Strauss said:
I have a decent list of ideas for new SG's, but I like this one the best atm:
Variant:We may not connect any luxuries, nor build any happiness-buildings (except religious buildings).Does that sound interesting?
Well it sounds like a warmonger-heredity-rule variant that restricts you very much in the possible ways of playing in a direction that many people play normally anyways (don't they?

): Early domination/conquest. If you would combine it with a cultural victory (space race turned off) THEN it would be interesting and you could count me in
Otherwise - how do you like this:
Colonization and sea dominance:
- Standard, Continents, high waterlevel, Epic, most likely on Monarch with a financial civ.
- City placement: Only coastal cities alowed (at least 4 water tiles?). Continental cities must be razed or gifted away ASAP. If second is not possible: starved away (no food) and abandoned until captured by an enemy.
- Colonization: We must have at least 1 city at every landmass that is greater than est. 30 land tiles. Maybe snaky continents (low waterlevel is the better map type for this -> some more islands)
- Sea dominance: Every pillaged sea resource or enemy bridgehead (landing troops) within our cultural borders is considered a loss
- And some variant that ensures that we're at war one or the other day (but not always)
This would be a greater SG on Warlords as there are Triremes and wars are more likely.