TURN 125, 250 AD WAR WITH SPANISH APOLYTON! Demographics & Power Graph Spoiler : Tech: Metal Casting complete! Researching Meditation complete in 1 turn (Alphabet on hold 1 turn from complete) Cities: Mostly building wealth War Update: Woody 2 Impi returns to the plains hill where they're keeping an eye on us. Spaniards now have 1 axe and 2 impi fortified on the northern hill overlooking Hansa's and Lana's borders. We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman. We will need to pay Apolyton the remaining 20-gold installment in 10 turns. Scouting: We traded maps with Apolyton again, this time including CP's maps, which they apparently traded between each other.
TURN 126, 275 AD WAR WITH SPANISH APOLYTON! Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Metal Casting complete! Researching Alphabet complete next turn Cities: Indira: Pop 14 Starving Building Market complete in 19 turns Working 6 Rep-boosted Scientists, GS complete next turn Terasvin: Pop 9 Growth in 12 turns Building Wealth Working 4 Merchants, Great Person complete in 11 turns (more after Indira gets a GS) 48% GM, 52% GE Mantra: Pop 7 Starving Building Wealth Working 5 Scientists, GS born in 6 turns (more after Indira gets a GS) Daivagati: Pop 9 Starving Building Wealth Working 4 Scientists Lana Pop 11 Growth in 6 turns Building Wealth Working 2 Scientists Raj Pop 9 No growth while building Settler Building Settler complete in 2 turns (just noticed there is 1 unhappy face here, maybe from another city growing larger and taking the +3 happy bonus?) Lakshmi Pop 11 Growth in 3 turns Building Forge complete in 20 turns (Library put on hold) Astan Pop 10 Starving Building Wealth Working 6 Scientists, GM born in 6 turns (more after Indira gets GS, and now will have some chance for GS) Bono Pop 3 Growth next turn Building Wealth Lokapara Pop 4 Growth next turn Building Granary complete in 3 turns Abhi Pop 6 Starving Building Wealth Working 4 Merchants Hansa Pop 3 No growth Building Wealth Working 2 Scientists (Artist popped borders last turn) War Update: Woody 2 Impi moves back to jungle hill north of Hansa Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders. We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman. Our main stack fortifies northwest of Lana. We will need to pay Apolyton the remaining 20-gold installment in 9 turns. Scouting moves: Ambassador SC continues moving through CP lands, finds a CP settler in their north. Duke moves through German lands, sees the 2 new German cities on Poly's border have popped borders with terraces.
TURN 127, 300 AD WAR WITH SPANISH APOLYTON! Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Alphabet complete! Researching Nationalism complete in 4 turns Cities: Indira: Pop 14 Starving Building Market complete in 18 turns Working 5 Rep-boosted Scientists Terasvin: Pop 9 Growth in 11 turns Building Wealth Working 4 Merchants Mantra: Pop 7 Starving Building Wealth Working 5 Scientists Daivagati: Pop 9 Starving Building Wealth Working 4 Scientists Lana Pop 11 Growth in 5 turns Building Wealth Working 2 Scientists Raj Pop 9 No growth while building Settler Building Settler complete next turn 1 unhappy Lakshmi Pop 11 Growth in 2 turns Building Forge complete in 14 turns (Library on hold) Astan Pop 10 Starving Building Wealth Working 6 Scientists Bono Pop 4 No growth Building Wealth Working 2 merchants Lokapara Pop 5 Growth in 5 turns Building Granary complete in 2 turns Abhi Pop 6 Growth in 2 turns Building Wealth Hansa Pop 3 No growth Building Wealth Working 2 Scientists War Update: Woody 2 Impi fortifies on jungle hill north of Hansa Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders. We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman. Our main stack moves northwest-north ends up southwest of Hansa. We will need to pay Apolyton the remaining 20-gold installment in 8 turns.
TURN 128, 325 AD WAR WITH SPANISH APOLYTON! Demographics & Power Graph Spoiler : Tech: Researching Nationalism complete in 3 turns Cities: Mostly building Wealth / Research War Update: Woody 2 Impi will have left his jungle hill by next turn (not sure if it happened this turn or next turn) Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders. We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman. Our main stack continues moving northwest, ends in or near Hansa. We will need to pay Apolyton the remaining 20-gold installment in 7 turns.
