Ran across one of these in the patch thread, when somebody suggested that the patch server ought to have "flanking" abilities so it could retreat from combat that it was losing, instead of going down alltogether. Unlike the game, "Flanking" is an attack tactic, not a retreat tactic. "Flanking" is attacking a target from an angle other than the one it is already engaged from, thus decreasing the amount of damage that the target can possibly deal to the flanking attacker. It is not, as the game says, an ability to flee from a losing battle. Also, "Colateral damage" is not "damaging multiple enemy targets" as it is in Civ 4. "Colateral damage" is damaging friendly targets at the same time as damaging enemy targets. So you would never want to give your artillery "colateral damage" promotions, because it is not a good thing. What other misnamed abilities have people seen out there?