Stonehenge Border Pop

Hambil

Emperor
Joined
Oct 16, 2006
Messages
1,100
Caught between RESEED! and CivUp I scramble to save some of my favorite features of old, before going to a multi-mod approach. In that vein, I've recreated the border pop (border expansion) of the old games Stonehenge wonder. It is a complete re-write of Thal's code except for the plot math. I can do plot math, but please don't make me do plot math. :)

Modifies the Stonehenge wonder to add a 3 tile instant border expansion to the city that creates it.

Note: This is a very early release. There likely will be bugs but I've tested it heavily.

I figured I'd put it up here for feedback while I work on some cover art, for Steam. So - swing away. :)
 

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*sigh* the enum for building types has duplicates (like an enum should :hammer:) so until I figure out how to fix it build a forge also triggers a border expand. I do not recommend using this in the meantime, except as an alpha with a known bug.

Update: I think I can check building specific info to see if it has a wonder splash screen set. I'll get to work and let you know.
 
If your saying that

Code:
GameInfo.Buildings.BUILDING_STONEHENGE.ID == GameInfo.Buildings.BUILDING_FORGE.ID
in your system, some mod has seriously broken your database!

You can check with the Lua console in FireTuner
 
I'm just going by what the wiki tells me: link

:eek:

The ID's on that page are so wrong!

All ID fields are "auto-increment" SQLite integers, so unless some mod goes out of its way to break them, they will always be unique (but not necessarily consecutive)
 
Sorry if i missing someting but anytime if i subcribe on steam or download it here, i encounter some problems. First the mod only include art, after clearing cache the modfolder is complete empty. I bet this is a strange problem due steam and my pc.
So i ask you if you can upload it to civfanatics or a zip/rar (whatever), to install it manual.
 
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