TURN 129, 350 AD WAR WITH SPANISH APOLYTON! Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Researching Nationalism complete in 2 turns Civics: Switched to Organized Religion and Slavery Cities: Indira: Pop 14 Growth in 2 turns Building Market complete in 5 turns Terasvin: Pop 9 No growth Building Wealth Working 1 Priest Mantra: Pop 7 Growth in 4 turns Building Wealth Working 2 Scientists Daivagati: Pop 9 Growth in 9 turns Building Wealth Lana Pop 11 Growth in 2 turns Building Research Raj Pop 9 Growth in 3 turns Settler complete last turn! Building Research Lakshmi Pop 8 No Growth Building Forge 3-pop whipped for maximum overflow (Library on hold) Astan Pop 10 Growth in 4 turns Building Research Bono Pop 4 Growth in 4 turns Building Wealth Lokapara Pop 5 Growth in 3 turns Granary completed last turn. Building Research Abhi Pop 7 Growth in 2 turns Building Research Hansa Pop 3 Growth in 3 turns Building Wealth War Update: Woody 2 Impi retreated off jungle hill last turn or this turn. Spaniards fortify 1 axe and 1 impi on the northern hill overlooking Hansa's and Lana's borders. We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman. Our main stack has split up a little, but the larger part moves northwest and ends up on the jungle hill that the Impi had been occupying. This will protect our new Marble city to be settled next turn (or maybe the turn after?) We will need to pay Apolyton the remaining 20-gold installment in 6 turns.
TURN 130, 375 AD WAR WITH SPANISH APOLYTON! Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Researching Nationalism complete next turn! Cities: Indira: Pop 14 Growth in 2 turns Building Forge complete in 2 turns (Market on hold) Terasvin: Pop 9 No growth Building Wealth Working 1 Priest Mantra: Pop 7 Growth in 3 turns Building Research Working 2 Scientists Daivagati: Pop 8 Growth in 4 turns Building Wealth (Missionary must have been whipped last turn after the picture was taken) Lana Pop 11 Growth next turn Building Forge complete in 12 turns Working 1 Scientist Raj Pop 9 Growth in 2 turns Building Wealth Lakshmi Pop 8 Starving Forge complete with 3-pop whip! Resuming Library complete next turn with max overflow (1-pop whipped for 85 with 109/90 in the box) Astan Pop 10 Growth in 3 turns Building Wealth Bono Pop 4 Growth in 3 turns Building Research Lokapara Pop 5 Growth in 2 turns Building Wealth Abhi Pop 7 Growth next turn Building Moai Statues complete in 7 turns (141 invested this turn from built-up chops) Hansa Pop 3 Growth in 2 turns Building Wealth War Update: Spaniards move units off the northern hill overlooking Hansa's and Lana's borders. Currently the only Spanish unit in sight is an Impi protecting a Worker near our border. We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman. Our main stack has split up a little, but the larger part continues to secure the area where our new Marble city to be settled next turn We will need to pay Apolyton the remaining 20-gold installment in 5 turns.
TURN 131, 400 AD WAR WITH SPANISH APOLYTON! Overview of the Land Spoiler : Cities Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Nationalism complete! Saving gold to pay back our allies while researching Iron Working complete in 15 turns Cities: Indira: Pop 14 Growth next turn Building Forge complete next turn (Market on hold) Terasvin: Pop 9 No growth Building Missionary complete next turn Working 1 Priest Mantra: Pop 7 Growth in 2 turns Building Barracks complete in 7 turns Working 2 Scientists (GS born in 22 turns) Daivagati: Pop 8 Growth in 2 turns Building Catapult complete in 38 turns Lana Pop 12 Growth in 7 turns Building Forge complete in 6 turns Raj Pop 6 No growth while building Settler Building Settler 3-pop whipped to complete next turn Lakshmi Pop 8 Starving Library complete with max overflow. Building The Taj Mahal complete in 8 turns (less with incoming chops. 352 applied towards the build this turn (60 overflow, 60 from chops, 21 base, 150% from Marble, Forge and OR bonuses) Astan Pop 10 Growth in 3 turns Building Catapult complete in 2 turns Bono Pop 4 Growth in 2 turns Building Barracks complete in 11 turns Lokapara Pop 5 Growth next turn Building Missionary complete in 12 turns Abhi Pop 8 Growth in 3 turns Building Moai Statues complete next turn Hansa Pop 3 Growth next turn Building Catapult complete in 50 turns Baraha settled this turn on top of Marble! Growth in 8 turns Building Granary complete in 30 turns War Update: Spaniards move units off the northern hill overlooking Hansa's and Lana's borders. Currently the only Spanish unit in sight is an Impi protecting a Worker near our border. We have cultural control of two peaks on the Spanish border, giving us vision along our southern borders, revealing no units. We have vision into southern Spanish city of Bulawayo, garrisoned by a warrior and an axeman. Our main stack has split up a little, but the larger part is protecting Baraha, our new Marble city. We will need to pay Apolyton the remaining 20-gold installment in 4 turns. The biggest threat to our empire right now is a barb spear that has appeared in our northwest. It may be able to pillage our Pigs before we can get a unit up there to take care of it.
