Hello guys!
I'm new to the forum - so I'll start with giving you a summary of my game experience with MOO1 so far. I started playing MOO1 a few months ago. I have played quite a few strategy games in my life before (not CIV though) but I have to admit that this game is pretty darn tough. At the very start I did not even win a single game on simple level. I realized I had to read more about the game and found Sirian's tutorial which was a great help. I also read through his game protocols and through Sulla's game protocols too. Helped me a great deal. I started winning comfortably on simple level. Passed on to easy level then. Did not find that to be any different from simple level. But then I got a cold shower when passing on to average level. There seems to be a huge leap in difficulty between easy and average. So I had the same experience once more: Not winning a single game on average for quite a while. But I did not give up. I kept on reading and kept on playing and started to win a few games on average. Still lost most of them though. Kept on playing...
So finally now I am in a position where I have won at least once with every race on average level. Also the number of games I'm losing has decreased a lot. That is where I am now. I still find the game is giving me a good challenge on average level. So I'm not ready to pass on to hard yet.
After the intro now on to the actual thread.
Lately I have been experiencing the AI getting some odd immunities that were causing me trouble.
It first happened when I was playing the rocks and my main enemy were the Klacks. It was the end game and I was close to winning. At that point the Klackons got this odd total immunity to any missile attacks. They attacked one of my planets that had 468 missile bases on it. All of my planets had more than 400 missile bases at that point. It was a long game. I was shooting Zeons. Actually I had just stolen Zeons from the Klacks a few turns earlier. Their ships did not seem to be anything special. They were slow as hell (usual thing about the Klackons being poor at propulsion). So they had very low beam defense and also very low missile defense. Also they only used 2 points of shielding. But they had the black hole generator. I was a bit bugged in Force Field technology in that game. They had missiles on their ships. I don't exactly recall which ones but they were still capable of doing some minor damage to my missile bases with those missiles. The main thing of course was the black hole generator and I had no fleet in orbit.
Now the big surprise: 468 missile bases shooting Zeons. I thought that would wipe them right out. No way Jose!! I did not even do a single point of damage!! I should have done some kind of damage!! Nothing. I kept shooting at them and their ships stayed intact. They only had that black hole generator. No other specials. When they finally got close to the planet they dramatically reduced my number of missile bases with the black hole generator. But fortunately they withdrew when they ran out of missiles. I still won that game. But then the same kind of thing occurred in another game!!
Since the Klackon ships were so low on defence I first thought it must have been something about the black hole generator. But when the same thing happened in another game where I was playing Bulrathis and my main enemies where the Meklars the Meklars did not use the black hole generator but their ships got the same immunity as the Klackon ships in the other game. So it might not have anything to do with the black hole generator. This was in the end game again. I thought I was about to win the game. But the Meklars got yet another immunity on top of that!!
As I was trying to bomb some of their planets into oblivion I did not get the window where it asks you whether you want to bomb the planet. I did it the usual way: Destroyed their ships, destroyed their missile bases and then kept my ships in orbit. Thinking I would bomb the system on the start of the next turn. My ships where sporting neutronium bombs - the strongest bomb in the game. But I was not allowed to bomb the planet that way! Left the ships in orbit for another turn and still did not get the window where it asks whether you want to bomb the planet.
This made me lose that game. They could wipe out my planets without even taking damage but I could not bomb theirs. Had to take them the hard way with colonist transports. I quit at that point. It was clear that they could run me down faster than I could run down them. Would have won that game if it wasn't for those strange immunities.
I've got no clue how they ever got those immunities and what caused them. In the other game the Klackons at least did not have that planetary immunity against bombing. I could bomb their planets and that way I won. But in the game against the Meklars I could not even do that - so I lost.
I remember that the Meklars found the ancient derelict in that game. I faintly remember the Klackons finding it too in the other game but I'm not at all sure any more. It may have something to do with that but I might be totally wrong.
I have been pondering a lot of theories as to how they got those immunities but nothing seems to work out as an explanation.
Some more about the Meklar ships in the second game. They had the Zyro shield and they also had high deflector shielding. But I have shot down scores of ships featuring the Zyro shield with missiles before. Even the lightning shield does not give total immunity. One of the Meklar ship design also had the cloaking device on top of that. But they used another design without the cloaking device and both designs where equally immune against my missiles. Also I have shot down similarly equipped ships of the Psilons with missiles before. Even if they have lightning shield plus class 15 deflectors plus cloaking device both Herculars and Zeons and even Pulsons still do damage if you shoot a lot of them. Have had that quite a few times and still shot down big stacks of ships with that kind of protection. But here in this case - zilch.
