stEspNES - Conflict of Interest

And the dynasty for my govt can be voted in. Vote for a dynasty, depose a dynasty. This system ensures that only good kings rule. (Or at least the kings are good at CYA.;))
 
Tribe: Hrarklon
Ruler (Player): Tzee
Population:
Government: Shared Control between Chruch and Royalty. They shall share authority in some areas and have exclusive Authority in others.
Happiness: Content
Confidence: Average
Patriotism: Normal
Religion: Jergism
Happiness: Content
Confidence: Average
Economy: Stable
Culture: Negligible
Learning: None
Armed Forces: 50 warriors (stone weapons)
Morale: Average (+0)
Leadership: Average (+0)

Name: Jergism
Head: Champion of the Gods.
Attitude to War: War is Heavenly
Belief about God(s): Fanatic
Belief about Afterlife: Paradise/Immortality for the Worthy
Heretics: All which dont worship these gods.
Control over people: Intense
Religious Center: Hill above my Starting Position
Culture: Intensive

Im IN. I couldnt Upload my map showing where i wanted to be. So Put me in th Lower Right Hand Side of the Top Continent.
 
Amenhotep7 said:
And the dynasty for my govt can be voted in. Vote for a dynasty, depose a dynasty. This system ensures that only good kings rule. (Or at least the kings are good at CYA.;))

Yes, but there is more patriotism to a long-running dynasty than to one which the people know they can change, In America if you dont liek a President you have to wait 4/5 years to get rid of him only, in your Republic/Monarchy you dont get a new ruler until the current one either dies (could be 20/30 years, maybe more), or you get rid of him, in that choice you might choose to get rid of him, so I am imagining the people would use their power more than in current Democracies.
 
Dawn of Civilization - 0 A.G.

As the glaciers retreat to the poles, now life returns under the suns powerful gaze, tundras persist at the poles and the lack of water in the atmosphere has meant the sun has heated the world fast, tribes are beginning to cease their wandering and settle permanently.

These tribes scatter the land, in a variety of sizes, some small, others large, however, there are as yet few warriors since most of the men were needed to hunt for food - that now changes as the tribes can begin to herd goats, cattle and sheep, and food is in general more abundant. Primitive religions have sprung up with different ideals, how will these be resolved, and how will church and state resolve their differences?

Small villages have been built using the material around, in general this is wood, although on the South-Western continent, the Valuans, coming down from the mountains and having little wood around have built from stone, unfortunately these dwellings let in water through cracks as the rocks aren't fitted too precisely This city they call Madlonde is built on the bank of a river which runs from their homeland. Sharing this southern continent with the Valuans are the Toku, a warrior tribe ruled completely by the Sadi, they inhabit the Eastern end of the mountain chain which runs along the entire southern cost of their continent in a harsh climate.

One tribe, the Kyrenicans, inhabiting a small island off a peninsula have developed primitive canoes, but other than this all tribes are at a similar stage of development. Their wooden city Kyrenica is the centre for the Kyrenican Polytheism unique to their island.

The Taludrians have wandered down from the Draip Tundra and settled on the newly uncovered Taludrian Plains, primarily hunters on the harsh tundra, these men must learn to adapt to a world changing from cold to hot very fast. Their city Taludip Tark was built in the year 4973 A.c. (after creation) according to their calendar, scholars believe this to be about 33 A.G.

The Lakaedek Tribe has settled at the mouth of the great river Laekos and in this temperate climate are fast adapting to the changing world and as fish once more begin to swim in great numbers there is bounty aplenty for the Lakaedek.

Across the Sea of Ibrahim, the Mohadeen Khalifah have settles at the mouth of another river. They are extremely religious, following the teachings of the prophet Ibrahim, these people are governed by a strong Theocracy in the City of Mohammaden.

Also inhabiting this northern-most continent are the Hrarklon, a tribe seeming bent on converting the world to Jergism through conquest, they have built their city in the foothills of a small range to the North.


OOC

0 A.G. means 0 years have passed After end of Glaciation, I will also put dates in any other calendars if you invent them. Random events start next turn. Updates are every 2/3 days or when I have all orders in, I would like to update tomorrow if possible. Don't worry if some of your stats are low, unless economy gets to depression or happiness becomes unhappy, this just reflects the trend in the economy/happiness and won't affect the game, only when they are at extremes will it make a noticeable difference.

