ThunderLizard2
Prince
- Joined
- Oct 6, 2010
- Messages
- 301
Has the AI improved significantly since launch? Are there still major flaws in the tactical and strategic AI?
For me, the frustration stems from the excuse that the AI has a hard time with 1 upt. Well, we've been 1 upt for almost 7 years now....
Military is still horrible, I ran over two complete Civs in the BC era with 5 archers only loosing a warrior to a chariot in a bad dice roll. Ended up at 20+ cities by 1 AD, on Deity... even civ 5 AI would put up more of a fight.
More importantly AI city management is still a mess, farms everywhere, and always less districts than the cap allows... Holy Sites bloody everywhere, just one Campus built in over 15 cities I took. I understand that combat is hard to code, but econ management? That's just not acceptable at all. Civ 5 AI is dumb as a brick, but it can at least manage its economy.
For me, the frustration stems from the excuse that the AI has a hard time with 1 upt. Well, we've been 1 upt for almost 7 years now....
Honestly, I've not experienced this even before the patch. Okay, garrisoned units rarely made a sorte, but that was it. The cities always garrison. The city almost always takes a shot at my ranged attackers. And now even garrisoned melee will attack.
Its also been my experience that the ai loves (loved) conquering cities. Never had trouble doing it. But people say in their games the ai can't do it. Well, I've spent hundreds of hours liberating.
I don't use an ai mod.
Military is still horrible, I ran over two complete Civs in the BC era with 5 archers only loosing a warrior to a chariot in a bad dice roll. Ended up at 20+ cities by 1 AD, on Deity... even civ 5 AI would put up more of a fight.
More importantly AI city management is still a mess, farms everywhere, and always less districts than the cap allows... Holy Sites bloody everywhere, just one Campus built in over 15 cities I took. I understand that combat is hard to code, but econ management? That's just not acceptable at all. Civ 5 AI is dumb as a brick, but it can at least manage its economy.
Still waiting for a CQUI update so haven't tried the new stuff yet.
I don't ever expect the AI, any AI, to be good at tactics.
Though the broader game, also known as strategy and also of which the game is part of a genre (TBS), needs to be a thing the AI can do well. As in, undisturbed the AI shouldn't fall over anyways, which it does. On Prince difficulty I see the AI getting rekt by Barbarians and even worse sometimes an allied city state beats them down and razes a city before I can even get to it. That is a fundamental failure if the AI can't even fight stupid NPCs....
Strategy is something like reaching a certain tech so you will be able to field stronger counter units and upgrade the ones you have to defend against an attack. Or deciding, "I think i can take this enemy, I'll declare war", or "Maybe not, this would lose everything" Tactics is like putting your melee units in front of archers and while that sounds simple in human terms, I guess it can be difficult to set hard and fast rules for that while you certainly can for strategy and build orders.
Basically, every vs AI strategy game I've played, the AI usually manages to match my numbers or outnumber me. Because that's easy to do. Now they might suffer a very bad KDR but that's fine; that's why the AI gets bonuses and stuff. And to me that's more acceptable than AIs who has already lost before the battle starts.
Prince seems too low a difficulty to get much idea of the AI's competitiveness. Bear in mind that Civ games have been getting progressively easier over at least the last couple of iterations - Civ V was about 1-2 levels easier than an equivalent difficulty in Civ IV, and Civ VI is at least a difficulty level below Civ V. So you're playing Warlord in Civ V terms and perhaps Settler in Civ IV terms.
Your criticisms still seem largely valid at higher levels, and on Emperor I came close to victory on my first playthrough using a random walk approach through the tech tree and mechanics with which I was unfamiliar, but if the AI isn't capable of keeping pace with you at any game stage you should increase the difficulty.
If a civ mobilizes an army against a target and ends up leaving their flank open, they deserve what's coming to them. Not like that never happened in reality.On Prince difficulty I see the AI getting rekt by Barbarians and even worse sometimes an allied city state beats them down and razes a city before I can even get to it. That is a fundamental failure if the AI can't even fight stupid NPCs....
If a civ mobilizes an army against a target and ends up leaving their flank open, they deserve what's coming to them. Not like that never happened in reality.