Stats Hiding

Would we have had a different strategy? You'd have to convince me that we would have

That's a considerably different argument than the one we have been making.

What decisions would have been different had this not been allowed from the very beginning?
What discussions would we have had?
 
Would we have had a different strategy? You'd have to convince me that we would have

That's a considerably different argument than the one we have been making.

What decisions would have been different had this not been allowed from the very beginning?
What discussions would we have had?

Well it is difficult to speculate becaue Krill and I always knew this was possible, and as such put little weight into :espionage: (or for that matter :commerce: as it is all a huga-balloo.)

But feasibly we are a finacial leader so we could have more cottages = more :commerce: and less :hammers: than we do now.

For example the other descision we made was to NOT use slavery due to the chance of a slave riot. Well had we known no negatives events at the begging of the game we might not of made that choice.

The way I see it is, if other teams find out we do something else that is "outside" the box of the normal parametes, do they get rid of that too?
 
For example the other decision we made was to NOT use slavery due to the chance of a slave riot. Well had we known no negatives events at the begging of the game we might not of made that choice.
This is 1 of the clearest reasons to NOT implement a rule IMO.
 
Would we have had a different strategy? You'd have to convince me that we would have

That's a considerably different argument than the one we have been making.

What decisions would have been different had this not been allowed from the very beginning?
What discussions would we have had?

Yes. We would have cottaged IS more, and altered our strategy accordingly to the extent that we would have played this game very differently.
 
I believe the method should be allowed. I also think that the benefits in game or rather the disadvantage for the team that gets "false" intel is overstated. You can see what techs your rival can research. Now, if you are in a war with that rival and your espionage tells you that they are researching Divine Right at a very glacial pace for many turns instead of deficit researching, say Military Tradition to get an edge in the war, well, your should get a surprise as you are clearly analysing your raw espionage data wrongly.

mh
 
Sorry Ruff, you wrote this much better than I ever could.

Is this an exploit, and should we either go public with it, or use it?

Personally, this is something that I am happy to either use or vote down; it's risky to use, and can be abused pretty strongly. I'd probably air on the side of caution and not use it, because it can be prety easy to screw up when using the tactic.

Spoiler :
Here is a little trick that I just learnt today from obsolete at CFC ...

if you deselect the current research tech (click on the tech on the top of the page), then the beakers are stored against no tech at all.

For example ... I started a game, selected Animal Husbandry from the pop-up ...

tech0281rm3.jpg


... then clicked on the tech bar to get the list of techs I could research. I then did the following:
  • Ended my turn
  • nag pop up returns, select animal husbandry (now 9 turns)
  • click on tech bar again to unselect AH
  • Ended my turn
  • nag pop up returns, select animal husbandry (now 8 turns)
  • click on tech bar again to unselect AH
  • Ended my turn
  • nag pop up returns, select animal husbandry (now 7 turns)
  • click on tech bar again
  • etc

on the last go round, I selected mystisicm ...

tech0282ns3.jpg


So, this way - we can totally hide our research until we want to actually finish a tech. You just have to be sure to 'unselect' the tech on the tech bar and the beakers are stored.
 
Better to go out in the open with it IMO.
 
I've been testing the exploit in 3.19 and it seems to work for the first couple turns of the game, but after a little bit it seems to dump the research and thereafter just not do any research if you don't have something selected when you end a turn.

Edit: Stupid question, but how much of this technique could be coming from the fact that the ais are also research tech? For example I was trying this be selected bronze working and wasn't going anywhere, but when I selected fishing as a tech to research I was already quite close to researching it, even though I hadn't selected it as a tech to research at any other point.
 
I'm looking at atm, I think it's been fixed. That's good, this technique can be really abused...
 
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