In this game the planet in question had 309 missile bases and I was shooting Herculars. So I was a bit weaker here than in the other game against the Klackons. But still I should have done some kind of damage!! It shouldn't have been that I did zero points of damage. And even the Meklar ships here where moving slow. So I got to shoot at them several times before they got close to the planet. Never doing a single point of damage. I was researching Zeons at that time. Yet something tells me that Zeons wouldn't have helped me here. I had pLanetary shield 20 myself plus level 9 deflector shields. Was just researching level 15 deflectors. They had strong torpedos on their ships (do not remember which ones but enough to blast through my shielding). Took them a long time to destroy all of my missile bases. I still would have shot them down if it wasn't for that immunity. No fleet of my own on this planet either. Couldn't keep a fleet on every planet.
And then there was that other immunity as well: Planets being totally immune against Neutronium bombs. Never had that before. I could bomb them during the tactical combat (unfortunately not destroying the colony since they had Neutronium armor and maximum shielding too). But on the inter-turn I could not bomb them.
Some more things I remember about the Meklar planets: Most of them had a stargate. The ones I attacked all had the stargate. Also they had subspace interdictors. But I have had both of these myself in a game against the Psilons and the Psilons where allowed to bomb my planets. Also I had researched both of these in this game too. Just hadn't built stargates myself yet. So that probably has nothing to do with it. The Meklars also had researched the Oracle Interface. And I had stolen it from them. So I had it too - at least as an available tech. Still don't know what it actually is good for. Have not used it myself yet. Don't know whether it has anything to do with the immunities or not. It was not listed as a special on their ships when they attacked me. I think the Klackons did NOT have it in the other game when their ships where immune to missiles. Still thinking about the ancient derelict ... (never got that myself unfortunately - only the AIs found it in my games so far). Quite a few things about the game I don't know yet.
It also strikes me that the Meklars had that planetary immunity while the Klackons didn't and still the Klackons had the same immunity against missiles. There might be two different causes for these immunities.
So I haven't got a clue what actually caused these immunities. I only know that both times it happened during the end game phase. If anyone has some idea I would much appreciate to hear it.
I'm new to the forum - so I'll start with giving you a summary of my game experience with MOO1 so far. I started playing MOO1 a few months ago. I have played quite a few strategy games in my life before (not CIV though) but I have to admit that this game is pretty darn tough. At the very start I did not even win a single game on simple level. I realized I had to read more about the game and found Sirian's tutorial which was a great help. I also read through his game protocols and through Sulla's game protocols too. Helped me a great deal. I started winning comfortably on simple level. Passed on to easy level then. Did not find that to be any different from simple level. But then I got a cold shower when passing on to average level. There seems to be a huge leap in difficulty between easy and average. So I had the same experience once more: Not winning a single game on average for quite a while. But I did not give up. I kept on reading and kept on playing and started to win a few games on average. Still lost most of them though. Kept on playing...
So finally now I am in a position where I have won at least once with every race on average level. Also the number of games I'm losing has decreased a lot. That is where I am now. I still find the game is giving me a good challenge on average level. So I'm not ready to pass on to hard yet.
After the intro now on to the actual thread.
Lately I have been experiencing the AI getting some odd immunities that were causing me trouble.
It first happened when I was playing the rocks and my main enemy were the Klacks. It was the end game and I was close to winning. At that point the Klackons got this odd total immunity to any missile attacks. They attacked one of my planets that had 468 missile bases on it. All of my planets had more than 400 missile bases at that point. It was a long game. I was shooting Zeons. Actually I had just stolen Zeons from the Klacks a few turns earlier. Their ships did not seem to be anything special. They were slow as hell (usual thing about the Klackons being poor at propulsion). So they had very low beam defense and also very low missile defense. Also they only used 2 points of shielding. But they had the black hole generator. I was a bit bugged in Force Field technology in that game. They had missiles on their ships. I don't exactly recall which ones but they were still capable of doing some minor damage to my missile bases with those missiles. The main thing of course was the black hole generator and I had no fleet in orbit.
Now the big surprise: 468 missile bases shooting Zeons. I thought that would wipe them right out. No way Jose!! I did not even do a single point of damage!! I should have done some kind of damage!! Nothing. I kept shooting at them and their ships stayed intact. They only had that black hole generator. No other specials. When they finally got close to the planet they dramatically reduced my number of missile bases with the black hole generator. But fortunately they withdrew when they ran out of missiles. I still won that game. But then the same kind of thing occurred in another game!!
