
Knight complete! Building Knight complete in 17 turns

Abhi Pop 10 (-2)
Growth next turn
Building Crossbowman complete next turn (whipped)

Hansa Pop 9
Growth in 2 turns
Barracks complete! Building Crossbowman complete in 13 turns

Baraha Pop 3
Growth in 5 turns
Building Longbowman complete in 5 turns

Delhi Pop 3
Growth in 4 turns
Building Lighthouse complete next turn

Bombay Pop 1
Growth in 3 turns
Granary complete in 2 turns
 
TURN 147, 740 AD

Overview of the Land
Spoiler :
Civ4ScreenShot2073.JPG


Civ4ScreenShot2071.JPG


Civ4ScreenShot2099.JPG


Civ4ScreenShot2072.JPG


Civ4ScreenShot2074.JPG

Scouting
Spoiler :
Civ4ScreenShot2064.JPG


Civ4ScreenShot2065.JPG


Demographics
Spoiler :
Civ4ScreenShot2092.JPG

Tech:
Set Research on Banking while saving gold

Cities:
Indira: Pop 17
Growth in 13 turns
Barracks complete! Building Grocer complete in 10 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Notre Dame complete in 4 turns

Mantra: Pop 5
Growth next turn
Maceman complete! Building Catapult complete next turn

Daivagati: Pop 8
Growth in 5 turns
Catapult complete! Building Catapult complete next turn

Lana Pop 14
Growth in 5 turns
Building Longbowman complete next turn

Raj Pop 5 (-2)
Growth in 4 turns
Knight complete (whipped last turn for 1 pop after pic taken)! Building Knight complete in 3 turns
Maceman drafted

Lakshmi Pop 9
Growth in 7 turns
Building Market complete next turn

Astan Pop 8 (-1)
Growth next turn
Knight complete (whipped last turn for 1 or 2 pop after pic taken, or maybe drafted last turn?) Building Knight complete next turn

Bono Pop 4
Growth next turn
Knight complete! Building Knight complete next turn

Lokapara Pop 5
Growth in 2 turns
Building Knight complete in 16 turns

Abhi Pop 9 (-2)
Growth in 2 turn
Crossbowman complete! Building Knight complete next turn (whipped)

Hansa Pop 5 (-4)
Growth next turn
Crossbowman complete (whipped last turn?)! Building Knight complete next turn (whipped)
Maceman drafted?

Baraha Pop 3
Growth in 3 turns
Building Longbowman complete in 4 turns

Delhi Pop 3
Growth in 3 turns
Lighthouse complete! Building Galley complete in 7 turns

Bombay Pop 1
Growth in 2 turns
Granary complete next turn
 
TURN 148, 760 AD

WAR WITH SPANISH APOLYTON!

War Update
Spoiler :





Overview of the Land
Spoiler :







Demographics
Spoiler :

Power
Spoiler :


Tech:
Set Research on Banking while saving gold

Cities:
Indira: Pop 17
Growth in 12 turns
Building Grocer complete in 2 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Notre Dame complete in 3 turns

Mantra: Pop 5
Growth in 2 turns
Catapult complete! Building Knight complete in 15 turns
Maceman drafted? (should have grown)

Daivagati: Pop 8
Growth in 5 turns
Catapult complete! Building Knight complete in 5 turns

Lana Pop 14
Growth in 4 turns
Longbowman complete! Building Grocer complete in 8 turns

Raj Pop 4 (-1)
Growth next turn
Building Knight complete next turn (whipped)

Lakshmi Pop 9
Growth next turn
Market complete! Building Grocer complete in 38 turns

Astan Pop 8
Growth in 2 turns
Knight complete! Building Catapult complete in 2 turns

Bono Pop 5
Growth in 3 turns
Knight complete! Building Knight complete in 11 turns

Lokapara Pop 3 (-2)
Growth next turn
Building Knight complete next turn (whipped)

Abhi Pop 9
Growth next turn
Knight complete! Building Catapult complete next turn

Hansa Pop 5
Growth next turn
Knight complete! Building Catapult complete next turn

Baraha Pop 2 (-1)
Growth next turn
Building Longbowman complete next turn (whipped)

Delhi Pop 3
Growth in 2 turns
Building Galley complete next turn

Bombay Pop 1
Growth next turn
Granary complete! Building courthouse complete in 24 turns

Bulawayo Pop 7
No Growth
Building Granary
In Revolt 6 more turns

War Update:
Having increased Soldier Score from 375k on T145 to 575k on T148, we are ready to attack. War is declared against the vile, sheep-loving Zulu of Spanish Apolyton!

In the north, our Fast Workers road through a Jungle Hill on our border with the Spaniards. The hill is on the verge of converting to Spanish control next turn, which would severely limit our options for lightning strikes. With the road complete, we are able to move a force of about a dozen Macemen / X-Bows / Knights within striking distance of KwaD.

In the south, three Fast Workers roaded the tundra tile 1-1 from Bulawayo. A Knight captured the city from a lone warrior defender. Additional Knights are able to clean up the adjacent Axe and Cat in a forest, capturing a Worker.
 
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