@calad I am not trying to say I agree with Firaxis, I simply believe corporations, like politicians, are going to act according to their PERCEIVED BEST INTEREST.(Follow the $$$$)
This results, over time in producing the lowest common denominator.
. It often increases with each iteration, but that's fame & fortune for you.
I think they care about AI, bugs, MP, and other features that are important for Civilization Fanatics, but assign a much lower priority to this, as opposed to making the release dates, cranking out sequels, expansions, spinoff's, cute artwork, and having a (barely) functional game, that will keep (what they think is the most number of) customers coming back. This does suck, but it is common to many games by many companies. Perhaps there is a designer that caters to the hard cases like me, but most of them don't. The time & or money for making the AI smart, developing patches that don't trash popular mods like CQUI, or other features dear to us, goes elsewhere.
A post claimed there are 56,000 CQUI subscribers. How many copies of Civ 6 are out there? If CQUI (my must-have mod) was ~ 0.5% of the total copies. Multiply that by 10 (5%)...if 95% of the players don't care about an issue, it is not usually a priority for most corporate types.
I like the game, & have 1,600+ hours on it. Lots of the new features, (unstacking cities, districts, (limited) unit stacking, changes in movement rules, and civilization-specific features (UU, UI ect)) either, IMO, add something to the game, or the potential to be a plus. These changes to the system make 6 a whole 'nother smoke (compared to Civ 5 BNW), and are bound to create playability and balance issues that need ironing out.
I don't like that Firaxis, or (insert you favorite studio here) does not devote more resources to details that hardcore games want. Hell, I'd pay more (a lot) if they put the time and money into what I think Civ 6 needs. I just don't see that happening anytime soon. They do seem to address balance in their updates/patches, but. again, what do the masses want?
With a game like Civilization, w/6 iterations, and a very big seller, this quirk is multiplied, or maybe squared or cubed. Some customers buy it simply because it is says Civ (or Sid Meyer) on the title, and don't spend the kind of time we devote to it...for them, it's just not a way of life.
Why would a developer spend all that time and money, and put their job on the line (for not worshiping the bottom like/corporate culture), when you know you have a hit? Plus, as soon as your done, they may shift you to another project, like , "Son of Donky Kong!"
We have a dedicated community of hardcore players; Firaxis is willing to put
some resources into improving the game; but they want the most bang for their buck. I'm going by the history of the franchise. Civ 5, (w/mods) took a long time to evolve, and a lot of the goodies came, from the fanbase. Some of the changes Firaxis made took customer feedback into account.
Firaxis tried (IMO) to make 6 a game that was more variable (each game is different & you can't just follow the same plan each time). My games (6) tend to be more diverse than (5). Civ is marketed as being about making interesting decisions, and taking the consequences; the new features, IMO, make the game more dynamic.(If a bit clunky at times)
It
does reward aggression more than 5, but that can be adjusted. The AI
is just plain stupid (and some of the fixes would be simple), as are the bugs, the UI, and numerous other features...but I still enjoy it.
Going back and playing Civ 5 (2000+ hours), I find the game more polished, particularly with the mods I use, but I don't think it has more potential It's just different, and had more time to evolve.
Bottom line, while I'd love a game designed to fit my preferences, I think 6 is fun, and hope it continues to improve. I hope the moders and devotees don't get discouraged and quit.