Since the Klackon ships were so low on defence I first thought it must have been something about the black hole generator. But when the same thing happened in another game where I was playing Bulrathis and my main enemies where the Meklars the Meklars did not use the black hole generator but their ships got the same immunity as the Klackon ships in the other game. So it might not have anything to do with the black hole generator. This was in the end game again. I thought I was about to win the game. But the Meklars got yet another immunity on top of that!!
As I was trying to bomb some of their planets into oblivion I did not get the window where it asks you whether you want to bomb the planet. I did it the usual way: Destroyed their ships, destroyed their missile bases and then kept my ships in orbit. Thinking I would bomb the system on the start of the next turn. My ships where sporting neutronium bombs - the strongest bomb in the game. But I was not allowed to bomb the planet that way! Left the ships in orbit for another turn and still did not get the window where it asks whether you want to bomb the planet.
This made me lose that game. They could wipe out my planets without even taking damage but I could not bomb theirs. Had to take them the hard way with colonist transports. I quit at that point. It was clear that they could run me down faster than I could run down them. Would have won that game if it wasn't for those strange immunities.
I've got no clue how they ever got those immunities and what caused them. In the other game the Klackons at least did not have that planetary immunity against bombing. I could bomb their planets and that way I won. But in the game against the Meklars I could not even do that - so I lost.
I remember that the Meklars found the ancient derelict in that game. I faintly remember the Klackons finding it too in the other game but I'm not at all sure any more. It may have something to do with that but I might be totally wrong.
I have been pondering a lot of theories as to how they got those immunities but nothing seems to work out as an explanation.
Some more about the Meklar ships in the second game. They had the Zyro shield and they also had high deflector shielding. But I have shot down scores of ships featuring the Zyro shield with missiles before. Even the lightning shield does not give total immunity. One of the Meklar ship design also had the cloaking device on top of that. But they used another design without the cloaking device and both designs where equally immune against my missiles. Also I have shot down similarly equipped ships of the Psilons with missiles before. Even if they have lightning shield plus class 15 deflectors plus cloaking device both Herculars and Zeons and even Pulsons still do damage if you shoot a lot of them. Have had that quite a few times and still shot down big stacks of ships with that kind of protection. But here in this case - zilch.
In this game the planet in question had 309 missile bases and I was shooting Herculars. So I was a bit weaker here than in the other game against the Klackons. But still I should have done some kind of damage!! It shouldn't have been that I did zero points of damage. And even the Meklar ships here where moving slow. So I got to shoot at them several times before they got close to the planet. Never doing a single point of damage. I was researching Zeons at that time. Yet something tells me that Zeons wouldn't have helped me here. I had pLanetary shield 20 myself plus level 9 deflector shields. Was just researching level 15 deflectors. They had strong torpedos on their ships (do not remember which ones but enough to blast through my shielding). Took them a long time to destroy all of my missile bases. I still would have shot them down if it wasn't for that immunity. No fleet of my own on this planet either. Couldn't keep a fleet on every planet.
And then there was that other immunity as well: Planets being totally immune against Neutronium bombs. Never had that before. I could bomb them during the tactical combat (unfortunately not destroying the colony since they had Neutronium armor and maximum shielding too). But on the inter-turn I could not bomb them.
Some more things I remember about the Meklar planets: Most of them had a stargate. The ones I attacked all had the stargate. Also they had subspace interdictors. But I have had both of these myself in a game against the Psilons and the Psilons where allowed to bomb my planets. Also I had researched both of these in this game too. Just hadn't built stargates myself yet. So that probably has nothing to do with it. The Meklars also had researched the Oracle Interface. And I had stolen it from them. So I had it too - at least as an available tech. Still don't know what it actually is good for. Have not used it myself yet. Don't know whether it has anything to do with the immunities or not. It was not listed as a special on their ships when they attacked me. I think the Klackons did NOT have it in the other game when their ships where immune to missiles. Still thinking about the ancient derelict ... (never got that myself unfortunately - only the AIs found it in my games so far). Quite a few things about the game I don't know yet.
It also strikes me that the Meklars had that planetary immunity while the Klackons didn't and still the Klackons had the same immunity against missiles. There might be two different causes for these immunities.
So I haven't got a clue what actually caused these immunities. I only know that both times it happened during the end game phase. If anyone has some idea I would much appreciate to hear it.