You name the continents, oceans, seas, everything, so please do that, if someone names something, you can give it an alternate name in your language, but the name on the map will be that from whoever lives nearest.

Xen has been given 5 canoes in echange for 10 warriors reflecting the fact that his people are isolated on their island, these canoes cannot be equipped for long journeys however nor used in naval warfare, their only use is as transport or fishing boats. No-one else has canoes.
 
The map currently, the dark grey splodges are small tribes which can be approached as an NPC - diplomacy, war, conversion... - but will not actually do anything except when you react to them. NPC's will appear as you explore further.
 

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Tribe: Hrarklon (aubergine purple)
Ruler (Player): Tzee (Tyrion)
Population: 10,000
Government: Shared Control between Chruch and Royalty. They shall share authority in some areas and have exclusive Authority in others.
Happiness: Pleased
Confidence: Average
Patriotism: Normal
Religion: Jergism
Happiness: Slightly Discontented
Confidence: Moderately Confident
Economy: Stable
Culture: Negligible
Learning: None
Armed Forces: 50 warriors (stone weapons)
Morale: Average (+0)
Leadership: Average (+0)
Starting location: Lower right side of Northernmost continent.
__________________

Orders: Use Army To expand to the south.
Build Shrines to our gods across country side impose yearly Sacrifices.
Improve farming and mining.

OOC: Story later. OOOh religious war. Yay. Name Highest Hill/Mountain Chtargus Yske
 
-Grow Army Once (100 warrirors)

-Grow Education Twice

-Begin to utilize bronze. Take some of copper and tin to workshops and have my seers and wisemen experiment with it. This should allow me to now have bronze weapons. (Please gimme this soon, I have a cool UU planned out!:D)

-Expand along the coast (southwest) with 30 stone warriors. And 50 new recruits. When using tactics, lure the enemy into a trap. Have them (the enemy) chase a few of my men, and then my whole attacking force come from behind a hill or something, and let the slaughter begin.:evil:

-Expand up the river with the new recruits and the other twenty warrirors.When using tactics, lure the enemy into a trap. Have them (the enemy) chase a few of my men, and then my whole attacking force come from behind a hill or something, and let the slaughter begin.:evil:

-Begin working on sanitation systems in Lakaedeki. This should make people happier and ^pop. growth.

-Before invading a neigboring tribe, ask them if they would like to join the grand nation of Lakaedekos. Show of the wealth and decadence particularly.;) Hopefully they'll join and contribute warriors.

Additional Orders to follow. Story comes later.
 
@Amen, please say how many warriors you'd like to get since these are numbers, I'll give you 100 if you dont state. And since you have the nice tribes up the river, what do you want your warriors to do when they meet them :)
 
The Imirs have initiated a celebration in honor of the discovery of one of the Great one's wonders, Oh who is he? The Merciful! The Compassionate! Imams have discovered, that by mixing the metals of copper and tin, that a new, dazzling mineral is made. They have bestowed the name of "bronze' on it, and have noted that its incredible durabilty and strength can only be the work of the Great one. Suspicious of this new discovery, the Imirs consulted the great scripture, the book of Ibrahim, 1:5

"And so the lord created the men, animals, and the earth. And on this earth he filled it with fruits, plants, and minerals, in his glorious splendor. Minerals that would set the world afire in blood and fire, but also in wealth and glory.. Go forth my great followers, and spread the glory of the scripture across the earth, through sea and storm, you must prevail..."

The Imirs read this as a holy message, that this new dazzling metal was to be used as coin and sword, for the greater good of the Mohadeen peoples. The Metalsmiths were put to work immediately, this would be the might that would convert the heathens, through coin or sword, the might of Ibrahim will prevail..

Orders:

-Metalsmiths are to begin immediately crafting new Bronze weapons, coins and jewelry.

-The light, and fast, Mohadeen skirmishers, excellent at raiding and quick fighting, are now armed with Bronze spears and javelins.

-The Imams have set up a new, glorious mosque to spread the glory of the scriptures, They teach them the sciences and history of the glorious Mohadeen, education increases.

-The Imirs have ordered that Imams should go forth and convert the heathen tribes near Mohammaden, they bring with them bronze jewelry and weapons, to show the heathens the dazzling glory of Ibrahim.

- Imirs have ordered the circulation of Bronze coins. The economy reaps the benefits of these new jewels...
 
OOC: I told you many people would join. BTW, I just invented a language :) .

cannons are too heavy and frighten the elephants when they go off so this idea doesnt work - better luck next time.

