mboettcher
General
- Joined
- Aug 24, 2007
- Messages
- 524
There is always a strong undercurrent on these forums and what everyone experiences sometimes when playing to want Civ to be more 'realistic'-especially when it comes to war. I think that when ever we want systems like supply lines, artillery support, army groups, CAS etc we're only missing the point of what makes Civ charming. A massive and intricate military simulator is not what the game series is about. There are plenty of intricate simulators out there and a few really good ones too (see HOI, Panzer General) but those games are not what Civ is about
I think the biggest problem would be if the game becomes too tactical. Anytime a human player can use tactics to make up too much ground on the computer is not good. The HOI series (which is about war so this isnt a bad thing for them) is a really easy game unless you turn the settings way up which gives the computer enormous advantages AND the Human disadvantages (more so than deity settings in Civ). How do you deal with this? by constantly attacking the computer and exposing your advantages of tactical supremacy. What does this mean for Civ? Well why wouldn't any human player simply attack a stronger Civ, bait them into overcommiting, encircle their armies and annihilate them. This makes up for dozens of turns of bad Civ play in a few turns of out maneuvering the AI. And with that goes what makes Civ fun difficult and intricate.
EDIT: This is similar to the City Raider tactic (or exploit depending on your opinion, of which I have none) blown way out of proportion. The one I am referring to is of course the strategy of letting a Civ take some minor border city with no terrain defenses, letting them plop their SOD in the city and then pounding them with CR units and artillery when that city has no cultural defenses and all their CR units are now useless.
I think the biggest problem would be if the game becomes too tactical. Anytime a human player can use tactics to make up too much ground on the computer is not good. The HOI series (which is about war so this isnt a bad thing for them) is a really easy game unless you turn the settings way up which gives the computer enormous advantages AND the Human disadvantages (more so than deity settings in Civ). How do you deal with this? by constantly attacking the computer and exposing your advantages of tactical supremacy. What does this mean for Civ? Well why wouldn't any human player simply attack a stronger Civ, bait them into overcommiting, encircle their armies and annihilate them. This makes up for dozens of turns of bad Civ play in a few turns of out maneuvering the AI. And with that goes what makes Civ fun difficult and intricate.
EDIT: This is similar to the City Raider tactic (or exploit depending on your opinion, of which I have none) blown way out of proportion. The one I am referring to is of course the strategy of letting a Civ take some minor border city with no terrain defenses, letting them plop their SOD in the city and then pounding them with CR units and artillery when that city has no cultural defenses and all their CR units are now useless.