TURN 132, 425 AD PEACE WITH SPANISH APOLYTON! Overview of the Land Spoiler : Cities Spoiler : Demographics Spoiler : Tech: Researching Iron Working complete in 2 turns Cities: Indira: Pop 15 Growth in 17 turns Forge complete! Building Market complete next turn Terasvin: Pop 9 No growth while building Settler Missionary complete! Building Settler complete in 11 turns Working 1 Priest and 1 Citizen (???) Mantra: Pop 7 Growth next turn Building Barracks complete in 6 turns Working 2 Scientists (GS born in 21 turns) Daivagati: Pop 8 Growth next turn Building Catapult complete in 19 turns Lana Pop 12 Growth in 6 turns Building Forge complete in 5 turns Raj Pop 6 Growth in 2 turns Settler complete! Building Missionary complete in 2 turns Lakshmi Pop 8 Starving Building The Taj Mahal complete in 4 turns (202 applied this turn) Astan Pop 10 Growth in 7 turns Building Forge complete in 6 turns (Catapult on hold) Bono Pop 4 Growth next turn Building Barracks complete in 10 turns Lokapara Pop 4 Growth in 2 turns Building Missionary complete next turn (1-pop whipped) Abhi Pop 8 Growth in 2 turns Moai Statues complete! Building Courthouse complete in 11 turns Hansa Pop 4 Growth in ?? turns Building Catapult complete in 49 turns Baraha Pop 1 Growth in 7 turns Building Granary complete in 29 turns War Update: Spoiler : Other Updates: We will need to pay Apolyton the remaining 20-gold installment in 3 turns. We repaid Apolyton 110 gold in return for a loan they gave us to speed through Nat. The barb spear moved onto our improved Pig tile. We have moved an archer adjacent to the barb and we have a chariot two tiles away.
TURN 133-136, 450-520 AD Taj Mahal completed! Tech: Iron Working complete! Presumably saving gold on Machinery and/or Feudalism Civics We adopt Pacifism and Caste on T135 Cities: Delhi founded to get Pigs + Iron Presumably using the Taj GA to grow and build infrastructure. Presumably several cities are running lots of specialists for fast GPs. Other Updates: Golden Age started from Taj Mahal on T134! Hopefully we paid Apolyton the remaining 20-gold installment of our old loan. We finish scouting German land and enter WPC territory
TURN 137, 540 AD Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Researching Horseback Riding complete in 1 turn Cities: Indira: Pop 16 Growth in 6 turns Building Missionary complete in 2 turns Working 2 Scientists Terasvin: Pop 9 Starving Building Settler complete in 2 turns Working 5 Merchants (GP born in 2 turns) Mantra: Pop 8 Starving Building Archer complete in 2 turns Working 4 Scientists (GS born in 2 turns) Daivagati: Pop 9 Growth in 3 turns Building Forge complete in 6 turns Lana Pop 13 Growth in 6 turns Building Market complete in 6 turns Raj Pop 7 Growth in 2 turns Building Courthouse complete next turn Lakshmi Pop 6 Growth next turn Building Market complete in 18 turns Astan Pop 10 No growth Building Forge complete in 3 turns Working 5 merchants (GP born in 2 turns) Bono Pop 6 Growth in 7 turns Building Barracks complete in 1 turn Lokapara Pop 6 Growth in 4 turns Building Library complete in 5 turns Abhi Pop 10 Growth in 3 turns Building Courthouse complete in 1 turn Hansa Pop 7 Growth in 2 turns Building Chariot complete in 15 turns Baraha Pop 1 Growth in 1 turns Building Granary complete in 15 turns Delhi Pop 1 Growth in 2 turns Building Granary complete in 28 turns