Then why in Rise of Nations Indians and Persians could build Culverin Mahout (whatever does Mahout mean, anyway? It DOES look like an elephant with a cannon, and that's the point)?

Btw, where are the plot devices... I mean, the two nations to the south of me I've ordered? Remember, the same nationality, ancient rivalry, more civilized then me, those guys?

Suggestion (not to be enforced) - don't join in the southeastern continent for a few turns so that it will be the less advanced continent - like the New World. Not necessary, but would be interesting and sort of realistic as civilization can't pop up in EVERY continent.

Another suggestion - add a few more tiny islands, especially in the Piraip Torai Ocean (in the north).

Amenhotep7, I see your point about patriotism, but somehow I doubt Americans to be the most patriotic as I've seen too many people on another forum that, despite being (or claiming to be) American speaking... "unpatriotically" to say the least. But I must agree that democracy (or lack thereof) does not have the affect patriotism - it is, however, effected by religion, what the nation has been doing lately and (apparently) from the nationality's traits (come on, Russia has been losing more and more positions and engaged in many wars with huge casualties, and still 85% of Russians I know are (or pretend to be) patriotic. Seems irrational unless you include the national traits, i.e. the collectivisation over individualization tendencies).

Oh, and I don't mind my government traits. Education and religion are quite tied together indeed, and the druids do cause some trouble. Another thing, probably unimportant - we can cut down trees, but not oaks. The others trees are considered evil (or, at least, unfriendly) by our religion - more in the next update.

IC:

“In the end, there was snow. Stars and sun, fields and seas were all covered by snow. In this whiteness, nothing else survived. And so, in the beginning, there was snow. Only snow. But though the Fareppi (Ancient Ones) were dead and their cities ruined, just like from the Early Snows, life emerged. And like in the first days of the First World, the first creature to walk in the Second World was Andrung, the Insane Creator [FN1]. And him insanity and fantasy drove him to remove the snow from most of the world, and to create many miracles of nature. And thus he also created the animals - the Draith, whom he gave not sentience, but honor, nobility and the simple wisdom of life. And they appreciated his creation, but though wise, they were not sentient and did not realize the full magnificence of his creation. And then he created trees - the Tapith, who could not move, but who were granted great wisdom and sentience. But they could not act nor speak, and could not appreciate all of the magnificence of Andrung’s creation. And so Andrung created gods, and they were few, yet powerful, wise and knowing. But they were arrogant, and distanced themselves from Andrung. And then he created humans, wishing to make them much greater then everything he created before. But the gods feared of it, and conspired to make humans much weaker, dumber and arrogant then themselves, the trees and the animals. But Andrung’s final creation, the humans, the Nekith, survived. And though much weakened, and plunged into barbarism, the humans kept one thing that other creatures did not have. They had hope, and with it alone they endured. Fascinated by the humans, the gods repented, all but one. And so the Nekith rose to inherit the world from the Fareppi.”
- Stories of the Druid Circle [FN2] (Taludrian - Fesoth ip Andraip Ollach)

Book of the Chieftains of Taludria
Pesra Talyrith opp Taludria

Story the First, of Coming of the Taludrians to the land of great winds.

“Chieftain Taludi Enep Kami (“Wind Which Brings Death”) looked around him. The endless steppes and fields, where many cold winds blew. Yet Taludi and his people moved on, for they came from much colder lands in the north. Wolves ruled there now, and expelled the Nekith.

And so they stopped in a ring of small hills at the coast of the Kamip Murai, the Sea of Death, the water of which was salty, and the ferocious sharks and frightening waves of which horrify many. And there Chieftain Taludi Enep Kami ordered the City of Wind, Taludip Tark, to be built, despite the advice of his elders - to show the strength and endurance of his people against all and any tests made by Andrung and the Gods. And around it, Taludria, the land of great winds, grew.”

Footnotes:

[FN1] - Melancholy-type insanity is considered divine, “poetic” and is associated with the powers of creation amongst the Taludrians.
[FN2] - Stories of the Druid Circle, the legends passed on amongst Taludrian druids about the creation of the world and of life. Follows the cyclical theory, i.e. everyone and everything, including the world, dies and reincarnates on and on and on.

