Pre turn Check Plan
- Let Capital grow to size 3 then switch to settler
- Checkpoint when bronze working comes in
- Settler to coastal food spot. Aim to get 3 settlers / workers out a.s.a.p. (chop if necessary but warily)
- Research BW HBR for Keshiks
2770 switch over to settler as size 3 reached. Our Brave scout survives a lion just
2770 2650

2650 BC. Warrior lining up to light the way for settler survives lion encounter
2560BC. Warrior survives again (another lion!) keep promotion for next when it is really needed
2500BC We have stacks of copper. Revolt to slavery and start hooking up the copper.
Apparently we are pathetic but not for long!!
2350BC. First settler emerges and start on a worker to help hook up cities and chop our third settler if required.
2260BC. On way to our site find Hattie is already there. Not in the exact spot we wanted but denying us some of the food resource.
This is one of the occasions
which I think warrants an early stop and discussion.
Option 1 Settle where we are. We will get the cows + fish but will lose the culture war for the corn (Hattie has religion) and I think this loss of food specials could make this a very average city and there may well be better spots. Views on settling / moving ?
To help the discussion here is a dotmap. Basically I can see far better sites for this settler than next to Hattie.
I would prefer.
- Take Hattie out and then later settle in the right spot for these 3 specials.
- Send Settler up to the groups preferred choice of new site. I would go for Yellow which isnt spectacular by itself but is a production city for churning out units and bridges us towards Blue and Pink which are cracking sites.(I also have a weakness for the Bananas of Pink cos you see them so rarely. Note Pink needs Iron Working before it will work )