TURN 138, 560 AD Not a whole lot happened - no pictures TURN 139, 580 AD Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Researching Machinery complete in 1 turn Cities: Indira: Pop 16 Growth in 3 turns Building Missionary complete next turn Terasvin: Pop 9 Growth in 27 turns Building Wealth Working 1 Merchant Great Engineer born (at about 33% odds)! Mantra: Pop 8 Starving Building Catapult complete in 7 turns Working 6 Scientists (GS born in 2 turns) Daivagati: Pop 10 Starving Building Forge complete in 3 turns Lana Pop 13 Growth in 6 turns Building Market complete in 3 turns Raj Pop 8 Growth in 5 turns Building Barracks complete in 2 turns Lakshmi Pop 7 Growth in 2 turns Building Market complete in 9 turns Astan Pop 10 Starving Building Forge complete in 2 turns Working 6 merchants (GP complete next turn: 15% GS, 75% GM) Bono Pop 7 Growth in 4 turns Building Courthouse complete in 10 turn Lokapara Pop 6 Growth next turn Building Library complete in 3 turns Abhi Pop 10 Growth next turn Building Barracks complete in 2 turn Hansa Pop 8 Growth in 2 turns Building Chariot complete in 7 turns Baraha Pop 2 Growth in 5 turns Building Granary complete in 8 turns Delhi Pop 2 Growth in 5 turns Building Granary complete in 7 turns
TURN 140, 600 AD Overview of the Land Spoiler : Power Spoiler : Demographics Spoiler : Tech: Machinery complete! Researching Engineering bulbed with GM to complete in 1 turn Cities: Indira: Pop 16 Growth next turn Building Missionary complete in 2 turns Terasvin: Pop 9 Stagnant Building wealth Working 1 Merchant Mantra: Pop 8 Starving Building Catapult complete in 6 turns Working 6 Merchants (GP born in 3 turns: currently 100% chance for GS) Daivagati: Pop 10 Growth in 11 turns Building Forge complete next turn Lana Pop 13 Growth in 5 turns Building Market complete in 2 turns Raj Pop 8 Growth in 4 turns Building Barracks complete next turn Lakshmi Pop 7 Growth next turn Building Market complete in 8 turns Astan Pop 10 Growth next turn Building Forge complete next turn Great Scientist born! Bono Pop 7 Growth in 3 turns Building Courthouse complete in 9 turns Lokapara Pop 7 Growth in 4 turns Building Library complete in 2 turns Abhi Pop 11 Growth in 3 turns Building Barracks complete in 1 turn Hansa Pop 8 Growth next turn Building Chariot complete in 6 turns Baraha Pop 2 Growth in 3 turns Building Granary complete in 11 turns Delhi Pop 2 Growth in 4 turns Building Granary complete in 6 turns
TURN 141, 620 AD Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Engineering complete! Researching Feudalism bulbed with GS(?) to complete in 1 turn Cities: Indira: Pop 17 Starving Building Missionary complete next turn Terasvin: Pop 9 Growth in 9 turns Building Notre Dame complete in 10 turns Mantra: Pop 8 Starving Building Catapult complete in 8 turns Working 7 Merchants (GP born next turn: GS 94% GM 6%) Daivagati: Pop 10 Growth in 10 turns Forge complete! Building Barracks complete in 2 turns Lana Pop 13 Growth in 3 turns Building Market complete next turn Raj Pop 8 Growth in 3 turns Barracks complete! Building Spy complete in 2 turns Lakshmi Pop 8 Growth in 3 turns Building Market complete in 7 turns Astan Pop 11 Growth in 4 turns Forge complete! Building Barracks complete in 2 turns Great Scientist born! Bono Pop 7 Growth in 2 turns Building Chariot complete in 3 turns (Courthouse on hold) Lokapara Pop 7 Starving Building Library complete next turn Working 3 artists to combat RB culture, borders pop in 4 turns Abhi Pop 11 Growth in 2 turns Barracks complete! Building spy complete in 1 turn Hansa Pop 9 Growth in 2 turns Building Chariot complete in 3 turns Baraha Pop 2 Growth in 2 turns Building Granary complete in 10 turns Delhi Pop 2 Growth in 3 turns Building Granary complete in 5 turns Bombay Pop 1 Growth in 8 turns Granary complete in 10 turns
