STR-03 Viking Traders

Sorry, I haven't had the time to play it yet. Should get to it in an hour or so. My weekend has already started, so I can play a bit later.
 
I may require a swap. I cannot play before Sunday now. I expected to play yesterday but you just've been too slow :rolleyes:
 
Pvblivs said:
I may require a swap. I cannot play before Sunday now. I expected to play yesterday but you just've been too slow :rolleyes:

Ah, now you made me feel all guilty:(
 
So we finally get underway, and here’s our start:

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4000 BC:
Found Nidaros in place.

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We have an interesting start. Not particularly promising, though we do have Wheat, Cows and Silk in our BFC. Thanks to the river we will probably build a lot of Watermills on the plains. I can also see ice to the south, meaning we’re in the southern-most area of the map. I start research on Agriculture and a Warrior in Nidaros. We also have two Goody Huts around us, let’s hope from something useful from them.

3940 BC (Turn 2):
And we do get something useful!

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I don’t change research to a religion because it’s too risky with 2 turns lost, but perhaps we should try and get the Oracle for CoL.

3880 BC (Turn 4): Pop a map from the other hut.

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3850 BC (Turn 5):
I find a good site for our 2nd city. It has a small overlap with the capital, but Clams, Crabs and Cows in range for a nice food bonus.

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3670 BC (Turn 11):
Finish Warrior in Nidaros, start on another to wait for the city to grow to size 2.

3640 BC (Turn 12):
I spot some purple borders to our northeast, probably Rome.

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3610 BC (Turn 13): Agriculture comes in, and I start on Animal Husbandry.

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And we meet Asoka!

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3520 BC (Turn 16): Pop 27 gold from a hut.

3490 BC (Turn 17): Nidaros grows, so I change production to a Worker.

3400 BC (Turn 20): We meet Mali on our own landmass.

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3370 BC (Turn 21):
Buddhism is FIDAL.

3340 BC (Turn 22):
Asoka converts to Buddhism.

3250 BC (Turn 25): We meet the ultimate trading partner, Tokugawa, on our own landmass.

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3160 BC (Turn 28):
AH comes in, start on Mining to go to Bronze Working.

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2950 BC (Turn 35):
Worker is finished, continue on Warrior.

2890 BC (Turn 37): Mining comes in, start on Bronze Working.

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2800 BC (Turn 40): Our Scout is wounded in a battle with Panthers, he has to heal for 4 turns.

The known world:

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We have a better start than I first thought. I see some strong spots for our (coastal) cities. We might run into food problems since it’s a cold climate and not a lot of grassland. There’s also not a lot of commerce on land, but since our cities will be coastal we will get it from the sea with +1 commerce on each water tile. We did meet 3 civs on our own landmass, meaning there are only 3 left for the remaining 2 landmasses.

With free Mysticism, I think the opportunity for the Oracle is too big to pass up. We could go for either Code of Laws or Metal Casting as a free tech. Getting Code of Laws for Confucianism would allow us to spread the religion quickly to our fellow civs, making them like us and also adding to our own treasury with the Shrine. On the other hand, Asoka has founded Buddhism, and I think a civ who founds a religion cannot be converted. It might also spread to Mansa quickly, meaning we would be better off without Confucianism as it might not be worth the investment in missionaries to convert Mansa.
Metal Casting as a free tech would give us the Colossus (very important!) and a quick route to Optics and access to other landmasses and trading partners.
My personal preference lies with Metal Casting at the moment. There is also a small chance for us to grab Hinduism if we switch research to Polytheism right away. If we manage I’m definitely for Metal Casting.
We will also need the Great Lighthouse. It requires Masonry, which we will probably grab for the Oracle. It will also require a Lighthouse which comes with Sailing, which we’ll probably get after we’ve cleared the requirements for either CoL or Metal Casting. We should get at least two of these three wonders, with the Oracle and the Colossus having the priority.

We have met Asoka, Mansa Musa and Tokugawa. I think Tokugawa can be written off as a trading partner. Asoka and Mansa are friendly people and will make good trading partners. However, they are two leaders with a high potential of ‘running away’ in technology, so we must watch them closely. Them becoming too advanced will not be good for our trading position.

