kumquatelvis
Prince
- Joined
- Feb 27, 2007
- Messages
- 310
I received a very amusing event where a hill giant wanted to eat my pigs. When I gave him the pigs he joined me (which is cool). Seeing as how the other three stooges are names Larry, Curly, and Moe I humbly recommend that this one be called Shemp (the fourth stooge).
As much as I like the stooges reference, I think I'm going to remove it in my version. I'm thinking I'll just make Hill Giants buildable, requiring the Pact of the Nilhorn as a prereq.
Ooh that seems like its a bit too powerfull, hill giants at cartography is too much for the civ lucky to build the pact first.
As much as I like the stooges reference, I think I'm going to remove it in my version. I'm thinking I'll just make Hill Giants buildable, requiring the Pact of the Nilhorn as a prereq.
As much as I like the stooges reference, I think I'm going to remove it in my version. I'm thinking I'll just make Hill Giants buildable, requiring the Pact of the Nilhorn as a prereq.
As the one who gave the Hill Giants their Stooge names in FFH2 you better not do that, MC, or I'll poke you in the eyes!
Actually, I met Larry (the real Stooge) several times and used to date his niece.
Yes, I may not be the best FFH player, but I am likely the oldest!
PS. Remember Michael Chiklis as Curley?
Okay but when you met him, how tall was he? Coz I am sensing "cased closed"!
Why not run the name generator on them...?
Well, FF uses quite an early version of the modmod. Post 0.34 (patch z) you should find things more balanced, once FF is amended to cope with the changes. Also Vehem put in a line to detect your user and always give you bad results, something about hating you? but you didn't hear that from me.While I have you, why do I get such terrible results from your explorable lairs and dungeons in FF? Honestly, it must be 90% damaged or dead explorers after they try. Big risk, big reward?
This is just normal spawning. In my later versions, settings.py file had an option to stop that happening.Worst of all is when I have a Scout on a lair ready to explore after landing there. Next turn he is pushed off by a Skeleton, etc. WTF?
This is just normal spawning. In my later versions, settings.py file had an option to stop that happening.
As much as I like the stooges reference, I think I'm going to remove it in my version. I'm thinking I'll just make Hill Giants buildable, requiring the Pact of the Nilhorn as a prereq.
While I understand the game mechanics of some units being very useful early on and then loosing their importance, it would still be interesting if there was an upgrade available for Hill Giants, just because they're quite unique. Maybe only available after researching Animal Handling or Feral Bond and reaching a certain level. I think the "Jotnar" civilization modmod has an upgrade for hill giants, although with a unique time-based upgrade mechanic.
Regards,
Well, FF uses quite an early version of the modmod. Post 0.34 (patch z) you should find things more balanced, once FF is amended to cope with the changes. Also Vehem put in a line to detect your user and always give you bad results, something about hating you? but you didn't hear that from me.
This is just normal spawning. In my later versions, settings.py file had an option to stop that happening.