TURN 142, 640 AD Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Power Spoiler : Tech: Fedudalism complete! Researching Horseback Riding complete next turn Cities: Indira: Pop 17 Starving Missionary complete! Building Longbowman complete in 4 turns Working 4 Scientists Terasvin: Pop 9 Growth in 8 turns Building Notre Dame complete in 12 turns Mantra: Pop 8 Growth in 7 turns Building Catapult complete in 7 turns Working 3 Merchants Great Scientist born! Daivagati: Pop 10 Starving Building Barracks complete in 2 turns Working 1 Merchant Lana Pop 13 Growth in 2 turns Market complete! Building Catapult complete in 5 turns Working 1 Merchant Raj Pop 8 Growth in 2 turns Building Spy complete next turn Lakshmi Pop 8 Growth in 2 turns Building Market complete in 11 turns Astan Pop 11 Growth in 3 turns Building Barracks complete next turn Working 1 Merchant Bono Pop 7 Growth next turn Building Courthouse complete in 12 turns Lokapara Pop 7 Starving Library complete! Building Chariot complete in 7 turns Working 3 artists to combat RB culture, borders pop in 3 turns Abhi Pop 11 Growth next turn Spy complete! Building Longbowman complete in 3 turns Hansa Pop 9 Growth next turn Building Chariot complete in 6 turns Working 2 Merchants Baraha Pop 2 Growth next turn Building Granary complete next turn Delhi Pop 2 Growth in 2 turns Building Granary complete in 5 turns Bombay Pop 1 Growth in 7 turns Granary complete in 6 turns
TURN 143, 660 AD Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Power Spoiler : Tech: Horseback Riding complete! Researching Guilds complete in 2 turns Cities: Indira: Pop 17 Starving Missionary complete! Building Longbowman complete in 3 turns Working 4 Scientists. Two Great Scientists waiting in city Terasvin: Pop 9 Growth in 7 turns Building Notre Dame complete in 11 turns Mantra: Pop 8 Growth in 5 turns Building Horse Archer complete in 13 turns (catapult on hold) Working 3 Scientists Daivagati: Pop 10 Growth in 10 turns Building Barracks complete next turn Working 1 Merchant Lana Pop 13 Growth next turn Building Catapult complete in 4 turns Raj Pop 8 Growth next turn Spy complete! Building Horse Archer complete in 4 turns Lakshmi Pop 8 Growth next turn Building Market complete in 10 turns Astan Pop 11 Growth in 5 turns Barracks complete! Building Horse Archer complete in 7 turns Working 4 Merchants Bono Pop 8 Growth in 17 turns Building Courthouse complete in 11 turns Working 2 Merchants Lokapara Pop 7 Starving Building Chariot complete in 6 turns Working 3 artists to combat RB culture, borders pop next turn Abhi Pop 12 Growth in 4 turns Building Horse Archer complete in 4 turns (Longbowman on hold) Hansa Pop 10 Growth in 4 turns Building Crossbowman complete in 12 turns (Chariot, cat, barracks and courthouse on hold) Working 1 Merchant Baraha Pop 3 Growth in 8 turns Granary complete! Building Longbowman complete in 22 turns Working 1 Artist, borders pop next turn Delhi Pop 2 Growth next turn Building Granary complete next turn Bombay Pop 1 Growth in 6 turns Granary complete in 5 turns Unit moves: Spaniards left two undefended workers chopping next to our borders. We have units / workers in place to capture those workers, preventing the forest chop and giving us great defensive positioning inside of Spanish borders. However, this would show our hand before we have the necessary units to begin capturing cities. After some team discussion, we decide to allow the workers to complete their chop, and wait to invade until after we have the sufficient forces to do real damage. Spies begin moving into Spanish borders to keep an eye on the positioning of their troops.