My dotmap:

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Red Dot is the most urgent site (on a hill), as Mansa could be quick to grab it. It’s not an amazing site, but good enough. Yellow Dot is a very good spot. It will grab Rice, two Elephants and Marble, making for a good food/production combination. Pink Dot will grab Cows, Clams and Crabs (the Wheat is overlap from the capital) giving it a lot of food. It can wait until Red and Yellow have been founded though.
 
Alternative dotmap:



Strauss' red dot has to little food i think, so i moved it two tiles west to take the rice; i moved the yellow dot one west to get three grasslands extra; moving the purple dot one tile east gives it one extra grass and one extra coasttile (=3 gold while an oceantile gets only one)
 
I like Aspergers red dot much more for the food and it would give us the time we need as well. Second dot would be next and pink dot third (poor production site).

Note that with the capital in the center we cannot have any city that is not on the coast. But it seems like Rex made it very easy for us to follow this constraint.

I've got it and will play in about 20 hours. :D
 
Pvblivs said:
But it seems like Rex made it very easy for us to follow this constraint.

I didn't do jack. Everything you see is a product of the map script, with but a very few alterations. I didn't touch your home island. (Or did I?:mischief: )
 
Sorry guys. My weekend's gotten longer than expected. So you'll have to wait another 24 hours for my report to come.:sad:
 
Pvblivs said:
Sorry guys. My weekend's gotten longer than expected. So you'll have to wait another 24 hours for my report to come.:sad:

I find it unacceptable for anyone to slow down this game:gripe:

:lol:
 
Somehow I played 22 turns instead of 20. I can play 2 less during my next turn. On what's been happening during my set ...

2680 (4): Our healing scout is attacked by a lion and gets wounded almost deadly. But the lion is really dead now.

2650 (5): Another lion is hunted by our fresh warrior travelling to our first trading post site.

2620 (6): Our victorious warrior takes a rest in the forests north of our capital and once again is threatened by wild beasts. This time a wolfs fur is carried to Nidaros to be traded away.

2470 (11): Does someone know this guy? He tells us that we're mediocre :mad: He will learn how mediocre a Viking can be.

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2410 (13): Archers thus early? I know we cannot always blame Rex but hey...

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2380 (14): We send the archer back to his chieftain, even with his own arrows - in his head.

2290 (17): We learn this:

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And I decide to go for that:

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Why not Meditation? Well we've got Marble at our second city site and the Temple of Artemis is a traders wonder. I say: Go for it!

I've some bad luck with our scout. I know I should've kept him in the woods. Mea culpa :sad:

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2230 (19): I'm really annoyed with these:

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He has to pay for his offense:

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You probably noticed the copper in the north. Now the most urgent third city site seems clear. 2nd is Mansa Blocker and 3rd Copper Town.

Our capital at turn 20c:

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The settler should be ready a little sooner than predicted through the silk chop. Build another one at once and the Oracle thereafter. Note that a warrior is queued. He had to wait because the settler had priority.

 
Looking good. Having copper in the north is great, with two elephant camps and a couple of forests it will have a nice amount of shields.

Pvblivs said:
Archers thus early? I know we cannot always blame Rex but hey...

Hehe, if something goes badly wrong in this SG, we'll just blame Rex:lol:

Roster:
1) Strauss
2) Pvblivs --> just played (finally:p)
3) karr1255 --> UP!
4) Bede --> on deck
5) Asperger
 
Going to play 18 to even the count.



pre turn: Nidaros is working a grass forest instead of the wheat :smoke:. Rearranging shaves 1 turn off the settler.


T1 - Mansa built a city in a uncomfortable spot (1east of the cow and our 2nd city spot)


T7 - Settler done start another one


T10 - I found our 2nd city Uppsala


T13 - Poly is in and i start on the wheel to connect the copper and marble later on


T18 - On my last turn i switch to slavery so a monument can be whipped in Uppsala. Settler #2 and another warrior finish on the next turn.



I guess the plan now is to get the copper up and some military and the marble for the Temple of Artemis. We're also in need of another worker.

/e: My pictures got screwed and i already deleted them. I guess the forum doesn't like waffleimages.
 
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