Palaiologos2
Prince
Has anybody ever tried implementing Steppe warfare in a scenario?
I've been trying to find a formula to represent it, but for the life of me Civ2 mechanics are not meant for this. If the nomads are meant for AI only, one can try spawing units at certain "Ger/Yurt" camp sites so an ambitious enemy can try occupying them to stop the nomads from spawing. The steppe is vast so getting to all those Ger sites would simply be a waste of resources-let alone risking obliteration against the willy horse archers(Carrhae etc). But what about their raids? The civ2 mechanics don't allow ransoming of cities or tributes. And what about research? If events give the player the units and techs then the gameplay experience is essentially non-existant since there is no way an AI could occupy any Ger site. The only "formula" i've found is to have them as "settled" civs researching and building units normally, but with their own tech tree and terrain types to give the player the flavour of nomadic life. As for the raids-hell, the Hunnic invasion of Europe was nothing more than a large scale raid- i was thinking of using a tribute technology given-tribute technology taken system, but that wouldn't work.
Thing is that the raid mechanics is already in the game-The barbarians can ransom or sack a city. Has anybody thought of manipulating that mechanic? Can one hex edit a civ's units to be treated by the game as barbarian units? Or even better give a civ the barbarian "flag"?
I've been trying to find a formula to represent it, but for the life of me Civ2 mechanics are not meant for this. If the nomads are meant for AI only, one can try spawing units at certain "Ger/Yurt" camp sites so an ambitious enemy can try occupying them to stop the nomads from spawing. The steppe is vast so getting to all those Ger sites would simply be a waste of resources-let alone risking obliteration against the willy horse archers(Carrhae etc). But what about their raids? The civ2 mechanics don't allow ransoming of cities or tributes. And what about research? If events give the player the units and techs then the gameplay experience is essentially non-existant since there is no way an AI could occupy any Ger site. The only "formula" i've found is to have them as "settled" civs researching and building units normally, but with their own tech tree and terrain types to give the player the flavour of nomadic life. As for the raids-hell, the Hunnic invasion of Europe was nothing more than a large scale raid- i was thinking of using a tribute technology given-tribute technology taken system, but that wouldn't work.
Thing is that the raid mechanics is already in the game-The barbarians can ransom or sack a city. Has anybody thought of manipulating that mechanic? Can one hex edit a civ's units to be treated by the game as barbarian units? Or even better give a civ the barbarian "flag"?