Started as an attempt to put all the Conquests into one scenario.
Turned into something simpler, a 10000BC-1800AD scenario built
on my idea of historical rationalizability, using minimal added art.
Unzip in Infogrames/CivIII/Conquests/Conquests. Make sure the folder
"Ages" and the biq file "Ages3" are outside of other folders. Start Conquests, go to Conquests, and pick Ages3.
I am playtesting and tweaking. The science advisor just shows the techs as a rectangular array of buttons, not in prerequisite order. The civilopedia has not been changed from the standard one. I used existing building icons instead of cutting and pasting into the Buildings picture. All these would be nice, but it works as is, and
1. has a lot to say about how to simulate real history better with elegance
2. is fun to play, yet requires some chesslike strategies
Download here
http://www.civfanatics.net/uploads7/Ages31.zip
Turned into something simpler, a 10000BC-1800AD scenario built
on my idea of historical rationalizability, using minimal added art.
Unzip in Infogrames/CivIII/Conquests/Conquests. Make sure the folder
"Ages" and the biq file "Ages3" are outside of other folders. Start Conquests, go to Conquests, and pick Ages3.
I am playtesting and tweaking. The science advisor just shows the techs as a rectangular array of buttons, not in prerequisite order. The civilopedia has not been changed from the standard one. I used existing building icons instead of cutting and pasting into the Buildings picture. All these would be nice, but it works as is, and
1. has a lot to say about how to simulate real history better with elegance
2. is fun to play, yet requires some chesslike strategies
Download here
http://www.civfanatics.net/uploads7/Ages31.zip