Orders:

- Search for horses. Since we live in a more or less Mongol-type environment, there should be some. Oh, and look for some dogs, too.
- Create UU - Ramip Warriors ("Warriors of Rami", Rami being the God of War). Armed with stone axes. Use body paint. Are extremelly violent, can be considered the classical berserkirs. They don't laugh in the face of danger, they just don't notice it. Don't wear armor (not that we've got any). Before the battle they consume a special pain-killer produced by the druids. They can yell in chorus and very loudly, horrifying the enemy. Are uncontrollable as soon as a battle begins.
- Start training our warriors in the ways of Rami (convert our current 50 warriors into Ramip Warriors. I know, there shouldn't be as much of them in the percentage, but can you let them go for now?).
- We need a regular army just as well. 100 of our best hunters will start learning how to combat humans as well as animals (before doing that, they are to somehow store away lots of food for the village to last before they are replaced by the newer generation. If they end up discovering the granary, good for them). Note that since they ARE hunters, they are very good at tracking the enemy as well.
- Enable monogamy to increase population.
- Send four volunteer hunters to travel south and southwest (they will gather and consume food along the way). Try to discover those mystirious southern tribes that we have heard much about. Find out whether or not they are other refugees from the Draip Tundra. Find out what do they have that we don't, and the other way around. Ask them to join our tribe. If they disagree, then threaten them. Tell them, that when the Taludrians return, the foolish people of the [insert the other tribe's name] tribe will become slaves - if they get lucky.
 
From the Prophecy of Trea:

And So the chosen ones will come to inhabit the destined land. The land would be shaped to their will as would thou neighbours. Offerings to the gods would be made and they will be pleased. In exchange for this good fortune will be bestowed upon the Children of the Absence of Light and they will expand effortlessly. Heretics will be found and punished in a manner deserving of their crime.

Story: The men moved south confidetly knowing that the gods were with them. They had encountered no other signs of life and as such were a little dissapointed.
"Sir we have been walking for days and we have found no form of entertainment to please the mighty ones," Said a lowly soldier.

"Dont worry soon enough we will find hereticsto deal with and then my friend we will bathe in the blood of the Infidels," His commander responded.

"Cant wait sir."

"Good"
 
OOC: @das:

There are the two nations you 'ordered' are there, you might want to expans a bit first to get large, you'll meet them in a couple of turns. I gave you a little room for expansion.

As to the elephants, that was just an example, I havent playen RoN, but I know cannons are heavy, and make a lot of noise and have a lot of backlash, so I imagine putting them on elephants wouldn't be possible for those three reasons.

Waiting for erez, Nexus and Xen's orders, update when I see these have come in. Tomorrow (monday) night (GMT) latest.
 
So, culverins could be put on backs of elephants. I mean, elephants can carry lots of weight, and if the cannon is well secured, it might be used very efficiently.

Come on, send in the orders!

EDIT: Amenhotep7, that government of yours distantly reminds me of medieval Poland. However, is it just me, or do you allow the PEASANTS to vote as well? If so, then its a mixture between Novgorod and Athens. Why am I saying this? Pro's and Con's could be appropriated as with the analogs, more or less. Medieval Poland had a huge army, but its nobles were not particularily loyal to the king - they were loyal to Poland. This means that the nation is more likely to fall apart, but army and expansion benefit. Novgorod and Athens had very little loyalty to their "monarchs" when they had such, and the army suffered. Navy, trade, and patriotism towards the NATION (but not the ruler) increased.
 
@das

Yes, when electing the starter of a new dynasty, any person 21 or over may vote. Peasents or not.

Damn, I got low patriotism. I don't like that. I need to up it somehow... Ooh! Maybe I can get into a great battle, and then have a great poet compose a ballad or something! That'd help stir up some nationalistic fervor! Or a festival! Hmm....
 
I had a browse on the net but couldn't find any references to putting canons or culverins on the back of elephants or camels, in fact it said culverins were 16 foot long so a demi-culverin would still be 8 foot long, could probably fit an elephant, I doubt a camel, especially with the hump, if you found something shwoing it was possible, thats OK, otherwise I don;t think it would work.

Amen, your patriotism is only Slightly Below Normal, dont worry so much :) I'd like to see a war ballad though :)

200th post...hmmm...
 
My Internet died last night, eating my orders AND my story. As such, I'm just going to have a simple paragraph of information so I can focus on my orders, which I hope will be sufficient.