TURN 144, 680 AD Overview of the Land Spoiler : Demographics & Top 5 Cities Spoiler : Power Spoiler : Tech: Researching Guilds complete next turn Cities: Indira: Pop 17 Starving Building Longbowman complete next turns Two Great Scientists waiting in city Terasvin: Pop 9 Growth in 6 turns Building Notre Dame complete in 10 turns Mantra: Pop 8 Growth in 4 turns Building Horse Archer complete in 4 turns Daivagati: Pop 10 Growth in 9 turns Barracks complete! Building Horse Archer complete in 2 turns Lana Pop 14 Growth in 8 turns Building Catapult complete in 2 turns Raj Pop 9 Growth in 9 turns Building Crossbowman complete in 5 turns (Horse Archer on hold) Lakshmi Pop 9 Growth in 4 turns Building Market complete in 5 turns Astan Pop 11 Growth next turn Building Crossbowman complete in 5 turns (Horse Archer on hold) Working 4 Merchants Bono Pop 8 Growth in 6 turns Building Crossbowman complete in 6 turns (Courthouse on hold) Working 2 Merchants Lokapara Pop 7 Growth in 3 turns Building Chariot complete in 3 turns Borders popped, Artists fired Abhi Pop 12 Growth in 3 turns Building Horse Archer complete in 3 turns Hansa Pop 10 Growth in 3 turns Building Crossbowman complete in 28 turns Working 2 Merchants Baraha Pop 3 Growth in 6 turns Building Longbowman complete in 9 turns Borders popped, Artist fired Delhi Pop 3 Growth in 6 turns Granary complete! Building Lighthouse complete 9 turns Bombay Pop 1 Growth in 5 turns Granary complete in 4 turns
TURN 145, 700 AD Overview of the Land Spoiler : Demographics Spoiler : Tech: Guilds complete! Set Research on Banking while saving gold Civics: We adopt Police State, Nationalism, Slavery and Organized Religion Cities: Indira: Pop 17 Starving Longbow complete! Building Barracks complete in 3 turns We have 2 Angry citizens in the city, and two Great Scientists waiting in city Terasvin: Pop 9 Growth in 5 turns Building Notre Dame complete in 8 turns Mantra: Pop 6 (-2) Growth in 2 turns Building Knight complete next turn (whipped) Daivagati: Pop 7 (-3) Growth in 2 turns Building Knight complete next turn (whipped) Maceman drafted Lana Pop 14 Growth in 7 turns Building Catapult complete next turn Raj Pop 7 (-2) Growth in 3 turns Building Crossbowman complete next turn (whipped) Lakshmi Pop 9 Growth in 7 turns Building Market complete in 3 turns Astan Pop 9 (-3 after growth) Growth in 2 turns Building Crossbowman complete next turn turn (whipped) Maceman drafted Bono Pop 6 (-2) Growth in 2 turns Building Crossbowman complete next turn (whipped) Working 2 Merchants Lokapara Pop 4 (-3) Growth next turn Building Knight complete next turn (whipped) Maceman Drafted Abhi Pop 12 Growth in 2 turns Building Crossbowman complete in 4 turns (Knight on hold) Hansa Pop 8 (-2) Growth next turn Building Barracks complete next turn (whipped) Baraha Pop 3 Growth in 5 turns Building Longbowman complete in 6 turns Delhi Pop 3 Growth in 5 turns Building Lighthouse complete 2 turns Bombay Pop 1 Growth in 4 turns Granary complete in 3 turns
TURN 146, 720 AD Overview of the Land Spoiler : Scouting Spoiler : Demographics & Top 5 Cities Spoiler : Tech: Set Research on Banking while saving gold Cities: Indira: Pop 17 Starving Building Barracks complete next turn Working 1 Engineer We have 2 Angry citizens in the city, and two Great Scientists waiting in city Terasvin: Pop 9 Starving Building Notre Dame complete in 6 turns Mantra: Pop 4 (-2) Growth next turn Knight complete! Building Maceman complete next turn (whipped) Daivagati: Pop 7 Growth next turn Knight complete! Building Catapult complete next turn Maceman drafted Lana Pop 14 Growth in 6 turns Catapult complete! Building Longbowman complete in 2 turns Raj Pop 7 Growth in 2 turns Crossbowman complete! Building Knight complete in 2 turns Lakshmi Pop 9 Growth in 6 turns Building Market complete in 2 turns Astan Pop 9 Growth next turn Crossbowman complete! Building Knight complete in 2 turns Bono Pop 3 (-3) Growth next turn Crossbowman complete! Building Knight complete next turn (whipped) Lokapara Pop 5 Growth in 3 turns Knight complete! Building Knight complete in 17 turns Abhi Pop 10 (-2) Growth next turn Building Crossbowman complete next turn (whipped) Hansa Pop 9 Growth in 2 turns Barracks complete! Building Crossbowman complete in 13 turns Baraha Pop 3 Growth in 5 turns Building Longbowman complete in 5 turns Delhi Pop 3 Growth in 4 turns Building Lighthouse complete next turn Bombay Pop 1 Growth in 3 turns Granary complete in 2 turns
