Dave the Monkey said:
Thanks for the responses
I do trade- probably too much in all honesty.
I'll try reading some of the strategy guides and take it from there.
Dave,
I'm in the same boat myself. I can crush Warlord all the time, but I only have a 50% win ratio on Regent at the moment (and many games I've simply quit). Here's what I've found:
* Don't automate your workers (until the late industrial/modern era).
* Keep a close eye on your cities. They need more micromanagement. You need to squeeze out every shield/food you can muster.
* Early wonders. This is a tough one. I have, somewhat, of a wonder addiction, but I've found I can keep pace better if I don't build them (in the AA, at least).
* Expansion is more important. You need to setup "settler factories", and keep churnin' those lil' buggers out.
* As much as it hurts, you may have to kowtow to aggressive civs who make demands of gold/techs/etc. Wars in the AA, when you're not ready to fight them, can hurt your progress a lot.
* Trading with Civs is a good way to keep them off your back, but it can be difficult, if not impossible, to trade when the enemy Civs want nothing that you have access to.
These tips will help some... they've allowed me to win a game, or two. Unfortunately, Regent is still difficult for me. I'm mostly a builder/culture/tech player, and I find it difficult, if not impossible, to maintain a good position (relative to everyone else).
For example: My current game is Regent, Large Continents, 7 enemy civs. I'm playing the Maya. My initial expansion was, IMO, pretty good. I believe I was one, or two, cities above everyone else, and I was leading in % of world, and % of population. Unfortunately, to maintain that advantage, I had to scrimp on infrastructure, military, etc. I'm not researching techs at all, because it appears to be largely useless (I'm always beaten to techs). In short: I had no "bargaining chips" for diplomacy.
As I feared, the Zulu declared war on me w/o provocation. Since this is the AA, I couldn't use luxuries to sway the other civs to my cause (no trade network yet), and I certainly couldn't use techs either (as noted above). Sure enough, the Zulu convinced the Dutch and the Germans to join the war against me.
So, here I am, in the late AA, in a war against 3 technologically advanced Civs. I'm going to fight it out, but if/when the dust settles I'm going to be so far behind, I don't know if it will be worth continuing.
Really the only time I've won on regent is due to: the successful incorporation of the aforementioned tips, great starting location(s) and/or lucking-out and building the Great Library before everyone else -- which makes me wonder if not pursuing wonders is a good idea (especially the GL).
As an aside: why the hell did they remove map trading, and contact trading in Conquests??
-V