Story:

Founded on the shores of the Esperanza River, the city of Madlonde was the greatest accomplishment of Enrique Valdez next to his victory over the powerful and influential Galcian of Armodos [the Armodos being a rival Valuan tribe]. Buildings constructed from stone etch their way across the City on the Mountain [as it was sometimes called], a testament to the ingenuity and resourcefulness of the Valuan people. To the northeast lies Lake Tia, named for the first daughter of Emperor Valdez, which provides a small amount of fish to the city each year. To the north lie the Armodos Foothills, from which the Armodos tribe originated from nearly a century before. And to the far west lie the Frost Mountains, where warmth is nearly impossible to find and the cold seasons are freezing nearly to the point of death.

Orders:

1) The first order of business is to find a way to construct better dwellings. As it is, whilst the stone constructs are resourceful, they are not the best one could imagine. Thus, gather the best stoneworkers and assign them to the task of finding SOME way to construct a better stone building. If this succeeds, the populace will no longer have to deal with leaking cielings and walls, and allow them to live more comfortably.

2) Next, to insure safety of the Valuan populace from possible barbarian attacks, a neccesary expansion of the armed forces is required. An increase of 50 Warriors armed with the finest stone weapons available is a must. Also, if it is possible, train 50 men in the ranged warfare of the "Slinger".

3) 50 Warriors are to expand north, into the Armodos Foothills, whilst following the coast of Lake Tia. If they meet any other people, then they are to claim land around these people's lands after contact. They are also to observe the rituals and culture of these people -- to make certain they are not heretics. Another 10 Warriors are to claim land along the opposite shore of the River Esperanza. And remaining soldiers are to garrison themselves in Valuan territory and, as a sort of "police force", prevent acts of stealing and murder if they can.

4) Temples to the Starisan Gods are to be built in out-of-the-way places in Valuan territory so that the people may more easily worship, regardless of where they live. Also, a larger-than-normal temple is to be built in Madlonde to allow more people to worship within it.

5) Meanwhile, what kind of animals live around this area? Any small animals that could prove useful in hunting for food and defending homes -- dogs are one possibility, cats maybe...perhaps something else? -- would be a good choice for an attempt at taming. If any small animal can be tamed, or at least used or made dependant on humans, then make any and all attempts to tame it -- and only it.
 
King Aegesaulus looked upon the grand city of Lakaedeki. His attention turned to the grand temple being constructed. The temple to the gods, pressing ever-higher to the sun. He turned his gaze to Mount Aegos.

According to Lakaedek Polytheism, the summit of that mountain was from whence the gods were created. Or rather, the first god, Arekos. Arekos looked down upon the wastes of the land below him. There was nothing. Only dust. So he crafted the world.

And when he was done, he loved the world. It was beautiful. But it was quiet. Silent. No movement, save that of the rushing waters, and the breaking of the wave. So he created other gods, to help govern each particular part of the earth.

But this was not enough. So he created animals. Animals abound. Animals in the water, in the air, on land. But among these animals was one. One who was quite clumsy. One who had an abnormally-sized skull. Man.

Arekos felt pity for the poor creature. He fetched Robeos, the god of crafts (and later artistry) to teach it how to make fire, and how to craft stone.

That was the story of creation. The King played it through his head every time he got a beautiful view of nature, or a grandiose view of Lakaedeki. In this respect, King Aegesaulus was sappy and poetic.

But King Aegesaulus had a darker side.

He felt that stone tools were worthless. He got this idea one day on a hunt. He and his body guards, sons, daughter, wife, and guests were all out on a fox hunt. He had already bagged five foxes, but was looking to get a sixth, just to break a personal record.

As he was chasing the fox, he saw some shiny things in the rock. Tin and Copper, they turned out to be. He ordered some taken back.

He brought 20 pounds of copper and 20 pounds of tin to his seers and wisemen. They experimented with it. They found they could melt it down and reforge it. When hearing this, he ordered a pole of copper crafted, and one of stone. He got a strong partner, and they smashed the poles together with great effort. The stone pole shattered.

This is how he discovered copperworking. This is what personal accounts report, but it may be a bit of propaganda.

So he ordered more of it be brought back to the wisemen and seers. And he even began to set up "forges", where weapons of copper were to be crafted. But the tin just lay there. He ordered them to experiment with it.

Upon hearing that it may be possible to combine the tin and the copper to make an even stronger metal, he ordered the wisemen and seers to come up with a spear and a sword of this material in a few months. And he wanted it stronger than the copper.
 
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