TURN 147, 740 AD Overview of the Land Spoiler : Scouting Spoiler : Demographics Spoiler : Tech: Set Research on Banking while saving gold Cities: Indira: Pop 17 Growth in 13 turns Barracks complete! Building Grocer complete in 10 turns We have two Great Scientists waiting in city Terasvin: Pop 9 Starving Building Notre Dame complete in 4 turns Mantra: Pop 5 Growth next turn Maceman complete! Building Catapult complete next turn Daivagati: Pop 8 Growth in 5 turns Catapult complete! Building Catapult complete next turn Lana Pop 14 Growth in 5 turns Building Longbowman complete next turn Raj Pop 5 (-2) Growth in 4 turns Knight complete (whipped last turn for 1 pop after pic taken)! Building Knight complete in 3 turns Maceman drafted Lakshmi Pop 9 Growth in 7 turns Building Market complete next turn Astan Pop 8 (-1) Growth next turn Knight complete (whipped last turn for 1 or 2 pop after pic taken, or maybe drafted last turn?) Building Knight complete next turn Bono Pop 4 Growth next turn Knight complete! Building Knight complete next turn Lokapara Pop 5 Growth in 2 turns Building Knight complete in 16 turns Abhi Pop 9 (-2) Growth in 2 turn Crossbowman complete! Building Knight complete next turn (whipped) Hansa Pop 5 (-4) Growth next turn Crossbowman complete (whipped last turn?)! Building Knight complete next turn (whipped) Maceman drafted? Baraha Pop 3 Growth in 3 turns Building Longbowman complete in 4 turns Delhi Pop 3 Growth in 3 turns Lighthouse complete! Building Galley complete in 7 turns Bombay Pop 1 Growth in 2 turns Granary complete next turn
TURN 148, 760 AD WAR WITH SPANISH APOLYTON! War Update Spoiler : Overview of the Land Spoiler : Demographics Spoiler : Power Spoiler : Tech: Set Research on Banking while saving gold Cities: Indira: Pop 17 Growth in 12 turns Building Grocer complete in 2 turns We have two Great Scientists waiting in city Terasvin: Pop 9 Starving Building Notre Dame complete in 3 turns Mantra: Pop 5 Growth in 2 turns Catapult complete! Building Knight complete in 15 turns Maceman drafted? (should have grown) Daivagati: Pop 8 Growth in 5 turns Catapult complete! Building Knight complete in 5 turns Lana Pop 14 Growth in 4 turns Longbowman complete! Building Grocer complete in 8 turns Raj Pop 4 (-1) Growth next turn Building Knight complete next turn (whipped) Lakshmi Pop 9 Growth next turn Market complete! Building Grocer complete in 38 turns Astan Pop 8 Growth in 2 turns Knight complete! Building Catapult complete in 2 turns Bono Pop 5 Growth in 3 turns Knight complete! Building Knight complete in 11 turns Lokapara Pop 3 (-2) Growth next turn Building Knight complete next turn (whipped) Abhi Pop 9 Growth next turn Knight complete! Building Catapult complete next turn Hansa Pop 5 Growth next turn Knight complete! Building Catapult complete next turn Baraha Pop 2 (-1) Growth next turn Building Longbowman complete next turn (whipped) Delhi Pop 3 Growth in 2 turns Building Galley complete next turn Bombay Pop 1 Growth next turn Granary complete! Building courthouse complete in 24 turns Bulawayo Pop 7 No Growth Building Granary In Revolt 6 more turns War Update: Having increased Soldier Score from 375k on T145 to 575k on T148, we are ready to attack. War is declared against the vile, sheep-loving Zulu of Spanish Apolyton! In the north, our Fast Workers road through a Jungle Hill on our border with the Spaniards. The hill is on the verge of converting to Spanish control next turn, which would severely limit our options for lightning strikes. With the road complete, we are able to move a force of about a dozen Macemen / X-Bows / Knights within striking distance of KwaD. In the south, three Fast Workers roaded the tundra tile 1-1 from Bulawayo. A Knight captured the city from a lone warrior defender. Additional Knights are able to clean up the adjacent Axe and Cat in a forest, capturing a Worker.